#include "DiabloUI/art.h" #include #include #include #include "storm/storm.h" #include "utils/display.h" #include "utils/log.hpp" #include "utils/sdl_compat.h" namespace devilution { namespace { constexpr unsigned PcxHeaderSize = 128; constexpr unsigned NumPaletteColors = 256; constexpr unsigned PcxPaletteSize = 1 + NumPaletteColors * 3; bool LoadPcxMeta(HANDLE handle, int &width, int &height, std::uint8_t &bpp) { PCXHeader pcxhdr; if (!SFileReadFileThreadSafe(handle, &pcxhdr, PcxHeaderSize)) { return false; } width = SDL_SwapLE16(pcxhdr.Xmax) - SDL_SwapLE16(pcxhdr.Xmin) + 1; height = SDL_SwapLE16(pcxhdr.Ymax) - SDL_SwapLE16(pcxhdr.Ymin) + 1; bpp = pcxhdr.BitsPerPixel; return true; } bool LoadPcxPixelsAndPalette(HANDLE handle, int width, int height, std::uint8_t bpp, BYTE *buffer, std::size_t bufferPitch, SDL_Color *palette) { const bool has256ColorPalette = palette != nullptr && bpp == 8; std::uint32_t pixelDataSize = SFileGetFileSize(handle); if (pixelDataSize == static_cast(-1)) { return false; } pixelDataSize -= PcxHeaderSize + (has256ColorPalette ? PcxPaletteSize : 0); // We read 1 extra byte because it delimits the palette. const unsigned readSize = pixelDataSize + (has256ColorPalette ? PcxPaletteSize : 0); std::unique_ptr fileBuffer { new BYTE[readSize] }; if (!SFileReadFileThreadSafe(handle, fileBuffer.get(), readSize)) { return false; } const unsigned xSkip = bufferPitch - width; BYTE *dataPtr = fileBuffer.get(); for (int j = 0; j < height; j++) { for (int x = 0; x < width;) { constexpr std::uint8_t PcxMaxSinglePixel = 0xBF; const std::uint8_t byte = *dataPtr++; if (byte <= PcxMaxSinglePixel) { *buffer++ = byte; ++x; continue; } constexpr std::uint8_t PcxRunLengthMask = 0x3F; const std::uint8_t runLength = (byte & PcxRunLengthMask); std::memset(buffer, *dataPtr++, runLength); buffer += runLength; x += runLength; } buffer += xSkip; } if (has256ColorPalette) { [[maybe_unused]] constexpr unsigned PcxPaletteSeparator = 0x0C; assert(*dataPtr == PcxPaletteSeparator); ++dataPtr; auto *out = palette; for (unsigned i = 0; i < NumPaletteColors; ++i) { out->r = *dataPtr++; out->g = *dataPtr++; out->b = *dataPtr++; #ifndef USE_SDL1 out->a = SDL_ALPHA_OPAQUE; #endif ++out; } } return true; } Uint32 GetPcxSdlPixelFormat(unsigned bpp) { switch (bpp) { case 8: // NOLINT(readability-magic-numbers) return SDL_PIXELFORMAT_INDEX8; case 24: // NOLINT(readability-magic-numbers) return SDL_PIXELFORMAT_RGB888; case 32: // NOLINT(readability-magic-numbers) return SDL_PIXELFORMAT_RGBA8888; default: return 0; } } } // namespace void LoadArt(const char *pszFile, Art *art, int frames, SDL_Color *pPalette) { if (art == nullptr || art->surface != nullptr) return; art->frames = frames; HANDLE handle; int width; int height; std::uint8_t bpp; if (!SFileOpenFile(pszFile, &handle)) { return; } if (!LoadPcxMeta(handle, width, height, bpp)) { Log("LoadArt(\"{}\"): LoadPcxMeta failed with code {}", pszFile, SErrGetLastError()); SFileCloseFileThreadSafe(handle); return; } SDLSurfaceUniquePtr artSurface { SDL_CreateRGBSurfaceWithFormat(SDL_SWSURFACE, width, height, bpp, GetPcxSdlPixelFormat(bpp)) }; if (!LoadPcxPixelsAndPalette(handle, width, height, bpp, static_cast(artSurface->pixels), artSurface->pitch, pPalette)) { Log("LoadArt(\"{}\"): LoadPcxPixelsAndPalette failed with code {}", pszFile, SErrGetLastError()); SFileCloseFileThreadSafe(handle); return; } SFileCloseFileThreadSafe(handle); art->logical_width = artSurface->w; art->frame_height = height / frames; art->surface = ScaleSurfaceToOutput(std::move(artSurface)); } void LoadMaskedArt(const char *pszFile, Art *art, int frames, int mask) { LoadArt(pszFile, art, frames); if (art->surface != nullptr) SDLC_SetColorKey(art->surface.get(), mask); } void LoadArt(Art *art, const std::uint8_t *artData, int w, int h, int frames) { constexpr int DefaultArtBpp = 8; constexpr int DefaultArtFormat = SDL_PIXELFORMAT_INDEX8; art->frames = frames; art->surface = ScaleSurfaceToOutput(SDLSurfaceUniquePtr { SDL_CreateRGBSurfaceWithFormatFrom( const_cast(artData), w, h, DefaultArtBpp, w, DefaultArtFormat) }); art->logical_width = w; art->frame_height = h / frames; } } // namespace devilution