Anders Jenbo
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7169882b1f
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✨ Implement new font rendering
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5 years ago |
Juliano Leal Goncalves
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20d356a6eb
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♻️ Leverage 'Point' in art_draw functions
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5 years ago |
Gleb Mazovetskiy
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cb0dae8590
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🚚 Rename `CelOutputBuf` to `Surface` and extract
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5 years ago |
Gleb Mazovetskiy
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b76f7656f3
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🧹 LoadArt: BYTE -> uint8_t
The change in include order necessitated a couple of other minor
cleanups, one in stubs.h and one in sdl2_to_1_2_backports.h
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5 years ago |
Anders Jenbo
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d024f79b0e
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🧹 performance-unnecessary-value-param
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5 years ago |
Anders Jenbo
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8c821e98d3
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🚚 Restructure files
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5 years ago |
Anders Jenbo
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997c1dba55
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🚚 Split up all.h in to proper header relations
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5 years ago |
Anders Jenbo
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e7ae8ddd04
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🚚 Move all enums to there respective headers
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5 years ago |
Anders Jenbo
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bfb3c11c2b
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🎨 Change namespace to devilution
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5 years ago |
Anders Jenbo
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699e451611
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💄 Adjust visual style of new UI elements
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5 years ago |
Anders Jenbo
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e280432b92
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🚨 Fix all SDL1 warnings
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5 years ago |
Anders Jenbo
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c32f33f19f
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Use safe ranges instead of decltype() for C++03 compatability
SDL2 uses int, but SDL1.2 uses Uint16 and Sint16.
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6 years ago |
Gleb Mazovetskiy
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17b5011916
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DiabloUI: Move art and text code out of diablo.cpp
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7 years ago |