664 Commits (1ac8987c587b51430c151d4292e2cd7d86cbee36)

Author SHA1 Message Date
ephphatha f4f6a8a51e Refactor PlaySfxLoc to take a Point instead of x/y params 5 years ago
Anders Jenbo d8fa29c972 Clean up more implicit bool conversion 5 years ago
Anders Jenbo 22b632f04a ♻️Clean up implicit bool conversions 5 years ago
Anders Jenbo 1cc0eb25ca ♻️Use ranges for loops (clang-tidy) 5 years ago
Anders Jenbo 625333dfb1 ♻️Clean up items 5 years ago
Andrew James 60a47caf1b
Refactor Draw* functions to use Rectangle and Point types 5 years ago
Anders Jenbo ee7b32d8f6 Player by reference part 3 5 years ago
qndel 92d1006134 Use std::move for premiumitems shift 5 years ago
Juliano Leal Goncalves 604b72bb12 Reword potion effect descriptions for consistency 5 years ago
Gleb Mazovetskiy e40b1963f9 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
Gleb Mazovetskiy dcf3397139 🚚 engine.h: Extract `ActorPosition` 5 years ago
Juliano Leal Goncalves d47fc924f3 ♻️ Use '_item_indexes' instead of 'int' for 'ItemStruct.IDidx' field 5 years ago
obligaron ab3f3f3ee7 Introduce ItemStruct.SetNewAnimation(bool) to start Animations only at one location 5 years ago
obligaron 6d5291b17d Enable ADL for Items 5 years ago
obligaron ccc1ccf9c3 Introduce ItemStruct.AnimInfo 5 years ago
Anders Jenbo 27591cc29f Fix spawn save game compatability 5 years ago
Juliano Leal Goncalves e67683e5be ♻️ Simplify 'GetSuperItemLoc' logic using 'Point'. 5 years ago
Juliano Leal Goncalves b0584f1925 ♻️ Simplify 'GetSuperItemSpace' logic using 'Point'. 5 years ago
Juliano Leal Goncalves 1cc121e95c ♻️ Simplify 'SpawnRock' logic using 'Point'. 5 years ago
Juliano Leal Goncalves 1bf319bc11 ♻️ Leverage 'Point' struct on 'ItemPlace' 5 years ago
Juliano Leal Goncalves 6aa6efb720 ♻️ Extract item position generation logic to common function 5 years ago
Juliano Leal Goncalves b04047ba4d ♻️ Leverage 'Point' struct on 'SpawnUnique' 5 years ago
Juliano Leal Goncalves 9c85e61025 ♻️ Leverage 'Point' struct on 'ItemSpaceOk' 5 years ago
qndel ab0478319c assign seed to quest items + rng cleanup 5 years ago
Kalebe Alves 118efe8e6d
Use Point/SDL_Rect for control functions coordinate system 5 years ago
Gleb Mazovetskiy dd3ea66fa2 ♻️ Split getTextColor(bool) into 2 functions 5 years ago
qndel 2f3cf65b27 cleanup getTextColor 5 years ago
qndel b1d74d2791
alt highlighting (#2060) 5 years ago
Anders Jenbo 68249d07e3 Correct false positives translation warnings 5 years ago
Anders Jenbo 8a7ec56d3a Player by reference part 2 5 years ago
obligaron d97131349e Unify player_graphic memory handling 5 years ago
obligaron 61ba5009ac Convert to CelSprite 5 years ago
obligaron 3067aeacb8 Remove PlayerStruct._pXYZWidth and replace it with calls to GetAnimationWidth 5 years ago
obligaron c424f601ec Change LoadPlrGFX from pnum to PlayerStruct 5 years ago
Jmgr 0e7ada15fc Apply new format to ngexttext translations 5 years ago
Jmgr bbd39aa513 Replace sprintfs with strcpy for translatable strings 5 years ago
Jmgr 6e85cde978 Update format strings 5 years ago
Jmgr 0c27e756f7 Add fmt::format 5 years ago
obligaron a295586636 Support changing animation data on-the-fly even if the number of frames differ 5 years ago
Vladimir Olteanu 0c7c71d579
Cleanup of items.cpp (#1967) 5 years ago
obligaron 55fa72d138 When changing items hot-swap the hero animation data and don't start a new animation 5 years ago
arcas 6502a3ca4d
Adding resources for translation (#1973) 5 years ago
obligaron 1385e47518 Fix UnitTests in DEBUG (Accessed not initialized ItemAnimations) 5 years ago
Anders Jenbo 6c8b116f6c 🐛 Evaluate item names the same as the original 5 years ago
Anders Jenbo 0c2042fa52 ♻️ Player by reference 5 years ago
Anders Jenbo 68e73c0dfe 🐛 Fix infopanel text color 5 years ago
Anders Jenbo e665a0c4b0 ♻️Draw info box text using DrawString 5 years ago
Anders Jenbo c5f0d1dbdd ♻️Use DrawString for rendering the unique item box 5 years ago
Anders Jenbo 68923c6c33 Generic game text render function 5 years ago
Anders Jenbo 6321bf04d5 ♻️Pass player to towner by reference instead of index 5 years ago