57 Commits (master)

Author SHA1 Message Date
Gleb Mazovetskiy a99cc9b40a SDL3: Some more migration 5 months ago
Anders Jenbo 1c76897f2c Apply simple const rules using clang-tidy 7 months ago
Nick Wicked 120993c9a9
Fix Automap movement being hardcoded to right stick on gamepad (#7921) 7 months ago
Eric Robinson 8eddf55c3f
Stores - IsPlayerInStore() (#7843) 1 year ago
staphen 29372a68fe Remove translation from pad buttons to keys in spellbook 1 year ago
Gleb Mazovetskiy 3bb1d685af Extract current input mode into its own library 1 year ago
Gleb Mazovetskiy 7afdbe8fdc Options: Extract padmapper handling from options 1 year ago
Gleb Mazovetskiy d94bc424df `sgOptions` -> `GetOptions()` 1 year ago
Gleb Mazovetskiy a49b1f2d58 Extract Is{Any,None}Of out of engine.hpp 1 year ago
Eric Robinson e90855b3c4
Rename stores.cpp global variables (#7425) 2 years ago
Eric Robinson 6396af1ff5
Cleanup panel code (Part 2) (#7421) 2 years ago
obligaron dc4cd43e8f Remove duplicate function definitions from control.h 2 years ago
Gleb Mazovetskiy 848f234aed Add automap type cycling controls 3 years ago
Gleb Mazovetskiy 8c1a847f41 Remove utils/stdcompat/string_view.hpp 3 years ago
staphen 11e0ccd854 Invoke padmap release handler in menus 3 years ago
staphen 71ccd415c5 Update gamepad motion state regardless of the active event handler 3 years ago
KPhoenix a1fbf5253f `enum talk_id` -> `enum class TalkID` 3 years ago
Gleb Mazovetskiy 1788d2f8ec Remove miniwin 3 years ago
staphen b66b6c611b Produce multiple controller button events for SDL_JOYHATMOTION events 3 years ago
staphen f60f704ecc Reverse A and B in pad button to key translation functions 3 years ago
staphen e1167350a2 Clean up handling for gamepad IGNORE/NONE buttons 3 years ago
staphen 6a565d3755 Further improve simulated mouse interaction 3 years ago
staphen d7908d82f4 Always remove release actions from padmapper regardless of whether the action can be invoked 3 years ago
Gleb Mazovetskiy 0498d7d3a7 Fix compilation warnings 3 years ago
staphen 0f74370a99 Move gamepad logic from FetchMessage() to GameEventHandler() 3 years ago
staphen e67e4934cc Add padmapper for gamepad customization 3 years ago
staphen c90d884597 Fix skipping intro using gamepad 4 years ago
Gleb Mazovetskiy 188dc79f6e Make `Players` a vector 4 years ago
Gleb Mazovetskiy a4ac41cece Replace `DVL_VK` virtual key codes with `SDLK` 4 years ago
Anders Jenbo 3ae834148a Split event handeling from general miniwin features 4 years ago
Anders Jenbo 2d21fc372e Remove more miniwin code 4 years ago
Trihedraf 5ee6e5dd3a
Make zoom a setting in the menu (#4931) 4 years ago
Anders Jenbo 3792b9238c [touch] Hook up action repeat 4 years ago
Anders Jenbo 66d7a3c222 [gamepad] Reuse repeat logic from mouse 4 years ago
staphen aad12e50e7 Do not process button held events in character panel 4 years ago
Gleb Mazovetskiy 4c2fa76e49 Controller mouse emulation fixes 4 years ago
Gleb Mazovetskiy 56de0a6566 Fix modifier + D-Pad triggering a D-Pad event 4 years ago
Felipe Wannmacher 889cc04f95
Enhanced attack using controllers (#4019) 4 years ago
staphen 6a30cd3950 Add gamepad support for stash 4 years ago
Anders Jenbo 0f44da5487 [gamepad] Fix using quick spells with rebound keys 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
Gleb Mazovetskiy 7e1fea6f76 clang-format all files in {Source,test}/ 4 years ago
staphen 40cc894630 Force VIRTUAL_GAMEPAD=OFF when USE_SDL1=ON 4 years ago
staphen ccd8f114f8 [Virtual Gamepad] Add menu panel to top-right corner 4 years ago
staphen 9ada44ae6b [Virtual Gamepad] Closing inventory drops item 4 years ago
staphen b8950877c5 Add buttons for using potions from belt 5 years ago
staphen 3df85b70ce Add virtual gamepad event handlers and implement touch controls 5 years ago
Anders Jenbo a19e7b2a3b Remove some more use of miniwin 5 years ago
Anders Jenbo 9ebdb6db69 General clean up 5 years ago
Anders Jenbo 9b8bf92575 Rename quest globals 5 years ago