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feat(android): Implement native accessibility support with TalkBack integration

Add comprehensive Android accessibility support following RetroArch's proven
architecture to enable screen reader functionality for visually impaired players.

The implementation uses Android's native accessibility framework (announceForAccessibility)
to integrate with TalkBack and other screen readers, providing the same accessibility
features available on Windows (Tolk) and Linux (speech-dispatcher).

## Functionality Status

 **Working:**
- Compiles successfully for all Android architectures
- TTS starts correctly after game data loading
- TTS interrupts speech when needed (using appropriate `force=true`)
- TTS uses Android's default text-to-speech engine

⚠️ **Known Issues (mod-related, not TTS):**
- Stats screen navigation: pressing C or equivalent button focuses on "Strength"
  and prevents navigation through other attributes
- Tracking keys provide incorrect/imprecise directions, preventing proper navigation
  to desired destinations
- Mod sounds (doors, chests) not playing - likely due to incorrect file paths or
  Android-specific issues

See #12 for details on known issues.

## Usage Instructions

⚠️ **IMPORTANT:** To play, you must suspend the screen reader (TalkBack) after
loading the game data (.mpq). The accessibility mod takes control of TTS through
Android's native API.

## Key Technical Changes

• Added JNI bridge between C++ game code and Java accessibility APIs
• Implemented thread-safe JNIEnv caching with pthread thread-local storage
• Created native methods for screen reader detection and text-to-speech
• Fixed initialization order: nativeInitAccessibility() must be called after
  super.onCreate() to ensure SDL loads the native library first
• Enabled SCREEN_READER_INTEGRATION flag in Android CMake configuration

## Technical Details

- Java Layer (DevilutionXSDLActivity.java):
  • isScreenReaderEnabled(): Checks TalkBack and touch exploration state
  • accessibilitySpeak(): Uses announceForAccessibility() API

- JNI Bridge (Source/platform/android/android.cpp):
  • GetJNI(): Thread-safe JNIEnv retrieval with automatic thread attachment
  • SpeakTextAndroid(): Calls Java accessibilitySpeak() from C++
  • IsScreenReaderEnabledAndroid(): Queries TalkBack status from native code

- Platform Integration (Source/utils/screen_reader.cpp):
  • Routes accessibility calls to platform-specific implementations
  • Maintains consistent API across Windows, Linux, and Android

## Architecture Notes

- Follows RetroArch's accessibility implementation pattern
- Uses global JNI references for thread-safe Activity access
- Caches method IDs to avoid repeated JNI lookups
- Handles thread attachment/detachment automatically
- No external dependencies required (Android SDK only)

## Documentation

Added comprehensive technical documentation in docs/ANDROID_ACCESSIBILITY.md

Fixes startup crash caused by calling native methods before library loading.
Verified on physical device: app launches successfully, accessibility features functional.

Related files:
• CMake/Dependencies.cmake: Skip external dependencies for Android
• Source/CMakeLists.txt: Add Android-specific screen reader configuration
• android-project/app/build.gradle: Enable SCREEN_READER_INTEGRATION flag
pull/8474/head
Juan Mathews 2 months ago
parent
commit
fc45320e6a
  1. 2
      CMake/Dependencies.cmake
  2. 1
      RetroArch
  3. 2
      Source/CMakeLists.txt
  4. 12
      Source/platform/android/CLAUDE.md
  5. 169
      Source/platform/android/android.cpp
  6. 14
      Source/platform/android/android.hpp
  7. 11
      Source/utils/CLAUDE.md
  8. 62
      Source/utils/screen_reader.cpp
  9. 2
      android-project/app/build.gradle
  10. 35
      android-project/app/src/main/java/org/diasurgical/devilutionx/DevilutionXSDLActivity.java
  11. 254
      docs/ANDROID_ACCESSIBILITY.md
  12. 12
      uwp-project/.claude/settings.local.json

2
CMake/Dependencies.cmake

@ -51,6 +51,8 @@ add_subdirectory(3rdParty/sol2)
if(SCREEN_READER_INTEGRATION)
if(WIN32)
add_subdirectory(3rdParty/tolk)
elseif(ANDROID)
# Android uses native accessibility API, no external dependency needed
else()
find_package(Speechd REQUIRED)
endif()

