1 Commits (4c0581ca5edb8ed884200c2b7b7cab1663d84ca0)

Author SHA1 Message Date
Anders Jenbo 8c821e98d3 🚚 Restructure files 5 years ago
Anders Jenbo 6e1a106a38 🚚 Move header we implement into the project 5 years ago
Gleb Mazovetskiy d966a1380e Migrate DiabloUI/art to SDLSurfaceUniquePtr 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Anders Jenbo cee6029da0 🔥 Rely less on storm.h 5 years ago
Anders Jenbo 47004ddd35 Add widescreen menus 5 years ago
Anders Jenbo 69ad34f58f Consistently use NULL instead of nullptr 6 years ago
Gleb Mazovetskiy 803217538a DiabloUI: Fix software scaling along the X axis 6 years ago
Gleb Mazovetskiy 1f129de0c3 DiabloUI: Scale surfaces at load/creation time 6 years ago
Anders Jenbo 913de17a56 Use SDL_Color nativly instead of converting betwen it and PALETTEENTRY 6 years ago
Gleb Mazovetskiy 426c246535 Simplify SDL1/2 palette handling 7 years ago
Gleb Mazovetskiy 52e4064fe5 art.cpp: Use `const_cast` instead of C-style cast 7 years ago
Anders Jenbo ba9288c6cf Unify error dialogs, for looks and portability 7 years ago
Gleb Mazovetskiy 4ea3a4e941 Make Source/ dialogs call DiabloUI/dialogs.cpp 7 years ago
Gleb Mazovetskiy 850d09b0a5 Minor cleanup of internal error handling 7 years ago
Gleb Mazovetskiy 17b5011916 DiabloUI: Move art and text code out of diablo.cpp 7 years ago
Gleb Mazovetskiy 37936c6d15 DiabloUI: Refactor UI_Item to tagged unions 7 years ago