594 Commits (M_RoundWalk)

Author SHA1 Message Date
Anders Jenbo a350fb0b15 Clang-tidy: FunctionCase part 1 5 years ago
Anders Jenbo b71b0149a3 Clang-tidy: ConstexprVariableCase 5 years ago
Anders Jenbo 58cddd6e5e Clean up missiles var init 5 years ago
Juliano Leal Goncalves cbb84199c2 ♻️ Replace Point addition with 'Point + Displacement' 5 years ago
Anders Jenbo 8e07ef8fe5 Clang-tidy: misc-unused-parameters 5 years ago
ephphatha 357f6f1dc3 Move RNG functions to their own header/source files 5 years ago
Anders Jenbo 0a00d1d7ba ♻️Use a switch for AddClassHealingBonus 5 years ago
Anders Jenbo 8a4d38dd74 Stabalize clang-tidy runs 5 years ago
Anders Jenbo ec8d7bebe2 Clang-tidy: modernize-use-auto 5 years ago
Anders Jenbo 8f3266244a Clang-tidy: readability-else-after-return 5 years ago
Anders Jenbo de4ced7e4f Clang-tidy: readability-qualified-auto 5 years ago
Anders Jenbo f4f8f22699 Clang-tidy: readability-redundant-control-flow 5 years ago
ephphatha f4f6a8a51e Refactor PlaySfxLoc to take a Point instead of x/y params 5 years ago
Anders Jenbo 22b632f04a ♻️Clean up implicit bool conversions 5 years ago
obligaron fb23521288 Introduce AnimationInfo.IsPetrified to handle Stone Curse Spell 5 years ago
obligaron 317a6ee82c Introduce MonsterStruct::Petrify 5 years ago
Anders Jenbo 1cc0eb25ca ♻️Use ranges for loops (clang-tidy) 5 years ago
Anders Jenbo b1ca8ee45f
♻️Simplify loops in to mulitplications (#2225) 5 years ago
Anders Jenbo 325ac10044 ♻️Add helper function to wall spells 5 years ago
Anders Jenbo 1119c2d2d9 ♻️Cleanup missiles 5 years ago
Anders Jenbo ee7b32d8f6 Player by reference part 3 5 years ago
Vladimir Olteanu e664e39061 Direction16: nits 5 years ago
Anders Jenbo a1a8dd4bba 🔥 Remove redundant MI_Lightctrl code 5 years ago
Gleb Mazovetskiy 8a9618aea2 ♻️ Clean up `cel_header.hpp` 5 years ago
Vladimir Olteanu 2624d1e62f Introduce Direction16 as enum 5 years ago
Vladimir Olteanu 74863f95e9 Cleanup of MI_Lightctrl * Removal of redundant checks w.r.t. mx, my * Reduced indentation * Use Point stuff 5 years ago
Vladimir Olteanu 8c3c9ae74a Cleanup AddWarp 5 years ago
Anders Jenbo 00f8cab32a Cleanup missile velocity calculations 5 years ago
Vladimir Olteanu 0765d2a70e Cleanup missiles_process_charge 5 years ago
Vladimir Olteanu 52cc7ccc63 Cleanup MI_Hbolt 5 years ago
Vladimir Olteanu 1368c4d499 Cleanup MI_Wave 5 years ago
Vladimir Olteanu 67e37e5b54 Cleanup of MI_Apoca 5 years ago
Vladimir Olteanu 87d5124fac Consolidate MI_FireRing and MI_LightningRing 5 years ago
Vladimir Olteanu fab8ecbb78 AddHiveExplosion: remove duplicate code 5 years ago
Vladimir Olteanu 0b72187cbc Refactor MI_Cbolt 5 years ago
Vladimir Olteanu 356a90411a AddRuneExplosion: Use loop to get rid of duplicate code 5 years ago
Vladimir Olteanu 95643029e3 Refactor missiles.cpp 5 years ago
Gleb Mazovetskiy 14218080b6 🚚 engine.h: Extract `CelGetFrame` and friends 5 years ago
Gleb Mazovetskiy e40b1963f9 🚚 engine.h: Extract `CelSprite` and file loading 5 years ago
obligaron b5ad92eb2c Convert _mAnimData to CelSprite 5 years ago
obligaron ab9a300393 Introduce InitMissileAnimationFromMonster 5 years ago
qndel 8ba4afe313 fix wrong sound/message 5 years ago
Vladimir Olteanu 03f9392e0f Use Point stuff in MI_Fireman 5 years ago
Vladimir Olteanu 34fd7d7651 Use WalkingDistance in CheckIfTrig 5 years ago
Juliano Leal Goncalves 4668a526eb ♻️ Leverage 'Point' struct on monster functions (#2056) 5 years ago
Juliano Leal Goncalves dd9e05222d ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 5 years ago
Anders Jenbo 8a7ec56d3a Player by reference part 2 5 years ago
Juliano Leal Goncalves b3ec79af4f
Leverage 'Point' in Lighting and Player functions (#2048) 5 years ago
Juliano Leal Goncalves d55cd99dd5 🚚 Rename 'direction' enum to 'Direction' 5 years ago
Juliano Leal Goncalves 15c46b9eb0 💬 Rename HeroSpeech members to improve discoverability 5 years ago