1
RetroArch

@ -0,0 +1 @@
Subproject commit 7df941eac94d91534ce01e6984246d82692fdb8c

2
Source/CMakeLists.txt

@ -1001,6 +1001,8 @@ if(SCREEN_READER_INTEGRATION)
if(WIN32)
target_compile_definitions(libdevilutionx PRIVATE Tolk)
target_link_libraries(libdevilutionx PUBLIC Tolk)
elseif(ANDROID)
# Android uses native accessibility API, no external library needed
else()
target_include_directories(libdevilutionx PUBLIC ${Speechd_INCLUDE_DIRS})
target_link_libraries(libdevilutionx PUBLIC speechd)

12
Source/platform/android/CLAUDE.md

@ -0,0 +1,12 @@
<claude-mem-context>
# Recent Activity
<!-- This section is auto-generated by claude-mem. Edit content outside the tags. -->
### Feb 5, 2026
| ID | Time | T | Title | Read |
|----|------|---|-------|------|
| #4 | 12:26 PM | 🔵 | Android accessibility function interface declared | ~183 |
| #3 | " | 🔵 | Android accessibility JNI bridge implementation found | ~229 |
</claude-mem-context>

169
Source/platform/android/android.cpp

@ -2,21 +2,184 @@
#include "mpq/mpq_reader.hpp"
#include <jni.h>
#include <pthread.h>
namespace devilution {
namespace {
bool AreExtraFontsOutOfDateForMpqPath(const char *mpqPath)
// Global Java VM pointer - set during JNI initialization
static JavaVM *g_jvm = nullptr;
static jobject g_activity = nullptr;
// JNI method cache for accessibility functions
struct AndroidJNIMethods {
jmethodID isScreenReaderEnabled;
jmethodID accessibilitySpeak;
bool initialized;
} g_jniMethods = { nullptr, nullptr, false };
// Thread-local storage for JNIEnv
static pthread_key_t g_jniEnvKey;
// Initialize JNI environment key
static void JNIKeyDestructor(void *env)
{
// Don't detach - let SDL handle it
}
static void InitializeJNIKey()
{
static bool initialized = false;
if (initialized)
return;
pthread_key_create(&g_jniEnvKey, JNIKeyDestructor);
initialized = true;
}
// Get JNI environment for current thread
static JNIEnv* GetJNI()
{
InitializeJNIKey();
JNIEnv *env = (JNIEnv *)pthread_getspecific(g_jniEnvKey);
if (env)
return env;
if (g_jvm == nullptr)
return nullptr;
// Get or attach the current thread
int status = g_jvm->GetEnv(reinterpret_cast<void**>(&env), JNI_VERSION_1_6);
if (status == JNI_EDETACHED) {
// Thread not attached, attach it
status = g_jvm->AttachCurrentThread(&env, nullptr);
if (status < 0)
return nullptr;
pthread_setspecific(g_jniEnvKey, env);
} else if (status != JNI_OK) {
return nullptr;
}
return env;
}
static bool AreExtraFontsOutOfDateForMpqPath(const char *mpqPath)
{
int32_t error = 0;
std::optional<MpqArchive> archive = MpqArchive::Open(mpqPath, error);
return error == 0 && archive && AreExtraFontsOutOfDate(*archive);
}
} // namespace
// Initialize JNI method IDs for accessibility
// This should be called once during initialization
static void InitializeAccessibilityJNI(JNIEnv *env)
{
if (g_jniMethods.initialized)
return;
// Get the DevilutionXSDLActivity class
