14 Commits (0e1e87389af69490e2eadac8fb8ab8473e84f607)

Author SHA1 Message Date
Gleb Mazovetskiy 56342126bf Log: Avoid making strings that won't be printed 2 years ago
Gleb Mazovetskiy 5d9d5c6872 Lua: `require` supports loads from assets 2 years ago
Gleb Mazovetskiy 16a6fc62e1 Deduplicate some of the MPQ handling 3 years ago
Gleb Mazovetskiy 4a4735e908 `string_view`-based asset lookup 3 years ago
Gleb Mazovetskiy 8c1a847f41 Remove utils/stdcompat/string_view.hpp 3 years ago
Gleb Mazovetskiy 6d274c9547 `UNPACKED_SAVES`: Saves without MPQs 3 years ago
Gleb Mazovetskiy f9da4e1f66 assets.cpp: Avoid allocs in UNPACKED_MPQS FindFile 3 years ago
Gleb Mazovetskiy dc3908e360 assets.cpp: Switch to C FILE for UNPACKED_MPQS 3 years ago
Gleb Mazovetskiy 9db80ef5d7 Assets: Load files directly for UNPACKED_MPQS 3 years ago
Gleb Mazovetskiy 41f43ea3f5 Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
Gleb Mazovetskiy 4808d5c3ab Reduce debug log output of OpenAsset 4 years ago
obligaron c6c929a90c Remove MpqDir and use PrefPath instead. 4 years ago
Gleb Mazovetskiy 0f924528ba macOS/iOS: Add resources to the bundle 4 years ago
Gleb Mazovetskiy fa90679416 game_assets.* -> assets.* 4 years ago
Gleb Mazovetskiy 720d210d95 utils/mpq* -> mpq/* 4 years ago
Gleb Mazovetskiy 3d308983a8 Migrate to libmpq 4 years ago