#pragma once // Processes and stores mouse and joystick motion. #include #include "./axis_direction.h" #include "./controller.h" namespace devilution { // Raw axis values. extern float leftStickXUnscaled, leftStickYUnscaled, rightStickXUnscaled, rightStickYUnscaled; // Axis values scaled to [-1, 1] range and clamped to a deadzone. extern float leftStickX, leftStickY, rightStickX, rightStickY; // Whether stick positions have been updated and need rescaling. extern bool leftStickNeedsScaling, rightStickNeedsScaling; // Updates motion state for mouse and joystick sticks. bool ProcessControllerMotion(const SDL_Event &event, ControllerButtonEvent ctrlEvent); // Returns direction of the left thumb stick or DPad (if allow_dpad = true). AxisDirection GetLeftStickOrDpadDirection(bool allow_dpad = true); } // namespace devilution