jclass activityClass = env->FindClass("org/diasurgical/devilutionx/DevilutionXSDLActivity");
if (activityClass == nullptr) {
return;
}
// Cache method IDs for accessibility functions
g_jniMethods.isScreenReaderEnabled = env->GetMethodID(activityClass, "isScreenReaderEnabled", "()Z");
g_jniMethods.accessibilitySpeak = env->GetMethodID(activityClass, "accessibilitySpeak", "(Ljava/lang/String;)V");
if (g_jniMethods.isScreenReaderEnabled && g_jniMethods.accessibilitySpeak) {
g_jniMethods.initialized = true;
}
env->DeleteLocalRef(activityClass);
}
// Public accessibility functions for Android
namespace accessibility {
bool InitializeScreenReaderAndroid()
{
// JNI is initialized when nativeInitAccessibility is called from Java
// This function is kept for compatibility but the actual initialization
// happens in Java_org_diasurgical_devilutionx_DevilutionXSDLActivity_nativeInitAccessibility
return g_jniMethods.initialized;
}
void ShutDownScreenReaderAndroid()
{
// Clean up the activity reference
if (g_activity != nullptr) {
JNIEnv *env = GetJNI();
if (env != nullptr) {
env->DeleteGlobalRef(g_activity);
}
g_activity = nullptr;
}
g_jniMethods.initialized = false;
g_jniMethods.isScreenReaderEnabled = nullptr;
g_jniMethods.accessibilitySpeak = nullptr;
}
void SpeakTextAndroid(const char *text)
{
if (!g_jniMethods.initialized)
return;
JNIEnv *env = GetJNI();
if (env == nullptr || g_activity == nullptr)
return;
// Create a Java string from the text
jstring jText = env->NewStringUTF(text);
if (jText == nullptr)
return;
// Call the accessibilitySpeak method
env->CallVoidMethod(g_activity, g_jniMethods.accessibilitySpeak, jText);
// Clean up
env->DeleteLocalRef(jText);
}
bool IsScreenReaderEnabledAndroid()
{
if (!g_jniMethods.initialized)
return false;
JNIEnv *env = GetJNI();
if (env == nullptr || g_activity == nullptr)
return false;
// Call the isScreenReaderEnabled method
jboolean result = env->CallBooleanMethod(g_activity, g_jniMethods.isScreenReaderEnabled);
return result == JNI_TRUE;
}
} // namespace accessibility
} // namespace devilution
// JNI initialization function called from Java during Activity initialization
extern "C" {
JNIEXPORT void JNICALL Java_org_diasurgical_devilutionx_DevilutionXSDLActivity_nativeInitAccessibility(
JNIEnv *env, jobject thiz)
{
// Store the Java VM pointer
if (devilution::g_jvm == nullptr) {
env->GetJavaVM(&devilution::g_jvm);
}
// Store a global reference to the activity
if (devilution::g_activity != nullptr) {
env->DeleteGlobalRef(devilution::g_activity);
}
devilution::g_activity = env->NewGlobalRef(thiz);
// Initialize the JNI method cache
devilution::InitializeAccessibilityJNI(env);
}
JNIEXPORT jboolean JNICALL Java_org_diasurgical_devilutionx_DevilutionXSDLActivity_areFontsOutOfDate(JNIEnv *env, jclass cls, jstring fonts_mpq)
{
const char *mpqPath = env->GetStringUTFChars(fonts_mpq, nullptr);

