16 Commits (install)

Author SHA1 Message Date
Andrettin f6b4665e94
Make Player Class Data Data-Driven (#8167) 6 months ago
Anders Jenbo 01507d532c
Add basic DOS port (#8155) 7 months ago
Gleb Mazovetskiy e7c58ad0ef Remove missing SfxID 2 years ago
Gleb Mazovetskiy 876055b272 Migrate effect.cpp data to TSV 2 years ago
Anders Jenbo bb2e189327 Convert _sfx_id in to class enum 2 years ago
Gleb Mazovetskiy 55dc2315bc Completely remove unused sfx_MISC sounds 3 years ago
Gleb Mazovetskiy 9a1587060d Use real `CalculateSoundPosition` with NOSOUND 3 years ago
Gleb Mazovetskiy f9f6949af2 Clean up `effects_play_sound`, `gfnSoundFunction` 4 years ago
Anders Jenbo 16b65120ea Clean up LevelMonsterTypes related code 4 years ago
Gleb Mazovetskiy 33ac2cca8e ♻️ Make Monster counters `size_t` 4 years ago
Anders Jenbo 7cb73a6717 Minimize impact of NOSOUND 5 years ago
Anders Jenbo bee8388c20 Fix inaccurate gameplay with NOSOUND 5 years ago
Anders Jenbo b591824182 💚 Fix NOSOUND build 5 years ago
Anders Jenbo 77b72da276 ♻️Use monster by reference when possible 5 years ago
ephphatha f4f6a8a51e Refactor PlaySfxLoc to take a Point instead of x/y params 5 years ago
Gleb Mazovetskiy 57172e48ed 🔨 ⚙️ CMake: Add NOSOUND option 5 years ago