8 Commits (codeql)

Author SHA1 Message Date
Gleb Mazovetskiy 112f01c960 Remove unused overload of `LoadArt` 4 years ago
Gleb Mazovetskiy 3d308983a8 Migrate to libmpq 4 years ago
staphen 1142d2ee7b Hardware rendering for the virtual gamepad 5 years ago
Anders Jenbo 1bf4cdb9b9
Remove unessesery code from Art 5 years ago
Anders Jenbo 7169882b1f Implement new font rendering 5 years ago
Anders Jenbo 3c246a5930 Add TRN support to PCX loader 5 years ago
Gleb Mazovetskiy b76f7656f3 🧹 LoadArt: BYTE -> uint8_t 5 years ago
Anders Jenbo 8c821e98d3 🚚 Restructure files 5 years ago
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 5 years ago
Anders Jenbo 6e1a106a38 🚚 Move header we implement into the project 5 years ago
Anders Jenbo e7ae8ddd04 🚚 Move all enums to there respective headers 5 years ago
Gleb Mazovetskiy d966a1380e Migrate DiabloUI/art to SDLSurfaceUniquePtr 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Anders Jenbo cee6029da0 🔥 Rely less on storm.h 5 years ago
Anders Jenbo dc8be6c0ab
C++03 compatibility (#736) 6 years ago
Gleb Mazovetskiy 803217538a DiabloUI: Fix software scaling along the X axis 6 years ago
Anders Jenbo 913de17a56 Use SDL_Color nativly instead of converting betwen it and PALETTEENTRY 6 years ago
Anders Jenbo ba9288c6cf Unify error dialogs, for looks and portability 7 years ago
Gleb Mazovetskiy 850d09b0a5 Minor cleanup of internal error handling 7 years ago
Gleb Mazovetskiy 17b5011916 DiabloUI: Move art and text code out of diablo.cpp 7 years ago
Gleb Mazovetskiy 37936c6d15 DiabloUI: Refactor UI_Item to tagged unions 7 years ago