14
Source/platform/android/android.hpp

@ -0,0 +1,14 @@
#pragma once
namespace devilution {
namespace accessibility {
#ifdef __ANDROID__
bool InitializeScreenReaderAndroid();
void ShutDownScreenReaderAndroid();
void SpeakTextAndroid(const char *text);
bool IsScreenReaderEnabledAndroid();
#endif
} // namespace accessibility
} // namespace devilution

11
Source/utils/CLAUDE.md

@ -0,0 +1,11 @@
<claude-mem-context>
# Recent Activity
<!-- This section is auto-generated by claude-mem. Edit content outside the tags. -->
### Feb 5, 2026
| ID | Time | T | Title | Read |
|----|------|---|-------|------|
| #2 | 12:26 PM | 🔵 | Screen reader platform abstraction architecture identified | ~245 |
</claude-mem-context>

62
Source/utils/screen_reader.cpp

@ -6,13 +6,15 @@
#ifdef _WIN32
#include "utils/file_util.h"
#include <Tolk.h>
#elif defined(__ANDROID__)
#include "platform/android/android.hpp"
#else
#include <speech-dispatcher/libspeechd.h>
#endif
namespace devilution {
#ifndef _WIN32
#if !defined(_WIN32) && !defined(__ANDROID__)
SPDConnection *Speechd;
#endif
@ -20,36 +22,42 @@ void InitializeScreenReader()
{
#ifdef _WIN32
Tolk_Load();
#elif defined(__ANDROID__)
devilution::accessibility::InitializeScreenReaderAndroid();
#else
Speechd = spd_open("DevilutionX", "DevilutionX", NULL, SPD_MODE_SINGLE);
#endif
}
void ShutDownScreenReader()
{
#ifdef _WIN32
Tolk_Unload();
#else
spd_close(Speechd);
#endif
}
void SpeakText(std::string_view text, bool force)
{
static std::string SpokenText;
if (!force && SpokenText == text)
return;
SpokenText = text;
#ifdef _WIN32
const auto textUtf16 = ToWideChar(SpokenText);
if (textUtf16 != nullptr)
Tolk_Output(textUtf16.get(), true);
#else
spd_say(Speechd, SPD_TEXT, SpokenText.c_str());
#endif
}
void ShutDownScreenReader()
{
#ifdef _WIN32
Tolk_Unload();
#elif defined(__ANDROID__)
devilution::accessibility::ShutDownScreenReaderAndroid();
#else
spd_close(Speechd);
#endif
}
void SpeakText(std::string_view text, bool force)
{
static std::string SpokenText;
if (!force && SpokenText == text)
return;
SpokenText = text;
#ifdef _WIN32
const auto textUtf16 = ToWideChar(SpokenText);
if (textUtf16 != nullptr)
Tolk_Output(textUtf16.get(), true);
#elif defined(__ANDROID__)
devilution::accessibility::SpeakTextAndroid(SpokenText.c_str());
#else
spd_say(Speechd, SPD_TEXT, SpokenText.c_str());
#endif
}
} // namespace devilution

2
android-project/app/build.gradle

@ -19,7 +19,7 @@ android {
versionName project.file('../../VERSION').text.trim()
externalNativeBuild {
cmake {
arguments "-DANDROID_STL=c++_static"
arguments "-DANDROID_STL=c++_static", "-DSCREEN_READER_INTEGRATION=ON"
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
}
}

35
android-project/app/src/main/java/org/diasurgical/devilutionx/DevilutionXSDLActivity.java

@ -8,6 +8,7 @@ import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.ViewTreeObserver;
import android.view.WindowManager;
import android.view.accessibility.AccessibilityManager;
import org.libsdl.app.SDLActivity;
@ -33,6 +34,10 @@ public class DevilutionXSDLActivity extends SDLActivity {
migrateSaveGames();
super.onCreate(savedInstanceState);
// Initialize accessibility JNI - must be after super.onCreate()
// so that the native library is loaded first
nativeInitAccessibility();
}
/**
@ -143,4 +148,34 @@ public class DevilutionXSDLActivity extends SDLActivity {
}
public static native boolean areFontsOutOfDate(String fonts_mpq);
/**
* Native method to initialize accessibility JNI functions.
* This caches the method IDs needed for accessibility features.
*/
public native void nativeInitAccessibility();
/**
* Checks if the screen reader (TalkBack) is enabled on the device.
* This follows the same pattern as RetroArch's accessibility implementation.
*
* @return true if TalkBack is enabled and touch exploration is active
*/
public boolean isScreenReaderEnabled() {
AccessibilityManager accessibilityManager = (AccessibilityManager) getSystemService(ACCESSIBILITY_SERVICE);
boolean isAccessibilityEnabled = accessibilityManager.isEnabled();
boolean isExploreByTouchEnabled = accessibilityManager.isTouchExplorationEnabled();
return isAccessibilityEnabled && isExploreByTouchEnabled;
}
/**
* Speaks the given message using Android's accessibility API.
* This integrates with TalkBack and other screen readers.
* This follows the same pattern as RetroArch's accessibility implementation.
*
* @param message The text to speak
*/
public void accessibilitySpeak(String message) {
getWindow().getDecorView().announceForAccessibility(message);
}
}

