* Fixes Right Stick cursor movement
* Fixes cursor flicker when moving the cursor while moving the character
* Fixes START + SELECT menu
* Makes SELECT act as Escape in the in-game menu
Fixes#930
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.
This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
This also fixes
- UI navigation being unresponsive when quickly tabing the direction
pad.
- Speed book not starting out highlighting the current selected item
- Diagonal in the speed book
- Being able to select non spells in the speedbook
Adds a `REMAP_KEYBOARD_KEYS` CMake option.
This remapping applies wherever Game or Menu controls apply.
Uses it to map the Power button to the menu on RG350.
- Replaying the intro would translate the exter and then interupt the
movie immediately.
- It was not possible to exit the application while a movie was playing.
Only some handheld devices support auto-scaling.
On desktop and some handhelds we need to downscale manually.
Hardware auto-scaler check for jz4760 provided by @jbanes and @scooterpsu
- Fix double events
- Fix ignored events
- Allow moving diagonal in the inventory
- Fix mouse wobbling in inventory when scalling
- Make controler actions cursor independants
- Make sure secoundery and primery key doesn't fire each others events
- Highlight both primary and secondary target
- Automatic switch between controller and keyboard+mouse
- Allow the user to change facing direction when blocked
- Make code event based instead of relying on time outs