/** * @file minitext.h * * Interface of scrolling dialog text. */ #pragma once #include "engine.h" #include "textdat.h" namespace devilution { extern bool qtextflag; void FreeQuestText(); void InitQuestText(); void InitQTextMsg(_speech_id m); /** * @brief Draw the quest dialog window decoration and background. */ void DrawQTextBack(const CelOutputBuffer &out); /** * @brief Draw the quest dialog window text. */ void DrawQText(const CelOutputBuffer &out); } // namespace devilution