Gleb Mazovetskiy
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73f9dd45ab
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Move embedded dialog assets to the MPQ
If we can't find `devilutionx.mpq`, we can't render a dialog either,
because the MPQ contains the fonts.
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4 years ago |
Gleb Mazovetskiy
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ba71949ebb
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Add 2 options to reduce static memory use
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4 years ago |
Gleb Mazovetskiy
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99d490180c
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Settings: Add Resampler
Makes the resampler algorithm configurable from the settings menu.
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4 years ago |
Gleb Mazovetskiy
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961e1b584b
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Always load fonts as CEL
There appear to be no drawbacks, only advantages.
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4 years ago |
Gleb Mazovetskiy
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7b98735878
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Revert "An option to RLE-compress masked art"
This reverts commit c884f1a354.
Superceded by `DEVILUTIONX_CONVERT_FONTS_TO_CEL`, which offers the same
RAM reduction but without slowdown.
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4 years ago |
Gleb Mazovetskiy
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2b161e5535
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An option to convert fonts to CEL in-memory
Reduced RAM usage by 200 KiB with no performance drop, perhaps even an
improvement.
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4 years ago |
Gleb Mazovetskiy
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c884f1a354
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An option to RLE-compress masked art
Saves about 200 KiB RAM in dungeon at a large performance cost.
Almost never a good idea, except for severely RAM-constrained devices (e.g. RG99).
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4 years ago |
staphen
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3546b41be0
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Introduce NOEXIT build option to disable Quit Game options in menus
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4 years ago |
Anders Jenbo
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6b2481a76c
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Touch support on all SDL2 platforms
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4 years ago |
Gleb Mazovetskiy
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cacf55bb34
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CMake: Split out platform libraries
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4 years ago |