16 Commits (FindSlotUnderCursor)

Author SHA1 Message Date
Gleb Mazovetskiy 5bf9dfd7ee Demo mode: Force resolution to that of the demo 3 years ago
Gleb Mazovetskiy 680ab5ec40 Overhaul backbuffer state handling 3 years ago
Gleb Mazovetskiy 9d2948c782 Loading screen: Free the background early 4 years ago
ephphatha 7f15aa730d Move definition of ghMainWnd to utils/display.cpp 4 years ago
Bubio 036171d7ca Fixed issue #4217 4 years ago
Anders Jenbo 24a15d90e2 Do not recreate the render when switching scalingn quality 4 years ago
Anders Jenbo 7d239d9f89 Scale resolution to true values 4 years ago
Vladimir Olteanu d4d89077cd Don't free PalSurface when it was obtained from SDL_GetVideoSurface 5 years ago
Vladimir Olteanu aab7bf6e91 Make Palette a unique ptr 5 years ago
Vladimir Olteanu cc9ea97e0f Introduce SDLWrap::CreateTexture 5 years ago
qndel 46c8e550ba Revert "Revert "Add explicit cast for LogicalToOutput" (#2334)" 5 years ago
qndel cbfffcbfd4
Revert "Add explicit cast for LogicalToOutput" (#2334) 5 years ago
ephphatha d3c36166df Add explicit cast for LogicalToOutput 5 years ago
ephphatha 08ae390643 Add explicit casts for some implicit conversions 5 years ago
Anders Jenbo 4eabc6024b Apply various cleanups via Android Studio 5 years ago
Anders Jenbo 8c821e98d3 🚚 Restructure files 5 years ago
Anders Jenbo 997c1dba55 🚚 Split up all.h in to proper header relations 5 years ago
Anders Jenbo 6e1a106a38 🚚 Move header we implement into the project 5 years ago
Gleb Mazovetskiy 218aab57f1 Remove the raw pointer ScaleSurfaceToOutput 5 years ago
Gleb Mazovetskiy 8b7a183f39 Migrate credits.cpp to SDLSurfaceUniquePtr 5 years ago
Anders Jenbo 433edc63ea ♻️ Consistently use pragma once to guard the headers 5 years ago
Anders Jenbo bfb3c11c2b 🎨 Change namespace to devilution 5 years ago
Anders Jenbo e280432b92 🚨 Fix all SDL1 warnings 5 years ago
Anders Jenbo d0248caf8d 💚 Fix SDL1 builds 5 years ago
Anders Jenbo 39999791b3 Revamp ini options and sync in multiplayer 5 years ago
Anders Jenbo c53ca1a62a Adjust resolution to monitor default on startup 6 years ago
Juliano Leal Goncalves 8d896d54f7
Softcode VSYNC setting. Enabled by default. (#783) 6 years ago
Anders Jenbo 0da3461d35 Use explicit types instead of auto 6 years ago
Anders Jenbo a3505ab904 Remove the std namespace from uint32_t 6 years ago
Gleb Mazovetskiy 1f129de0c3 DiabloUI: Scale surfaces at load/creation time 6 years ago
Gleb Mazovetskiy 658b44f613 SVid: Only switch video mode if full-screen 6 years ago
Gleb Mazovetskiy ea32475ce9 SDL1: Avoid software-scaling SVid when possible 6 years ago
Anders Jenbo 08aa6a860a Move generic helpers out of miniwin 6 years ago
Anders Jenbo c3f283429b Fix high CPU load when game is minimized 6 years ago
Anders Jenbo a261e8ad65 Better frame delay pressision 6 years ago
Anders Jenbo 0127478673 Improve frame delay for non-v-synced rendering 6 years ago
Anders Jenbo dffc89e41c Limit FPS when upscaling is disabled 6 years ago
Gleb Mazovetskiy ddce870dda Handle scaling for SDL1 (#370) 6 years ago
Gleb Mazovetskiy dd5bc39816 Get a fresh window surface before rendering to it (#358) 7 years ago
Anders Jenbo 18532e7c9b Format SourceX and SourceS 7 years ago
Anders Jenbo 88813c4042 Strip some now unused parts of miniwin and windows api 7 years ago
Gleb Mazovetskiy 4b42117022 Set Art palette only if it changed 7 years ago
Gleb Mazovetskiy 85295838a4 An option to use SDL1 instead of SDL2 7 years ago
Anders Jenbo 7479f3a4ff Strip more dummy code 7 years ago
Anders Jenbo 1ebf8fe27d Remove unused fallbacks 7 years ago
Anders Jenbo 79711f4dcd Avoid double copying on video playback 7 years ago
Anders Jenbo b791b1093c Clean up DDraw implementation 7 years ago