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clang formatting fix

pull/8502/head
morfidon 7 days ago
parent
commit
fd3d7f28ff
  1. 34
      Source/items.cpp
  2. 4
      Source/items.h
  3. 20
      Source/objects.cpp

34
Source/items.cpp

@ -442,7 +442,7 @@ bool ItemPlace(Point position)
Point GetRandomAvailableItemPosition()
{
Point position = {};
Point position = { };
do {
position = Point { GenerateRnd(80), GenerateRnd(80) } + Displacement { 16, 16 };
} while (!ItemPlace(position));
@ -1950,7 +1950,7 @@ void SpawnOnePremium(Item &premiumItem, int plvl, const Player &player)
const int maxCount = 150;
const bool unlimited = !gbIsHellfire; // TODO: This could lead to an infinite loop if a suitable item can never be generated
for (int count = 0; unlimited || count < maxCount; count++) {
premiumItem = {};
premiumItem = { };
premiumItem._iSeed = AdvanceRndSeed();
SetRndSeed(premiumItem._iSeed);
const _item_indexes itemType = RndPremiumItem(player, plvl / 4, plvl);
@ -2177,7 +2177,7 @@ void CreateMagicItem(Point position, int lvl, ItemType itemType, int imid, int i
_item_indexes idx = RndTypeItems(itemType, imid, lvl);
while (true) {
item = {};
item = { };
SetupAllItems(*MyPlayer, item, idx, AdvanceRndSeed(), 2 * lvl, 1, true, delta);
TryRandomUniqueItem(item, idx, 2 * lvl, 1, true, delta);
SetupItem(item);
@ -2919,7 +2919,7 @@ void InitializeItem(Item &item, _item_indexes itemData)
auto &pAllItem = AllItemsList[static_cast<size_t>(itemData)];
// zero-initialize struct
item = {};
item = { };
item._itype = pAllItem.itype;
item._iCurs = pAllItem.iCurs;
@ -3080,7 +3080,7 @@ int AllocateItem()
const int inum = ActiveItems[ActiveItemCount];
ActiveItemCount++;
Items[inum] = {};
Items[inum] = { };
return inum;
}
@ -3333,7 +3333,7 @@ void TryRandomUniqueItem(Item &item, _item_indexes idx, int8_t mLevel, int uper,
// Force generate a non-unique item.
DiabloGenerator itemGenerator(item._iSeed);
do {
item = {}; // Reset item data
item = { }; // Reset item data
item.position = itemPos;
SetupAllItems(*MyPlayer, item, idx, itemGenerator.advanceRndSeed(), mLevel, uper, onlygood, pregen);
} while (item._iMagical == ITEM_QUALITY_UNIQUE);
@ -3384,7 +3384,7 @@ void TryRandomUniqueItem(Item &item, _item_indexes idx, int8_t mLevel, int uper,
// Force generate items until we find a uid match.
DiabloGenerator itemGenerator(item._iSeed);
do {
item = {}; // Reset item data
item = { }; // Reset item data
item.position = itemPos;
// Set onlygood = true, to always get the required item base level for the unique.
SetupAllItems(*MyPlayer, item, idx, itemGenerator.advanceRndSeed(), targetLvl, uper, true, pregen);
@ -3392,7 +3392,7 @@ void TryRandomUniqueItem(Item &item, _item_indexes idx, int8_t mLevel, int uper,
} else {
// Recreate the item with new offset, this creates the desired unique item but is not reverse compatible.
const int seed = item._iSeed;
item = {}; // Reset item data
item = { }; // Reset item data
item.position = itemPos;
SetupAllItems(*MyPlayer, item, idx, seed, mLevel, uper, onlygood, pregen, uidOffset);
item.dwBuff |= (uidOffset << 1) & CF_UIDOFFSET;
@ -4034,13 +4034,13 @@ bool DoOil(Player &player, int cii)
return _(/*xgettext:no-c-format*/ "hit steals 3% mana");
if (HasAnyOf(item._iFlags, ItemSpecialEffect::StealMana5))
return _(/*xgettext:no-c-format*/ "hit steals 5% mana");
return {};
return { };
case IPL_STEALLIFE:
if (HasAnyOf(item._iFlags, ItemSpecialEffect::StealLife3))
return _(/*xgettext:no-c-format*/ "hit steals 3% life");
if (HasAnyOf(item._iFlags, ItemSpecialEffect::StealLife5))
return _(/*xgettext:no-c-format*/ "hit steals 5% life");
return {};
return { };
case IPL_TARGAC:
return _("penetrates target's armor");
case IPL_FASTATTACK:
@ -4427,7 +4427,7 @@ void SpawnSmith(int lvl)
while (SmithItems.size() < iCnt) {
Item newItem;
do {
newItem = {};
newItem = { };
newItem._iSeed = AdvanceRndSeed();
SetRndSeed(newItem._iSeed);
const _item_indexes itemData = RndSmithItem(*MyPlayer, lvl);
@ -4457,7 +4457,7 @@ void SpawnPremium(const Player &player)
while (PremiumItems.size() < maxItems) {
int plvl = PremiumItemLevel + (gbIsHellfire ? itemLevelAddHf[PremiumItems.size()] : itemLevelAdd[PremiumItems.size()]);
Item item = {};
Item item = { };
SpawnOnePremium(item, plvl, player);
PremiumItems.push_back(item);
}
@ -4495,7 +4495,7 @@ void SpawnWitch(int lvl)
WitchItems.clear();
for (int i = 0; i < itemCount; i++) {
Item item = {};
Item item = { };
if (i < PinnedItemCount) {
item._iSeed = AdvanceRndSeed();
@ -4524,7 +4524,7 @@ void SpawnWitch(int lvl)
}
do {
item = {};
item = { };
item._iSeed = AdvanceRndSeed();
SetRndSeed(item._iSeed);
const _item_indexes itemData = RndWitchItem(*MyPlayer, lvl);
@ -4567,7 +4567,7 @@ void SpawnBoy(int lvl)
return;
do {
keepgoing = false;
BoyItem = {};
BoyItem = { };
BoyItem._iSeed = AdvanceRndSeed();
SetRndSeed(BoyItem._iSeed);
const _item_indexes itype = RndBoyItem(*MyPlayer, lvl);
@ -4671,7 +4671,7 @@ void SpawnHealer(int lvl)
HealerItems.clear();
for (size_t i = 0; i < itemCount; i++) {
Item item = {};
Item item = { };
if (i < PinnedItemCount || (gbIsMultiplayer && i < NumHealerPinnedItemsMp)) {
item._iSeed = AdvanceRndSeed();
@ -4731,7 +4731,7 @@ void CreateSpellBook(Point position, SpellID ispell, bool sendmsg, bool delta)
auto &item = Items[ii];
while (true) {
item = {};
item = { };
SetupAllItems(*MyPlayer, item, idx, AdvanceRndSeed(), 2 * lvl, 1, true, delta);
SetupItem(item);
if (item._iMiscId == IMISC_BOOK && item._iSpell == ispell)

