Andrew Dunstan
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50d3db3ec2
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add an enum for types of shrines
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8 years ago |
galaxyhaxz
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ee5675108e
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Fix bug with incorrect door tiles
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8 years ago |
galaxyhaxz
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5ed2336e90
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Fix types of animation data (#176)
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8 years ago |
galaxyhaxz
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5ff8756116
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Fix junk (#174)
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8 years ago |
galaxyhaxz
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fa64b2148d
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Add defines [W.I.P] (#160)
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8 years ago |
galaxyhaxz
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775ae59e18
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Fix function signatures and others (#158)
Fix InitObjects, themes.cpp, names
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8 years ago |
galaxyhaxz
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a336c38226
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Fix random(idx,v) calls (#157)
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8 years ago |
galaxyhaxz
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7d06ca540c
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Fix dpiece_defs, clean up LoadLvlGFX (#105)
Thanks to @MadHed, implements #102
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8 years ago |
Stephan Unverwerth
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c8af0523ac
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refactor leveltype to use macros (#103)
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8 years ago |
Adam Heinermann
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87ca6557c3
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Changed _oBreak and _oSelFlag to char (#95)
* Changed _oBreak and _oSelFlag to char
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8 years ago |
galaxyhaxz
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4d94a0d81e
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Fix ttype
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8 years ago |
galaxyhaxz
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57e19cf1c0
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Fix zhar quest, monster squelching, golem (#75)
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8 years ago |
galaxyhaxz
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49a6f4f9fc
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Add include guards, prepare for XRef (#28)
Add definitions, other junk.
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8 years ago |
galaxyhaxz
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bb01c6f084
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Remove the "fear factor" (#21)
Snakes, spiders, Demons, what scares you?
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8 years ago |
galaxyhaxz
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ade35fb4a4
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Fixed decompilation, game can now be played start to finish (#15)
Fix Lazurus seals, dropping items, and Shrine spawning.
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8 years ago |
galaxyhaxz
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9cf9797a2f
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Update objects.cpp
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8 years ago |
galaxyhaxz
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a07a6210fa
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Update objects.cpp
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8 years ago |
mewmew
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f5f76f8b8a
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Fix build on Linux
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8 years ago |
galaxyhaxz
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b1ee40f6e7
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Revert "Add preliminary support for compiling on Linux"
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8 years ago |
mewmew
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20fdbf8aa2
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Fix compile errors on Linux
Source/../types.h:35:10: fatal error: DiabloUI/_diabloui.h: No such file or directory
#include "DiabloUI/_diabloui.h"
---
Source/../Source/init.h:43:109: error: fastcall and stdcall attributes are not compatible
LRESULT (__stdcall *__fastcall SetWindowProc(void *func))(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
---
Source/missiles.cpp:915:27: error: unable to find numeric literal operator ‘operator""i64’
*(_QWORD *)&Dirs[0][2] = 0i64;
---
Source/world.cpp:38:1: error: narrowing conversion of ‘3937053354’ from ‘unsigned int’ to ‘int’ inside { } [-Wnarrowing]
---
Source/lighting.cpp:429:1: error: narrowing conversion of ‘-1’ from ‘int’ to ‘unsigned char’ inside { } [-Wnarrowing]
---
Source/objects.cpp:5459:62: error: unable to find numeric literal operator ‘operator""i64’
while ( !(plr[v53]._pMemSpells[1] & ((unsigned __int64)(1i64 << v60) >> 32) | plr[v53]._pMemSpells[0] & (unsigned int)(1i64 << v60)) );
---
Source/control.cpp:488:9: error: unable to find numeric literal operator ‘operator""i64’
v26 = 1i64;
---
Source/objects.cpp:243:1: error: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/gamemenu.cpp:22:1: error: narrowing conversion of ‘2147483648’ from ‘unsigned int’ to ‘int’ inside { } [-Wnarrowing]
---
Source/sound.cpp:41:88: error: narrowing conversion of ‘240’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/quests.cpp:46:1: error: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/player.cpp:4666:8: error: unable to find numeric literal operator ‘operator""i64’
v14 = 0i64;
---
Source/init.cpp:546:109: error: fastcall and stdcall attributes are not compatible
LRESULT (__stdcall *__fastcall SetWindowProc(void *func))(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
---
Source/items.cpp:114:1: error: narrowing conversion of ‘(item_effect_type)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/items.cpp:307:1: error: narrowing conversion of ‘(unique_base_item)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/items.cpp:854:8: error: unable to find numeric literal operator ‘operator""i64’
v37 = 0i64;
---
Source/items.cpp:471:1: error: narrowing conversion of ‘(item_equip_type)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
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8 years ago |
galaxyhaxz
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dde68ff89e
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Add files via upload
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8 years ago |