Anders Jenbo
4dd8b121ec
Replace TTF with PCX font
5 years ago
Juliano Leal Goncalves
20d356a6eb
♻️ Leverage 'Point' in art_draw functions
5 years ago
ephphatha
0575716eac
Rename UiFlags members to group related options
5 years ago
ephphatha
4ad53232a0
Convert the UiFlags enum to a scoped enum type
...
Replace operator&& with named function
5 years ago
Anders Jenbo
6d492e8220
Rename UI globals
5 years ago
Anders Jenbo
191d98207b
🎨 readability-identifier-naming on DiabloUI
5 years ago
Gleb Mazovetskiy
295b5bce81
🧹 DiabloUI: Clean up text render cache
...
Cleans up the handling of text render cache for `UiText` and `UiButton`.
This also happens to fix a memory leak (`FreeCache` was never called).
5 years ago
Anders Jenbo
8c821e98d3
🚚 Restructure files
5 years ago
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
5 years ago
BDC
62de5f1600
Refactor DiabloUI to dynamic C++03 compatible code
...
This will help with porting the game to the original Xbox, and also make
it easier to implement dynamic resolutions and translations.
6 years ago
Gleb Mazovetskiy
803217538a
DiabloUI: Fix software scaling along the X axis
6 years ago
Anders Jenbo
ba9288c6cf
Unify error dialogs, for looks and portability
...
- Use UiOkDialog() to display all error messages
- Add SDL simple message, and console fallbacks to UiOkDialog()
- Boot graphics early on to facilitate most error messages with build in
gui
- Some more miniwin clean ups
7 years ago
Gleb Mazovetskiy
458fbcef88
DiabloUI: Implement some dialogs
...
Partially addresses #303
7 years ago