7 Commits (development)

Author SHA1 Message Date
Gleb Mazovetskiy 4a4735e908 `string_view`-based asset lookup 3 years ago
Gleb Mazovetskiy 1a1a282d9a Use C FILE instead of C++ streams throughout 3 years ago
Gleb Mazovetskiy e87f68b2b5 Open fewer files concurrently at load time 3 years ago
Gleb Mazovetskiy f9da4e1f66 assets.cpp: Avoid allocs in UNPACKED_MPQS FindFile 3 years ago
Gleb Mazovetskiy dc3908e360 assets.cpp: Switch to C FILE for UNPACKED_MPQS 3 years ago
Gleb Mazovetskiy 9db80ef5d7 Assets: Load files directly for UNPACKED_MPQS 3 years ago
Gleb Mazovetskiy fa90679416 game_assets.* -> assets.* 4 years ago
Gleb Mazovetskiy 3d308983a8 Migrate to libmpq 4 years ago
Anders Jenbo 8df5912dc6 Always use SDL wrapper for file access 4 years ago
staphen 60492ef954 Add proper graphics for gamepad 5 years ago
Gleb Mazovetskiy 5820948761 ♻️ Make `SFileRw` own the Storm file handle 5 years ago
Anders Jenbo 8c821e98d3 🚚 Restructure files 5 years ago
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 5 years ago
Anders Jenbo 433edc63ea ♻️ Consistently use pragma once to guard the headers 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Gleb Mazovetskiy 997650aa5d Stream music instead of loading it all at once 5 years ago