Anders Jenbo
dc706e8ed5
Use HoldItem for determining if an item is held
...
This cleans up a bit of code and solves a few edge cases where an item
could be lost, the game be unresponsive, or miss fire an event during
lag cause of the cursor not reflecting the currently held item.
4 years ago
Anders Jenbo
c68af7a5bf
[touch] Allow interacting with the spell book
...
Fixes #4393
4 years ago
Anders Jenbo
3b86c7fac4
[touch] Spend stat points when clicking the buttons
...
Fixes #4387
4 years ago
staphen
6250067283
Touchscreen navigation for stash
4 years ago
Anders Jenbo
2e0a73e967
Disable stand button when in town
...
Fixes #3290
4 years ago
Anders Jenbo
576d946581
Allow use of touch to select world objects
4 years ago
Anders Jenbo
6b2481a76c
Touch support on all SDL2 platforms
4 years ago
obligaron
677303cba9
Reduce use of view globals in game menu
4 years ago
staphen
08e4e8c254
Implement virtual gamepad activation/deactivation
4 years ago
staphen
85f0e7b8c3
Add button for standing still to attack
4 years ago
staphen
ccd8f114f8
[Virtual Gamepad] Add menu panel to top-right corner
4 years ago
Anders Jenbo
8730c3b2db
[touch] Ignore irelevant input when in the inventory
4 years ago
Anders Jenbo
1ba7e07b29
Do not show the cursor when using a touch device
4 years ago
Anders Jenbo
b3a9a2ddce
[gamepad] Allow for mixed mode navigation in inventory
4 years ago
staphen
9ada44ae6b
[Virtual Gamepad] Closing inventory drops item
4 years ago
staphen
06801789e2
Move potion buttons to the left side
4 years ago
staphen
b8950877c5
Add buttons for using potions from belt
5 years ago
staphen
3df85b70ce
Add virtual gamepad event handlers and implement touch controls
5 years ago