Anders Jenbo
a8e4db538f
Display SDL error messages in UI dialog
...
This will also end the application in most cases
7 years ago
Gleb Mazovetskiy
426c246535
Simplify SDL1/2 palette handling
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SDL 1 and 2 handle surface palettes very differently.
This adds a few compatibility functions that do the right thing
depending on the SDL version.
7 years ago
Anders Jenbo
18532e7c9b
Format SourceX and SourceS
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Fixes #262
7 years ago
Gleb Mazovetskiy
4b42117022
Set Art palette only if it changed
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Improves performance a lot, but still slower than the previous version
7 years ago
Gleb Mazovetskiy
85295838a4
An option to use SDL1 instead of SDL2
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Adds a USE_SDL1 build option to use SDL v1 instead of v2.
This is useful for porting Diablo on devices that don't support SDL2,
such as the RetroFW / OpenDingux devices (e.g. RG300 Retro Gaming Handheld)
Not yet supported:
* Fullscreen
* Upscaling
* Audio
7 years ago
Anders Jenbo
288f31a1f1
Clean up unused code
7 years ago
Anders Jenbo
0f8545d3c4
Clean up SDL error logging
7 years ago
Anders Jenbo
28dca419c5
Workaround for flickering mouse in caves
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Fixes #7
7 years ago
Anders Jenbo
b791b1093c
Clean up DDraw implementation
7 years ago
Xadhoom
456aa70f16
More cleanup
7 years ago