/** * @file xpbar.cpp * * Adds XP bar QoL feature */ #include #include #include "DiabloUI/art_draw.h" #include "common.h" #include "control.h" #include "options.h" #include "utils/language.h" namespace devilution { namespace { constexpr int BAR_WIDTH = 307; using ColorGradient = std::array; constexpr ColorGradient GOLD_GRADIENT = { 0xCF, 0xCE, 0xCD, 0xCC, 0xCB, 0xCA, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4 }; constexpr ColorGradient SILVER_GRADIENT = { 0xFE, 0xFD, 0xFC, 0xFB, 0xFA, 0xF9, 0xF8, 0xF7, 0xF6, 0xF5, 0xF4, 0xF3 }; constexpr int BACK_WIDTH = 313; constexpr int BACK_HEIGHT = 9; Art xpbarArt; void DrawBar(const CelOutputBuffer &out, int x, int y, int width, const ColorGradient &gradient) { UnsafeDrawHorizontalLine(out, { x, y + 1 }, width, gradient[gradient.size() * 3 / 4 - 1]); UnsafeDrawHorizontalLine(out, { x, y + 2 }, width, gradient[gradient.size() - 1]); UnsafeDrawHorizontalLine(out, { x, y + 3 }, width, gradient[gradient.size() / 2 - 1]); } void DrawEndCap(const CelOutputBuffer &out, Point point, int idx, const ColorGradient &gradient) { out.SetPixel({ point.x, point.y + 1 }, gradient[idx * 3 / 4]); out.SetPixel({ point.x, point.y + 2 }, gradient[idx]); out.SetPixel({ point.x, point.y + 3 }, gradient[idx / 2]); } } // namespace void InitXPBar() { if (sgOptions.Gameplay.bExperienceBar) { LoadMaskedArt("data\\xpbar.pcx", &xpbarArt, 1, 1); if (xpbarArt.surface == nullptr) { app_fatal("%s", _("Failed to load UI resources.\n" "\n" "Make sure devilutionx.mpq is in the game folder and that it is up to date.")); } } } void FreeXPBar() { xpbarArt.Unload(); } void DrawXPBar(const CelOutputBuffer &out) { if (!sgOptions.Gameplay.bExperienceBar) return; const auto &player = plr[myplr]; const int backX = PANEL_LEFT + PANEL_WIDTH / 2 - 155; const int backY = PANEL_TOP + PANEL_HEIGHT - 11; const int xPos = backX + 3; const int yPos = backY + 2; DrawArt(out, backX, backY, &xpbarArt); const int charLevel = player._pLevel; if (charLevel == MAXCHARLEVEL - 1) { // Draw a nice golden bar for max level characters. DrawBar(out, xPos, yPos, BAR_WIDTH, GOLD_GRADIENT); return; } const int prevXp = ExpLvlsTbl[charLevel - 1]; if (player._pExperience < prevXp) return; uint64_t prevXpDelta_1 = player._pExperience - prevXp; uint64_t prevXpDelta = ExpLvlsTbl[charLevel] - prevXp; uint64_t fullBar = BAR_WIDTH * prevXpDelta_1 / prevXpDelta; // Figure out how much to fill the last pixel of the XP bar, to make it gradually appear with gained XP uint64_t onePx = prevXpDelta / BAR_WIDTH + 1; uint64_t lastFullPx = fullBar * prevXpDelta / BAR_WIDTH; const uint64_t fade = (prevXpDelta_1 - lastFullPx) * (SILVER_GRADIENT.size() - 1) / onePx; // Draw beginning of bar full brightness DrawBar(out, xPos, yPos, fullBar, SILVER_GRADIENT); // End pixels appear gradually DrawEndCap(out, { xPos + static_cast(fullBar), yPos }, fade, SILVER_GRADIENT); } bool CheckXPBarInfo() { if (!sgOptions.Gameplay.bExperienceBar) return false; const int backX = PANEL_LEFT + PANEL_WIDTH / 2 - 155; const int backY = PANEL_TOP + PANEL_HEIGHT - 11; if (MouseX < backX || MouseX >= backX + BACK_WIDTH || MouseY < backY || MouseY >= backY + BACK_HEIGHT) return false; const auto &player = plr[myplr]; const int charLevel = player._pLevel; strcpy(tempstr, fmt::format(_("Level {:d}"), charLevel).c_str()); AddPanelString(tempstr); if (charLevel == MAXCHARLEVEL - 1) { // Show a maximum level indicator for max level players. infoclr = UIS_GOLD; strcpy(tempstr, _("Experience: ")); PrintWithSeparator(tempstr + SDL_arraysize("Experience: ") - 1, ExpLvlsTbl[charLevel - 1]); AddPanelString(tempstr); AddPanelString(_("Maximum Level")); return true; } infoclr = UIS_SILVER; strcpy(tempstr, _("Experience: ")); PrintWithSeparator(tempstr + SDL_arraysize("Experience: ") - 1, player._pExperience); AddPanelString(tempstr); strcpy(tempstr, _("Next Level: ")); PrintWithSeparator(tempstr + SDL_arraysize("Next Level: ") - 1, ExpLvlsTbl[charLevel]); AddPanelString(tempstr); strcpy(PrintWithSeparator(tempstr, ExpLvlsTbl[charLevel] - player._pExperience), fmt::format(_(" to Level {:d}"), charLevel + 1).c_str()); AddPanelString(tempstr); return true; } } // namespace devilution