19 Commits (dbd69332fae77d3681874baeccf7a61ea70d845f)

Author SHA1 Message Date
Anders Jenbo ab3a6208d2 Use "BOOLEAN" instead of "bool" 7 years ago
Anders Jenbo 507d12082f Use MAXDUR* in most instances 7 years ago
Anders Jenbo c0fd7b65fe Correct some BOOL types 7 years ago
Anders Jenbo b1f6d3698f Update style to use tabs 7 years ago
Anders Jenbo 6576954831 Clean up types used in gamemenu.cpp 8 years ago
nomdenom 4bb6bde99b Use sizeof() for memset() 8 years ago
Anders Jenbo 7da6f4d08a Clean up PM_DoDeath (#317) 8 years ago
Robin Eklind f1f032b4f4 Use BOOL for lightflag and light4flag 8 years ago
Anders Jenbo 3a0e40597b Clean up InitPlayer 8 years ago
galaxyhaxz 2a377ea876
Fix some struct names and lighting (#190) 8 years ago
galaxyhaxz 13126a90d6
Fix garbage structs, data in setmaps (#189) 8 years ago
galaxyhaxz fa64b2148d
Add defines [W.I.P] (#160) 8 years ago
Stephan Unverwerth c8af0523ac refactor leveltype to use macros (#103) 8 years ago
galaxyhaxz d03c56e844
Add debug lighting, add cmd line note (#61) 8 years ago
galaxyhaxz 49a6f4f9fc
Add include guards, prepare for XRef (#28) 8 years ago
galaxyhaxz bb01c6f084
Remove the "fear factor" (#21) 8 years ago
galaxyhaxz f98ee885ce
Fix white pixel glitch in light radius 8 years ago
galaxyhaxz dde68ff89e
Add files via upload 8 years ago