16 Commits (LineClear-test)

Author SHA1 Message Date
obligaron 61ba5009ac Convert to CelSprite 5 years ago
qndel 69b903743a fix typos 5 years ago
obligaron a295586636 Support changing animation data on-the-fly even if the number of frames differ 5 years ago
obligaron 19615c6976 AnimationInfo: Add GetAnimationProgress() 5 years ago
obligaron b94e599f5e ADL: Advance skipped Frames in SetNewAnimation and remove logic from PM_XYZ 5 years ago
Anders Jenbo c11945e62b 🎨 Fix line endings 5 years ago
Anders Jenbo f579b2f287 Handle cel/cl2 files as byte arrays 5 years ago
obligaron cb7819a75c Introduce AnimationDistributionFlags::RepeatedAction 5 years ago
obligaron b5954eb34b Change AnimationDistributionParams to AnimationDistributionFlags 5 years ago
obligaron b08e0c20dc In repeated Animations show skipped Frames from previous Animation (repeated Attack/RangeAttack/Spell) 5 years ago
obligaron 401a820998 Rename GameTick to Tick (for variables) 5 years ago
obligaron 26601c98dc Simplify GetFrameToUseForRendering (remove local variables and use member variables) 5 years ago
obligaron ff995adc2b Move ProcessPlayerAnimation to AnimationInfo 5 years ago
obligaron 16b3b38908 Move NewPlrAnim logic to AnimationInfo 5 years ago
obligaron 3b87433fc2 Move GetFrameToUseForPlayerRendering to AnimationInfo 5 years ago
obligaron 0b5183f63e Introduce AnimationInfo 5 years ago