Gleb Mazovetskiy
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c57644970f
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Move `UiFlags` and `UiPanels` into their own files
The first breaks circular dependency between `DiabloUI` and `text_render`.
The latter one moves `UiPanels` to a more appropriate place.
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4 years ago |
Gleb Mazovetskiy
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7e1fea6f76
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clang-format all files in {Source,test}/
Also includes a few manual tweaks to comments and newlines for better results.
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
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4 years ago |
staphen
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e2408bc6bc
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[Virtual Gamepad] Set primary action button graphic to apply in char panel when applying stat points for level up
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4 years ago |
staphen
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85f0e7b8c3
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Add button for standing still to attack
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4 years ago |
Anders Jenbo
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609414fd69
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[touch] Indicate level up in a touch friendly way
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4 years ago |
staphen
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ccd8f114f8
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[Virtual Gamepad] Add menu panel to top-right corner
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4 years ago |
Anders Jenbo
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396aa449d2
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[touch] Update button faces
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4 years ago |
Anders Jenbo
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488acf0eba
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[touch] Fix some button faces
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4 years ago |
Anders Jenbo
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284f0347cc
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[touch] Add additional button faces
Apply color correciton
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4 years ago |
Anders Jenbo
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8042bf1ab9
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[gamepad] Render joystick on top of buttons
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4 years ago |
staphen
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06801789e2
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Move potion buttons to the left side
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4 years ago |
staphen
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271740a2bc
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Fix case for blank virtual gamepad potion buttons
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5 years ago |
staphen
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d220129ddc
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Only render the virtual gamepad when the game is running
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5 years ago |
staphen
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b8950877c5
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Add buttons for using potions from belt
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5 years ago |
staphen
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1142d2ee7b
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Hardware rendering for the virtual gamepad
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5 years ago |
staphen
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471a435209
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Organize virtual gamepad button graphics into frames
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5 years ago |
staphen
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60492ef954
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Add proper graphics for gamepad
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5 years ago |
staphen
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599b29d825
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Add renderer for displaying virtual gamepad on screen
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5 years ago |