* Move declaration of dItems to items.cpp
This array is never used in dungeon generation, it's closely related to Items so should be kept together. Ideally managing dItems can become responsibility of a container for Items, which will handle adding/removing items from the list and keeping the positions in sync.
* Rename SetPlrHandItem to match purpose/use
* Give more descriptive name to GetPlrHandSeed
This function sets a new seed on a given item struct, not just the held item.
* Don't use HoldItem as a temporary for the players initial inventory
* Take Item by reference in RespawnItem
* Don't use holdItem as a temporary when dropping gold on death
* Update DeadItem to take item by reference, and refer to it consistently
Move code which invalidates the source of dropped items to the caller
Most call sites use a temporary item instance or remove the item from the container, so there's no real point invalidating the item after it's been copied to the drop list.
Update DeadItem to take position instead of player references
This allows the calling code in DeltaLoadLevel to behave the same as every other use of DeleteItem, making it possible to remove the duplicate argument and ensure that the ActiveItems/AvailableItems arrays are treated appropriately.
libmpq is a much simpler alternative to StormLib for reading MPQ archives.
We use our own fork of libmpq: https://github.com/diasurgical/libmpq
Impact:
* DevilutionX is now a lot more portable. Unlike StormLib, libmpq only
needs platform-specific code for Windows.
* Locks around file access **removed** (instead we duplicate the file descriptor for streamed audio only).
* RAM usage is **300 KiB** lower than StormLib.
* Stripped release linux_x86_64 binary is **32 KiB** smaller.
* Amiga build now hangs instead of crashing.
* Add helper to test if an object is a trap source
* Add helper to test if an object is a barrel
* Add helper to test if an object is a crucifix
* Add helpers to check if an object is a chest (and statuses)
* Add helpers to check if an object is a (basic) shrine
Identified and removed an instance of Direction being used as an argument for a bool parameter
Removed a single-use temporary variable being cast from sprite frame to direction to size_t
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Fix alignment of WalkSettings array