Start and Select are swapped in this version because Start + D-Pad controls backlight on the GKD350h.
There is nothing to map mouse emulation to in this version because of this but it isn't necessary to play the game.
This version looks uglier than on RG350 because it uses software scaling beacuse the IPU on the GKD350h doesn't work.
1. Makes START a modifier key.
2. Main modifier actions are now displayed as hints while the modifier is pressed.
3. Mouse simulation now available on all controllers:
SELECT + D-Pad to move mouse
SELECT + Left/Right should button to click
START + | Action
---------- | ------
SELECT | Menu
UP | Menu
DOWN | Map
LEFT | Character info
RIGHT | Inventory
B (Bottom) | Spell book
Y (Left) | Quest log
This makes all actions available on controllers without sticks and ZL/ZR.
1. Use RetroFW buildroot directly as it is now open-source.
2. Build in separate build directories.
This lets us build them in parallel and preserves cmake cache across build.
Previously, there was an issue with the RG350 buildroot that necessitated building the entire thing.
That issue has been fixed and we can now build only the minimal set of dependencies (same as we do for RetroFW).
MFILE_NONE does not correspond to the last item of misfiledata array and
is actually greater than the length of that array causing out-of-bounds
crash on iOS (reproduced when applying rogue's Disarm Trap skill).