obligaron
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a295586636
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Support changing animation data on-the-fly even if the number of frames differ
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5 years ago |
obligaron
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19615c6976
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AnimationInfo: Add GetAnimationProgress()
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5 years ago |
obligaron
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b94e599f5e
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ADL: Advance skipped Frames in SetNewAnimation and remove logic from PM_XYZ
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5 years ago |
Anders Jenbo
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c11945e62b
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🎨 Fix line endings
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5 years ago |
Anders Jenbo
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f579b2f287
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Handle cel/cl2 files as byte arrays
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5 years ago |
obligaron
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cb7819a75c
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Introduce AnimationDistributionFlags::RepeatedAction
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5 years ago |
obligaron
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b5954eb34b
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Change AnimationDistributionParams to AnimationDistributionFlags
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5 years ago |
obligaron
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b08e0c20dc
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In repeated Animations show skipped Frames from previous Animation (repeated Attack/RangeAttack/Spell)
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5 years ago |
obligaron
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401a820998
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Rename GameTick to Tick (for variables)
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5 years ago |
obligaron
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26601c98dc
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Simplify GetFrameToUseForRendering (remove local variables and use member variables)
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5 years ago |
obligaron
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ff995adc2b
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Move ProcessPlayerAnimation to AnimationInfo
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5 years ago |
obligaron
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16b3b38908
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Move NewPlrAnim logic to AnimationInfo
Adjust SetNewAnimation-Parameter Names to Class Member
Adjust NewPlrAnim-Parameter Names to SetNewAnimation-Parameter Names
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5 years ago |
obligaron
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3b87433fc2
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Move GetFrameToUseForPlayerRendering to AnimationInfo
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5 years ago |
obligaron
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0b5183f63e
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Introduce AnimationInfo
Update AnimationInfo.DelayLen comment
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5 years ago |