83 Commits (1b31f56ceeffce3e201f5bf018b491f02ca3dc7a)

Author SHA1 Message Date
Trihedraf 7ea938e212 allow for return from new func CallLuaEventReturn 2 weeks ago
Trihedraf 04cc99cbde LuaEvent > lua:: named functions. +lua_event.cpp 2 weeks ago
Trihedraf 105f6017b6 LuaEvent overload for 1 string arg to template 2 months ago
Yuri Pourre b684fd143c
Adria refill mana as mod 2 months ago
Trihedraf 844cca4cba Fully expose UiFlags enum class to lua table 2 months ago
Trihedraf b540d0911e
Extract lua functions from floatingnumbers to system and render modules (#8416) 2 months ago
Trihedraf 32a0666201 move floating damage nums to lua mod & add xp mod 2 months ago
Eric Robinson 5937734b85
Move *dat files to tables dir 2 months ago
Yuri Pourre 1b1c399a9b Update all the files that do not have CRLF as line break 3 months ago
Yuri Pourre 1c0987115d
Expose lua methods for items and restore life and mana (#8369) 3 months ago
staphen c55e7a4107 Reload sfx when reloading active mods 3 months ago
LP 16b96e2c31
Fix broken catacombs wall tile (#8296) 4 months ago
Yuri Pourre d8b1f00cb5
Load towners via tsv 4 months ago
obligaron 2c4e69c5c9 Fix MSVC warnings 4 months ago
Gleb Mazovetskiy 88f706e0d1 SDL3: Add some backports / compat helpers 5 months ago
Andrettin 76feb78b4e
Parse Text/Speech Data from TSV (#8138) 7 months ago
Andrettin 0c3fe1345c
Parse Quest Data from TSV 7 months ago
Andrettin 7d1aebd91b Added support for mapping IDs for item types 7 months ago
Andrettin ae4264b202 Added Lua binding for defining new item types 7 months ago
Andrettin 528c1ad0e6 Use the size of the AllItemsList vector instead of IDI_LAST for getting how many items are there 7 months ago
Andrettin e2e8446be1
Added Lua Bindings for Adding Unique Items 7 months ago
Anders Jenbo 62d2ff607c Only resize monster data vectors when needed 7 months ago
Andrettin 5d21bfae37 Reworked the unique monster Lua bindings to load from a TSV file 7 months ago
Andrettin be956f0608
Added Lua Bindings for Adding New Monster Types 7 months ago
Anders Jenbo 1c76897f2c Apply simple const rules using clang-tidy 7 months ago
Andrettin cfb52ee239
Added support for mods to add unique monsters without replacing any data (#8092) 7 months ago
Anders Jenbo 7b2de562c2 Extract more Hellfire into data 8 months ago
Gleb Mazovetskiy 6fe417216e Lua console: Trigger autocomplete less often 8 months ago
Gleb Mazovetskiy 7ff65351cb Lua: Add dev.items.get() command 8 months ago
Gleb Mazovetskiy 17e6da40f8 Lua: Improve function/property handling 8 months ago
Gleb Mazovetskiy 740868af3f Update sol2 and lua 8 months ago
Anders Jenbo 3b18dd35d9
Move some Hellfire differences to data files (#7943) 11 months ago
Anders Jenbo 3fb8be385b Add support for MPQ packed mods and turn Hellfire into one 11 months ago
staphen ceec9900f3 [Debug] Keep trying when unique item fails to generate 11 months ago
Eric Robinson 477389de3b
Lua: Add an item usertype 12 months ago
Gleb Mazovetskiy 92e6d36b46 Lua: Add a player usertype 1 year ago
staphen 390d7600a3 Fix debug command for talking to towners 1 year ago
obligaron ee42d2ab66 Add missiles to tile data debug command 1 year ago
Gleb Mazovetskiy 32f9cc9ad9 Lua: Add basic APIs for walking to a towner 1 year ago
Gleb Mazovetskiy ee16071761 Untangle pathfinding dependencies 1 year ago
Gleb Mazovetskiy 88a9a0656d Move option change handlers out of `options.cpp` 1 year ago
Gleb Mazovetskiy d94bc424df `sgOptions` -> `GetOptions()` 1 year ago
Gleb Mazovetskiy 736a69ce8d Lua: Add i18n module 1 year ago
Gleb Mazovetskiy 4b38771263 Lua render: add screen_width/height() 1 year ago
Gleb Mazovetskiy c31836eab8 Split up `engine.{h,cpp}` 1 year ago
Gleb Mazovetskiy a49b1f2d58 Extract Is{Any,None}Of out of engine.hpp 1 year ago
staphen 4931cc6386 Lua mod ini file configuration 1 year ago
Eric Robinson f1d48d7124
Debug: Insivible (#7543) 1 year ago
Gleb Mazovetskiy 7b0558146e Async load: Handle errors 1 year ago
staphen fade1d0b22 Fix error in Lua require() function 1 year ago