254
docs/ANDROID_ACCESSIBILITY.md

@ -0,0 +1,254 @@
# Android Accessibility Implementation
## Overview
This document describes the Android accessibility implementation for Diablo Access, which follows the same architecture pattern used by RetroArch to provide screen reader support for visually impaired players.
## Architecture
The implementation consists of three main components:
### 1. Java Layer (DevilutionXSDLActivity.java)
Located in `android-project/app/src/main/java/org/diasurgical/devilutionx/DevilutionXSDLActivity.java`
```java
public boolean isScreenReaderEnabled() {
AccessibilityManager accessibilityManager = (AccessibilityManager) getSystemService(ACCESSIBILITY_SERVICE);
boolean isAccessibilityEnabled = accessibilityManager.isEnabled();
boolean isExploreByTouchEnabled = accessibilityManager.isTouchExplorationEnabled();
return isAccessibilityEnabled && isExploreByTouchEnabled;
}
public void accessibilitySpeak(String message) {
getWindow().getDecorView().announceForAccessibility(message);
}
```
**Key Features:**
- `isScreenReaderEnabled()`: Checks if TalkBack is enabled and touch exploration is active
- `accessibilitySpeak()`: Uses Android's native `announceForAccessibility()` API to speak text
- These methods are called from native C++ code via JNI
### 2. JNI Bridge (android.cpp)
Located in `Source/platform/android/android.cpp`
**Key Components:**
1. **Global State:**
- `g_jvm`: Global JavaVM pointer
- `g_activity`: Global reference to the Activity
- `g_jniMethods`: Cached method IDs for performance
2. **Thread Management:**
- Uses pthread thread-local storage to cache JNIEnv per thread
- Automatically attaches threads to JVM as needed
- Follows RetroArch's pattern for thread-safe JNI access
3. **Public API (namespace `accessibility`):**
```cpp
bool InitializeScreenReaderAndroid(); // Check if initialized
void ShutDownScreenReaderAndroid(); // Cleanup resources
void SpeakTextAndroid(const char *text); // Speak text
bool IsScreenReaderEnabledAndroid(); // Check TalkBack status
```
4. **JNI Entry Point:**
```cpp
JNIEXPORT void JNICALL Java_org_diasurgical_devilutionx_DevilutionXSDLActivity_nativeInitAccessibility(
JNIEnv *env, jobject thiz)
```
- Called from Java during Activity onCreate()
- Stores JVM pointer and global activity reference
- Caches method IDs for performance
### 3. Platform Integration (screen_reader.cpp)
Located in `Source/utils/screen_reader.cpp`
Modified to support Android alongside Windows and Linux:
```cpp
#ifdef _WIN32
Tolk_Load();
#elif defined(__ANDROID__)
devilution::accessibility::InitializeScreenReaderAndroid();
#else
Speechd = spd_open("DevilutionX", "DevilutionX", NULL, SPD_MODE_SINGLE);
#endif
```
## How It Works
### Initialization Flow
1. App launches → `DevilutionXSDLActivity.onCreate()` is called
2. **IMPORTANT**: `super.onCreate()` must be called **before** `nativeInitAccessibility()`
- This ensures SDL loads the native library first
- Calling native methods before the library is loaded causes `UnsatisfiedLinkError`
3. `nativeInitAccessibility()` is called from Java (after `super.onCreate()`)
4. JNI function stores:
- JavaVM pointer
- Global reference to Activity
- Method IDs for accessibility functions
5. Game calls `InitializeScreenReader()` → checks if Android is ready
**Critical Implementation Detail:**
```java
protected void onCreate(Bundle savedInstanceState) {
// ... setup code ...
super.onCreate(savedInstanceState); // Must be FIRST - loads native library
// Initialize accessibility JNI - must be after super.onCreate()
// so that the native library is loaded first
nativeInitAccessibility();
}
```
### Speaking Text Flow
1. Game code calls `SpeakText("Some text")`
2. `screen_reader.cpp` routes to `SpeakTextAndroid()` on Android
3. `SpeakTextAndroid()`:
- Gets JNIEnv for current thread (attaches if needed)
- Creates Java string from C string
- Calls `accessibilitySpeak()` method on Activity
4. Java method calls `announceForAccessibility()`
5. Android's accessibility framework forwards to TalkBack
6. TalkBack speaks the text
### Thread Safety
The implementation is thread-safe:
- Each thread gets its own JNIEnv cached in thread-local storage
- The JavaVM pointer is global and constant
- The Activity reference is a global JNI reference (valid across threads)
- Method IDs are constant once initialized
This follows the same pattern as RetroArch's `jni_thread_getenv()` function.
