Trihedraf
03986c0f46
Make zoom a setting in the menu ( #4931 )
4 years ago
Trihedraf
64ea43d538
show item labels toggle in menu
...
Co-Authored-By: obligaron <25415264+obligaron@users.noreply.github.com>
4 years ago
obligaron
3e2bb7bee4
Fix item label text with open stash ( #4595 )
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* Item labels: check if stash is open in IsMouseOverGameArea
* Add IsLeft/RightPanelOpen
4 years ago
ephphatha
65de934b9c
Update spell book requirements when refreshing stash items
4 years ago
Andrew James
6a828a1093
Play gold sound effect when depositing in stash
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This adds a bit of audible feedback to help the player know that the action had an impact (along with the cursor changing and the count increasing).
4 years ago
ephphatha
4aa9a4bc5d
Expand hot area of stash cell to include bottom-right border
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This matches the behaviour of inventory cell hit logic. Previously it was possible to click exactly on a border and be unable to put an item in the stash.
4 years ago
Gleb Mazovetskiy
80599319bc
Don't hide the automap in Help and Chat Log ( #4379 )
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This was necessary in the past due to stippled transparency but we use
blended transparency now.
Fixes #4355
4 years ago
qndel
6e4542f444
increase max stash pages from 50 to 100
4 years ago
Andrew James
028c5945b8
Add helpers to change stash pages ( #4287 )
4 years ago
obligaron
7b7cee52db
AddItemToStashGrid: Use PointsInRectangleRange with a starting position ( #4297 )
4 years ago
ephphatha
e8e20c1159
Min, not max, when clamping stash page...
4 years ago
staphen
6a30cd3950
Add gamepad support for stash
4 years ago
ephphatha
2b47f3abcc
Address type conversion warnings in loadsave.cpp
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Most of this was centred around stash pages being saved/loaded as unsigned values but stored as signed values. Consistently used unsigned since it matches the intended usage.
4 years ago
Anders Jenbo
1ba817ca53
Unify gold handling (withdraw any amount from stash)
4 years ago
Andrew James
308ac7d7ad
Use PointsInRectangleRange with a starting position ( #4202 )
4 years ago
obligaron
3e9ca60460
Update _iStatFlag for stash items
4 years ago
obligaron
481f15ded5
Introduce StashStruct.GetPage/SetPage
4 years ago
Anders Jenbo
6d28810dc7
Change infostr from char[128] to std::string
4 years ago
Anders Jenbo
1409e604f5
Reduce string conversions
4 years ago
Andrew James
4ff83431d2
Remove the use of HoldItem in AutoGetItem ( #4178 )
4 years ago
obligaron
92993ad039
Ctrl+click stash item swap: if there is no room left, don't drop the item on the ground
4 years ago
obligaron
e52fa46687
Disable scrolls in UseStashItem
4 years ago
Anders Jenbo
d0014b0414
Fix untranlsatable strings
4 years ago
obligaron
b495cabeb5
Allow to swap items with ctrl+click between inventory and stash
4 years ago
Anders Jenbo
718c46e7fe
Remove use of tempstr
4 years ago
obligaron
2617332a41
Allow only one gold input panel to be open
4 years ago
Anders Jenbo
a48f89007d
Implement stash
4 years ago
qndel
b8fc442210
fix chatlog translation entry ( #4140 )
4 years ago
Gleb Mazovetskiy
7fede6c4cb
Clean up owned/unowned CelSprite ambiguity
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Makes `CelSprite` unowned and adds a new `OwnedCelSprite` class for
owned sprites.
This clarifies ownership and makes the code cleaner in a number of
places.
Additionally, because the `CelSprite` class is now tiny (1 less
pointer), we can pass it by-value instead of by-reference, removing a
pointer indirection in the rendering functions.
4 years ago
qndel
48f102eff1
Chat log
4 years ago
qndel
81800e64bb
MAXCHARLEVEL cleanup
4 years ago
obligaron
9e6aa7c8d6
Add OptionEntries for Poition Pickup
4 years ago
Joerg Wissen
f9bc40e8e0
Optional functionality to auto-pickup potions
4 years ago
obligaron
d17c689077
Item highlighting: don't change cursor when a repeated action is requested (LastMouseButtonAction != None)
4 years ago
obligaron
ff5de056fa
Add all (boolean) Game Settings to Settingsmenu ( #3616 )
4 years ago
Gleb Mazovetskiy
7e1fea6f76
clang-format all files in {Source,test}/
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Also includes a few manual tweaks to comments and newlines for better results.
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
4 years ago
obligaron
635f378722
Add OptionEntry Experience Bar
4 years ago
obligaron
677303cba9
Reduce use of view globals in game menu
4 years ago
NiteKat
3f85fdae37
Add mWhoHit Indicators
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Adds mWhoHit indicator graphics to the monster health bar.
4 years ago
Bernd Stellwag
fcc0266703
Add new option to enable/disable item pickup sounds
4 years ago
Alex
6df826eb02
Fix compiler warnings
5 years ago
Anders Jenbo
7771a08d03
Translatable mainpanel
5 years ago
Anders Jenbo
3b0858cdac
Don't show xp bar when chat is open
5 years ago
Juliano Leal Goncalves
379a27b64a
♻️ Convert 'ItemType' enum to enum class
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🎨 Rename 'ItemType' elements to enum class standards
5 years ago
Anders Jenbo
cd79f0204d
🚨 Fix compiler warnings
5 years ago
Anders Jenbo
7169882b1f
✨ Implement new font rendering
5 years ago
Juliano Leal Goncalves
d225202c34
🚚 Rename 'MonsterClass' members for consistency
5 years ago
Juliano Leal Goncalves
21b481bb46
♻️ Convert 'MonsterClass' enum to enum class
5 years ago
Juliano Leal Goncalves
eac08bd05f
♻️ Extract health bar border color by monster type logic into local function
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This eliminates direct array indexing by an enum which allows us to move into enum class without casting.
5 years ago
Juliano Leal Goncalves
20db8d1a11
🚚 Rename 'MonsterStruct' to 'Monster'
5 years ago