Gleb Mazovetskiy
4e74717fc2
[1.5] Backport text rendering
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Backports the text rendering code from 1.6 to 1.5.
Done by starting with the current master's engine/render/text_render
and backporting things as-needed until it worked.
CLX rendering and text input handling are also backported as part of
this change.
5 months ago
Gleb Mazovetskiy
14e9689e4c
sdl_bilinear_scale.cpp: Fix `MixColorsWithAlpha` comment
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The previous comment was incorrect and had a typo in the formula.
3 years ago
qndel
731ad1ada5
use std::rotate ( #6019 )
3 years ago
Gleb Mazovetskiy
37f4d0cb97
`CreateHalfSizeItemSprites`: Reuse surfaces
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Rather than allocating surfaces on every loop iteration, reuse the same
2 surfaces.
3 years ago
staphen
af5dc9ccb6
Add item graphics to store menus
3 years ago
Gleb Mazovetskiy
a5a8aae368
Fix underflow in `BilinearScale32`
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Fixes funky hardware cursor colors during fade transitions.
Refs #4206
4 years ago
Gleb Mazovetskiy
e627fc8f10
Fix alpha blending in `BilinearScale32`
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Fixes #4206
4 years ago
Gleb Mazovetskiy
1d48dd095d
Scale hardware cursor bilinearly
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Make the hardware cursor blurry like the rest of the screen.
5 years ago