21 Commits (ab3eb845812caafff4244bb5d1bd7b2295a45708)

Author SHA1 Message Date
Gleb Mazovetskiy c884f1a354 An option to RLE-compress masked art 4 years ago
Gleb Mazovetskiy 7e1fea6f76 clang-format all files in {Source,test}/ 4 years ago
Gleb Mazovetskiy fa90679416 game_assets.* -> assets.* 4 years ago
Gleb Mazovetskiy 3d308983a8 Migrate to libmpq 4 years ago
Anders Jenbo 11e37e972a Port essential parts to use SDL abstraction for file access 4 years ago
Vladimir Olteanu 79d24fa840 Use SDLWrap::CreateRGBSurfaceWithFormat in LoadArt 5 years ago
Anders Jenbo 3c246a5930 Add TRN support to PCX loader 5 years ago
Vladimir Olteanu 2d4a205fef Introduce SDL::CreateRGBSurfaceWithFormat 5 years ago
Gleb Mazovetskiy 3e5a593021 🐞 Fix reading PCX files with odd widths 5 years ago
Anders Jenbo 0889780923 Remove more usage of miniwin types 5 years ago
Gleb Mazovetskiy b76f7656f3 🧹 LoadArt: BYTE -> uint8_t 5 years ago
Anders Jenbo a095bc0bf7 ♻️Migrate more code away from miniwin 5 years ago
staphen 3e5e5b2696 Synchronize SFileCloseFile() access 5 years ago
Gleb Mazovetskiy 987ab2533b 🐞 Synchronize SFileReadFile access 5 years ago
Gleb Mazovetskiy f33f7ae7eb 💨 Do not zero-initalize arrays we write to 5 years ago
Gleb Mazovetskiy 3d03990cb8 ♻️ Replace `SBmpLoadImage` with a simpler method 5 years ago
Jmgr 1b7e0d2cb3 Migrate existing log entries 5 years ago
Anders Jenbo 191d98207b 🎨 readability-identifier-naming on DiabloUI 5 years ago
Anders Jenbo bb4e1960e7 🎨 modernize-use-nullptr 5 years ago
Anders Jenbo 5fdb9ce459 🎨 Format code 5 years ago
Anders Jenbo 8c821e98d3 🚚 Restructure files 5 years ago
Anders Jenbo 6e1a106a38 🚚 Move header we implement into the project 5 years ago
Gleb Mazovetskiy d966a1380e Migrate DiabloUI/art to SDLSurfaceUniquePtr 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Anders Jenbo cee6029da0 🔥 Rely less on storm.h 5 years ago
Anders Jenbo 47004ddd35 Add widescreen menus 5 years ago
Anders Jenbo 69ad34f58f Consistently use NULL instead of nullptr 6 years ago
Gleb Mazovetskiy 803217538a DiabloUI: Fix software scaling along the X axis 6 years ago
Gleb Mazovetskiy 1f129de0c3 DiabloUI: Scale surfaces at load/creation time 6 years ago
Anders Jenbo 913de17a56 Use SDL_Color nativly instead of converting betwen it and PALETTEENTRY 6 years ago
Gleb Mazovetskiy 426c246535 Simplify SDL1/2 palette handling 7 years ago
Gleb Mazovetskiy 52e4064fe5 art.cpp: Use `const_cast` instead of C-style cast 7 years ago
Anders Jenbo ba9288c6cf Unify error dialogs, for looks and portability 7 years ago
Gleb Mazovetskiy 4ea3a4e941 Make Source/ dialogs call DiabloUI/dialogs.cpp 7 years ago
Gleb Mazovetskiy 850d09b0a5 Minor cleanup of internal error handling 7 years ago
Gleb Mazovetskiy 17b5011916 DiabloUI: Move art and text code out of diablo.cpp 7 years ago
Gleb Mazovetskiy 37936c6d15 DiabloUI: Refactor UI_Item to tagged unions 7 years ago