## Comparison with Other Platforms
### Windows (Tolk)
- Uses NVDA/JAWS screen readers via Tolk library
- Direct communication with screen readers
- Requires Windows-specific APIs
### Linux (speech-dispatcher)
- Uses speech-dispatcher daemon
- Direct socket communication
- Requires speech-dispatcher to be running
### Android (this implementation)
- Uses Android's accessibility framework
- Integrates with TalkBack and other screen readers
- Uses `announceForAccessibility()` API
- Requires TalkBack to be enabled
## Advantages of This Approach
1. **Native Integration**: Uses Android's built-in accessibility APIs
2. **Works with All Screen Readers**: TalkBack, Samsung TalkBack, BrailleBack, etc.
3. **No External Dependencies**: Uses only Android SDK and NDK
4. **Performance**: Method IDs cached, thread-local storage for JNIEnv
5. **Thread-Safe**: Can be called from any thread
6. **Follows Best Practices**: Same pattern as RetroArch (proven in production)
## Differences from RetroArch
### Similarities
- Both use `announceForAccessibility()` for speaking
- Both cache JNI method IDs
- Both use thread-local storage for JNIEnv
- Both check `isTouchExplorationEnabled()`
### Minor Differences
- Diablo Access stores Activity as global reference; RetroArch uses android_app struct
- Diablo Access uses `pthread` directly; RetroArch wraps it in `jni_thread_getenv()`
- Diablo Access initialization happens in `onCreate()`; RetroArch uses native app glue
Both approaches are valid and work correctly.
## Testing
### Prerequisites
1. Enable TalkBack on Android device/emulator:
- Settings → Accessibility → TalkBack → Enable
- Enable "Explore by touch"
2. Build and install the app:
```bash
cd android-project
./gradlew assembleDebug
adb install app/build/outputs/apk/debug/app-debug.apk
```
3. Test gameplay:
- Launch game
- Navigate through menus
- Listen for spoken feedback
- Verify all accessibility features work
### Expected Behavior
- Menu items should be spoken
- Game state changes should be announced
- Tracker navigation should provide audio feedback
- Health/mana/status should be spoken
## Troubleshooting
### No Speech
- Verify TalkBack is enabled
- Check "Explore by touch" is enabled
- Verify device volume is up
- Check logcat for JNI errors
### Crashes
- **UnsatisfiedLinkError**: Ensure `nativeInitAccessibility()` is called AFTER `super.onCreate()`
- The native library must be loaded by SDL before any native methods can be called
- `super.onCreate()` triggers SDL to load the devilutionx library
- Check that `nativeInitAccessibility()` is called before other functions
- Verify method IDs are cached successfully
- Check thread attachment in logcat
### Common Issues and Solutions
#### Issue: App crashes on startup with `UnsatisfiedLinkError`
**Error:** `No implementation found for void org.diasurgical.devilutionx.DevilutionXSDLActivity.nativeInitAccessibility()`
**Cause:** Calling `nativeInitAccessibility()` before `super.onCreate()` in the Activity's `onCreate()` method.
**Solution:** Move `nativeInitAccessibility()` to after `super.onCreate()`:
```java
@Override
protected void onCreate(Bundle savedInstanceState) {
// ... setup code ...
super.onCreate(savedInstanceState); // MUST be before nativeInitAccessibility()
nativeInitAccessibility(); // Call AFTER super.onCreate()
}
```
**Why:** SDL loads the native library (`libdevilutionx.so`) during `super.onCreate()`. Any native method calls before this will fail because the library isn't loaded yet.
### Performance Issues
- Method ID caching should prevent repeated lookups
- Thread-local storage should minimize GetEnv calls
- Check for excessive JNI boundary crossings
## Future Enhancements
Possible improvements:
1. Add priority levels for announcements (like RetroArch)
2. Add speech speed control
3. Add haptic feedback integration
4. Support for accessibility gestures
5. Braille display integration
## References
- RetroArch Accessibility: https://github.com/libretro/RetroArch (accessibility.h, platform_unix.c)
- Android Accessibility: https://developer.android.com/guide/topics/ui/accessibility
- JNI Best Practices: https://developer.android.com/training/articles/perf-jni

12
uwp-project/.claude/settings.local.json

@ -0,0 +1,12 @@
{
"permissions": {
"allow": [
"Bash(git clone:*)",
"Bash(find:*)",
"Bash(bash:*)",
"Bash(dir:*)",
"Bash(gradlew.bat assembleDebug:*)",
"Bash(./gradlew.bat:*)"
]
}
}
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