14 Commits (master)

Author SHA1 Message Date
Gleb Mazovetskiy 705a007c22 SDL3: Fix nearest-neighbor scaling 5 months ago
Gleb Mazovetskiy fc1d447918 SDL3: Convert events to render coordinates 5 months ago
Anders Jenbo cab1d0a0bf Fix SDL1 (non-8bit) support 5 months ago
staphen 945d82106c Fix a handful of SDL2 API calls 5 months ago
Anders Jenbo a60768a73f SDL3: Backport to SDL 3.2.0 5 months ago
Gleb Mazovetskiy 88f706e0d1 SDL3: Add some backports / compat helpers 5 months ago
Gleb Mazovetskiy 1bbe8bfe08 SDL3: Even more migration 5 months ago
Gleb Mazovetskiy dbfa2feb48 SDL1: Avoid redundant palette update 1 year ago
Gleb Mazovetskiy 7b98735878 Revert "An option to RLE-compress masked art" 4 years ago
Gleb Mazovetskiy c884f1a354 An option to RLE-compress masked art 4 years ago
Gleb Mazovetskiy 4ee81f805f OpenDingux: Minor fixes 4 years ago
Gleb Mazovetskiy 63dd136e6a Disable RLE compression for PCX surfaces 4 years ago
Anders Jenbo ce66aea070 Optimize masked Art blitting 5 years ago
Anders Jenbo 8c821e98d3 🚚 Restructure files 5 years ago
Anders Jenbo a2656637e4 🎨 Format source 5 years ago
Anders Jenbo 69ad34f58f Consistently use NULL instead of nullptr 6 years ago
Gleb Mazovetskiy 58fde28a2a Blit: ifdef all SDL1 stretching code 6 years ago
Gleb Mazovetskiy 114a166a01 Blit: Fix scaled output handling 6 years ago
Anders Jenbo 67c58583d8 Implement fullscreen toggeling via alt+enter 6 years ago
Anders Jenbo d04e0e44bb Implement scroll wheel navigation 6 years ago
Samuel DEVULDER 319bdeddd2 Fix palette in 8bit color mode 6 years ago
Gleb Mazovetskiy a2e821d241 Game controller support 6 years ago
Gleb Mazovetskiy 426c246535 Simplify SDL1/2 palette handling 7 years ago