#include #include #include #include "engine/points_in_rectangle_range.hpp" namespace devilution { TEST(DrlgTest, RectangleRangeIterator) { constexpr Rectangle topLeftArea = Rectangle { Point { 1, 1 }, 1 }; constexpr Rectangle bottomRightArea = Rectangle { Point { 3, 3 }, 1 }; // Dungeon generation depends on the iteration order remaining unchanged to ensure we generate the same layout as vanilla Diablo/Hellfire std::array, 5> region {}; int counter = 0; // Iterate over a 9 tile area in the top left of the region. for (Point position : PointsInRectangleRange { topLeftArea }) { region[position.x][position.y] = ++counter; } EXPECT_EQ(counter, 9) << "Iterating over a 9 tile range should return exactly 9 points"; EXPECT_EQ(region[2][2], 9) << "Iterating over a 9 tile range should return exactly 9 points"; EXPECT_EQ(region[0][0], 1) << "Default order should be row-major (where x defines the column, y defines the row)"; EXPECT_EQ(region[1][0], 2) << "Default order should be row-major (where x defines the column, y defines the row)"; EXPECT_EQ(region[2][0], 3) << "Default order should be row-major (where x defines the column, y defines the row)"; EXPECT_EQ(region[0][2], 7) << "Default order should be row-major (where x defines the column, y defines the row)"; EXPECT_EQ(region[0][3], 0) << "Iterator should not return out of bounds points"; EXPECT_EQ(region[3][0], 0) << "Iterator should not return out of bounds points"; region = {}; counter = 0; PointsInRectangleRange rowMajorRange { bottomRightArea }; std::for_each(rowMajorRange.rbegin(), rowMajorRange.rend(), [®ion, &counter](Point position) { region[position.x][position.y] = ++counter; }); EXPECT_EQ(region[4][4], 1) << "Reverse iterators are required"; EXPECT_EQ(region[2][4], 3) << "Reverse iterators are required"; EXPECT_EQ(region[4][2], 7) << "Reverse iterators are required"; EXPECT_EQ(region[2][2], 9) << "Reverse iterators are required"; region = {}; counter = 0; for (Point position : PointsInRectangleRangeColMajor { topLeftArea }) { region[position.x][position.y] = ++counter; } EXPECT_EQ(counter, 9) << "Iterating over a 9 tile range should return exactly 9 points"; EXPECT_EQ(region[2][2], 9) << "Iterating over a 9 tile range should return exactly 9 points"; EXPECT_EQ(region[0][0], 1) << "col-major iterator must use col-major order (where x defines the column, y defines the row)"; EXPECT_EQ(region[0][1], 2) << "col-major iterator must use col-major order (where x defines the column, y defines the row)"; EXPECT_EQ(region[0][2], 3) << "col-major iterator must use col-major order (where x defines the column, y defines the row)"; EXPECT_EQ(region[2][0], 7) << "col-major iterator must use col-major order (where x defines the column, y defines the row)"; EXPECT_EQ(region[0][3], 0) << "Iterator should not return out of bounds points"; EXPECT_EQ(region[3][0], 0) << "Iterator should not return out of bounds points"; region = {}; counter = 0; PointsInRectangleRangeColMajor colMajorRange { bottomRightArea }; std::for_each(colMajorRange.rbegin(), colMajorRange.rend(), [®ion, &counter](Point position) { region[position.x][position.y] = ++counter; }); EXPECT_EQ(region[4][4], 1) << "Reverse iterators are required"; EXPECT_EQ(region[4][2], 3) << "Reverse iterators are required"; EXPECT_EQ(region[2][4], 7) << "Reverse iterators are required"; EXPECT_EQ(region[2][2], 9) << "Reverse iterators are required"; } } // namespace devilution