7 Commits (maxexp)

Author SHA1 Message Date
Anders Jenbo dbfa9c27a5 Enable translation for all menus 5 years ago
Jmgr 1b7e0d2cb3 Migrate existing log entries 5 years ago
Anders Jenbo cc164985a3 🎨 Correct type checks in src sub-folder 5 years ago
Anders Jenbo 191d98207b 🎨 readability-identifier-naming on DiabloUI 5 years ago
Anders Jenbo b978d80119 🎨 llvm-include-order 5 years ago
Anders Jenbo bb4e1960e7 🎨 modernize-use-nullptr 5 years ago
Anders Jenbo 8c821e98d3 🚚 Restructure files 5 years ago
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 5 years ago
Anders Jenbo 67a7ff98c5 🚨 Clean up compiler warnings 5 years ago
Gleb Mazovetskiy 8b7a183f39 Migrate credits.cpp to SDLSurfaceUniquePtr 5 years ago
Anders Jenbo 93d42b62b8 ♻️ Change BOOL to bool 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Gleb Mazovetskiy a6019f4e55 DiabloUI: Render to DiabloUiSurface() 5 years ago
Anders Jenbo 713f74e8d5 Implement Support menu 5 years ago
Anders Jenbo 47004ddd35 Add widescreen menus 5 years ago
Anders Jenbo 1b69f1f5eb Implement Hellfire credit screen 6 years ago
Tyler ecde1f647e Adjust UI to any resoution 6 years ago
Anders Jenbo 86cd54a7ca Fix compiler warning 6 years ago
Anders Jenbo fa473e9e48 Fix memory leak in credits.cpp 6 years ago
BDC 62de5f1600 Refactor DiabloUI to dynamic C++03 compatible code 6 years ago
Anders Jenbo c32f33f19f Use safe ranges instead of decltype() for C++03 compatability 6 years ago
Anders Jenbo 8726e80199 Make controller enums C++03 compatible 6 years ago
Anders Jenbo dc8be6c0ab
C++03 compatibility (#736) 6 years ago
Anders Jenbo 7a90b9102a When needed, clear buffer before rendering menu 6 years ago
Anders Jenbo ca82f81582 Move menu elements to the center of the screen 6 years ago
Anders Jenbo 69ad34f58f Consistently use NULL instead of nullptr 6 years ago
Gleb Mazovetskiy 1f129de0c3 DiabloUI: Scale surfaces at load/creation time 6 years ago
Gleb Mazovetskiy bbe22b3be7 Fix credits when using software scaling 6 years ago
Anders Jenbo 3ad7e21e71 Fix flashing menu transitions 6 years ago
Gleb Mazovetskiy 041d540c6f Fix credit lines pop-in 6 years ago
Anders Jenbo 32d91cb446 Render menu directly to the output surface 6 years ago
Anders Jenbo 08aa6a860a Move generic helpers out of miniwin 6 years ago
Anders Jenbo f9d4073620 Detect when gamepads are added or removed 6 years ago
Gleb Mazovetskiy a2e821d241 Game controller support 6 years ago
Anders Jenbo a8e4db538f Display SDL error messages in UI dialog 7 years ago
Gleb Mazovetskiy 426c246535 Simplify SDL1/2 palette handling 7 years ago
Gleb Mazovetskiy 356e276b0a credits.cpp: Hard-code a safe mask color 7 years ago
Gleb Mazovetskiy e7d7cbe098 DiabloUI/credits: Use SDL_SetPaletteColors in SDL2 7 years ago
Gleb Mazovetskiy b80963f057 DiabloUI/credits: Remove BlitToViewport helper 7 years ago
Gleb Mazovetskiy d76e577ee4 DiabloUI/credits: Render TTF only once 7 years ago
Gleb Mazovetskiy 89ff46a371 Remove SDL_Delay(1) 7 years ago
Gleb Mazovetskiy f0a90f4717 DiabloUI: Credits improvements 7 years ago
Gleb Mazovetskiy 17b5011916 DiabloUI: Move art and text code out of diablo.cpp 7 years ago
Gleb Mazovetskiy 7f61128d32 Fix more compilation warnings 7 years ago
Anders Jenbo 18532e7c9b Format SourceX and SourceS 7 years ago
Gleb Mazovetskiy cf0f867ca0 DrawArt via SDL 7 years ago
Anders Jenbo 5cadee74c2 Fix a few compiler warnings 7 years ago
Bao Chi Tran Nguyen c6d5dc48ff Implemented text shadow at the credits. 7 years ago
Manuel K 32b0e99e90 Use SCREEN_Y (dX part) 7 years ago
Anders Jenbo 0f8545d3c4 Clean up SDL error logging 7 years ago