4
Source/items.h

@ -201,8 +201,8 @@ struct Item {
bool _iPostDraw = false;
bool _iIdentified = false;
item_quality _iMagical = ITEM_QUALITY_NORMAL;
char _iName[ItemNameLength] = {};
char _iIName[ItemNameLength] = {};
char _iName[ItemNameLength] = { };
char _iIName[ItemNameLength] = { };
item_equip_type _iLoc = ILOC_NONE;
item_class _iClass = ICLASS_NONE;
uint8_t _iCurs = 0;

20
Source/objects.cpp

@ -308,7 +308,7 @@ std::optional<Point> GetRandomObjectPosition(Displacement standoff)
if (CanPlaceRandomObject(position, standoff))
return position;
}
return {};
return { };
}
void InitRndLocObj5x5(int min, int max, _object_id objtype)
@ -325,7 +325,7 @@ void InitRndLocObj5x5(int min, int max, _object_id objtype)
void ClrAllObjects()
{
for (Object &object : Objects) {
object = {};
object = { };
}
ActiveObjectCount = 0;
for (int i = 0; i < MAXOBJECTS; i++) {
@ -556,7 +556,7 @@ void AddChestTraps()
}
}
void LoadMapObjects(const char *path, Point start, WorldTileRectangle mapRange = {}, int leveridx = 0)
void LoadMapObjects(const char *path, Point start, WorldTileRectangle mapRange = { }, int leveridx = 0)
{
LoadingMapObjects = true;
@ -1269,7 +1269,7 @@ void AddObjectLight(Object &object)
return;
}
DoLighting(object.position, radius, {});
DoLighting(object.position, radius, { });
if (LoadingMapObjects) {
DoUnLight(object.position, radius);
UpdateLighting = true;
@ -1300,7 +1300,7 @@ void AddShrine(Object &shrine)
shrine._oPreFlag = true;
const int shrineCount = gbIsHellfire ? NumberOfShrineTypes : 26;
bool slist[NumberOfShrineTypes] = {};
bool slist[NumberOfShrineTypes] = { };
for (int i = 0; i < shrineCount; i++) {
bool isShrineAvailable = true;
@ -1846,7 +1846,7 @@ void OperateBook(Player &player, Object &book, bool sendmsg)
}
if (setlevel && setlvlnum == SL_VILEBETRAYER) {
Point target {};
Point target { };
if (book.position == Point { 26, 45 }) {
target = { 27, 29 };
} else if (book.position == Point { 45, 46 }) {
@ -3677,7 +3677,7 @@ bool IsItemBlockingObjectAtPosition(Point position)
tl::expected<void, std::string> LoadLevelObjects(uint16_t filesWidths[65])
{
if (HeadlessMode)
return {};
return { };
for (const ObjectData objectData : AllObjects) {
if (leveltype == objectData.olvltype) {
@ -3696,12 +3696,12 @@ tl::expected<void, std::string> LoadLevelObjects(uint16_t filesWidths[65])
ASSIGN_OR_RETURN(pObjCels[numobjfiles], LoadCelWithStatus(filestr, filesWidths[i]));
numobjfiles++;
}
return {};
return { };
}
tl::expected<void, std::string> InitObjectGFX()
{
uint16_t filesWidths[65] = {};
uint16_t filesWidths[65] = { };
if (IsAnyOf(currlevel, 4, 8, 12)) {
for (const auto id : { OBJ_STORYBOOK, OBJ_STORYCANDLE }) {
@ -3964,7 +3964,7 @@ void InitObjects()
void SetMapObjects(const uint16_t *dunData, int startx, int starty)
{
uint16_t filesWidths[65] = {};
uint16_t filesWidths[65] = { };
ClrAllObjects();

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