/** * @file trn.hpp * * Contains most of trn logic */ #pragma once #include "player.h" #include "utils/stdcompat/optional.hpp" namespace devilution { uint8_t *GetInfravisionTRN(); uint8_t *GetStoneTRN(); uint8_t *GetPauseTRN(); std::optional> GetClassTRN(Player &player); } // namespace devilution