diff --git a/Source/diablo.cpp b/Source/diablo.cpp index b8ffa8560..3e77f953f 100644 --- a/Source/diablo.cpp +++ b/Source/diablo.cpp @@ -1272,12 +1272,6 @@ void PressChar(int vkey) case 'd': PrintDebugPlayer(FALSE); return; - case 'e': - if (debug_mode_key_d) { - sprintf(tempstr, "EFlag = %i", plr[myplr]._peflag); - NetSendCmdString(1 << myplr, tempstr); - } - return; case 'L': case 'l': if (debug_mode_key_inverted_v) { diff --git a/Source/loadsave.cpp b/Source/loadsave.cpp index 615d0c47c..56030afa3 100644 --- a/Source/loadsave.cpp +++ b/Source/loadsave.cpp @@ -309,7 +309,7 @@ void LoadPlayer(int i) CopyInt(tbuff, &pPlayer->_pAnimFrame); CopyInt(tbuff, &pPlayer->_pAnimWidth); CopyInt(tbuff, &pPlayer->_pAnimWidth2); - CopyInt(tbuff, &pPlayer->_peflag); + tbuff += 4; // Skip _peflag CopyInt(tbuff, &pPlayer->_plid); CopyInt(tbuff, &pPlayer->_pvid); @@ -504,7 +504,7 @@ void LoadMonster(int i) CopyInt(tbuff, &pMonster->_mAnimCnt); CopyInt(tbuff, &pMonster->_mAnimLen); CopyInt(tbuff, &pMonster->_mAnimFrame); - CopyInt(tbuff, &pMonster->_meflag); + tbuff += 4; // Skip _meflag CopyInt(tbuff, &pMonster->_mDelFlag); CopyInt(tbuff, &pMonster->_mVar1); CopyInt(tbuff, &pMonster->_mVar2); @@ -1034,7 +1034,7 @@ void SavePlayer(int i) CopyInt(&pPlayer->_pAnimFrame, tbuff); CopyInt(&pPlayer->_pAnimWidth, tbuff); CopyInt(&pPlayer->_pAnimWidth2, tbuff); - CopyInt(&pPlayer->_peflag, tbuff); + tbuff += 4; // Skip _peflag CopyInt(&pPlayer->_plid, tbuff); CopyInt(&pPlayer->_pvid, tbuff); @@ -1230,7 +1230,7 @@ void SaveMonster(int i) CopyInt(&pMonster->_mAnimCnt, tbuff); CopyInt(&pMonster->_mAnimLen, tbuff); CopyInt(&pMonster->_mAnimFrame, tbuff); - CopyInt(&pMonster->_meflag, tbuff); + tbuff += 4; // Skip _meflag CopyInt(&pMonster->_mDelFlag, tbuff); CopyInt(&pMonster->_mVar1, tbuff); CopyInt(&pMonster->_mVar2, tbuff); diff --git a/Source/monster.cpp b/Source/monster.cpp index 1a27cf462..b63a8e681 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -1204,39 +1204,6 @@ int M_GetDir(int i) return GetDirection(monster[i]._mx, monster[i]._my, monster[i]._menemyx, monster[i]._menemyy); } -void M_CheckEFlag(int i) -{ - int f, j; - int x, y; - WORD *m; - - x = monster[i]._mx - 1; - y = monster[i]._my + 1; - - if (x < 0 || y >= MAXDUNY) { - monster[i]._meflag = FALSE; - return; - } - - f = 0; - // BUGFIX check (x > 0 && y < MAXDUNY) (fixed) - m = dpiece_defs_map_2[x][y].mt; - if (m >= dpiece_defs_map_2[0][0].mt) { - for (j = 2; j < 10; j++) { - f |= m[j]; - } - } else { - monster[i]._meflag = FALSE; - return; - } - - if (f | dSpecial[x][y]) - monster[i]._meflag = TRUE; - else { - monster[i]._meflag = FALSE; - } -} - void M_StartStand(int i, int md) { ClearMVars(i); @@ -1254,7 +1221,6 @@ void M_StartStand(int i, int md) monster[i]._moldx = monster[i]._mx; monster[i]._moldy = monster[i]._my; monster[i]._mdir = md; - M_CheckEFlag(i); M_Enemy(i); } @@ -1281,7 +1247,6 @@ void M_StartSpStand(int i, int md) monster[i]._moldx = monster[i]._mx; monster[i]._moldy = monster[i]._my; monster[i]._mdir = md; - M_CheckEFlag(i); } void M_StartWalk(int i, int xvel, int yvel, int xadd, int yadd, int EndDir) @@ -1305,7 +1270,6 @@ void M_StartWalk(int i, int xvel, int yvel, int xadd, int yadd, int EndDir) monster[i]._mVar6 = 0; monster[i]._mVar7 = 0; monster[i]._mVar8 = 0; - M_CheckEFlag(i); } void M_StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int EndDir) @@ -1336,7 +1300,6 @@ void M_StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int y monster[i]._mVar6 = 16 * xoff; monster[i]._mVar7 = 16 * yoff; monster[i]._mVar8 = 0; - M_CheckEFlag(i); } void M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, int EndDir) @@ -1371,7 +1334,6 @@ void M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int y monster[i]._mVar6 = 16 * xoff; monster[i]._mVar7 = 16 * yoff; monster[i]._mVar8 = 0; - M_CheckEFlag(i); } void M_StartAttack(int i) @@ -1386,7 +1348,6 @@ void M_StartAttack(int i) monster[i]._moldx = monster[i]._mx; monster[i]._moldy = monster[i]._my; monster[i]._mdir = md; - M_CheckEFlag(i); } void M_StartRAttack(int i, int missile_type, int dam) @@ -1403,7 +1364,6 @@ void M_StartRAttack(int i, int missile_type, int dam) monster[i]._moldx = monster[i]._mx; monster[i]._moldy = monster[i]._my; monster[i]._mdir = md; - M_CheckEFlag(i); } void M_StartRSpAttack(int i, int missile_type, int dam) @@ -1421,7 +1381,6 @@ void M_StartRSpAttack(int i, int missile_type, int dam) monster[i]._moldx = monster[i]._mx; monster[i]._moldy = monster[i]._my; monster[i]._mdir = md; - M_CheckEFlag(i); } void M_StartSpAttack(int i) @@ -1436,7 +1395,6 @@ void M_StartSpAttack(int i) monster[i]._moldx = monster[i]._mx; monster[i]._moldy = monster[i]._my; monster[i]._mdir = md; - M_CheckEFlag(i); } void M_StartEat(int i) @@ -1449,7 +1407,6 @@ void M_StartEat(int i) monster[i]._mfuty = monster[i]._my; monster[i]._moldx = monster[i]._mx; monster[i]._moldy = monster[i]._my; - M_CheckEFlag(i); } void M_ClearSquares(int i) @@ -1494,7 +1451,6 @@ void M_GetKnockback(int i) // BUGFIX useless assignment monster[i]._moldx = monster[i]._mx; monster[i]._moldy = monster[i]._my; - M_CheckEFlag(i); M_ClearSquares(i); dMonster[monster[i]._mx][monster[i]._my] = i + 1; } @@ -1531,7 +1487,6 @@ void M_StartHit(int i, int pnum, int dam) monster[i]._my = monster[i]._moldy; monster[i]._mfutx = monster[i]._moldx; monster[i]._mfuty = monster[i]._moldy; - M_CheckEFlag(i); M_ClearSquares(i); dMonster[monster[i]._mx][monster[i]._my] = i + 1; } @@ -1571,7 +1526,6 @@ void M_DiabloDeath(int i, BOOL sendmsg) monster[k]._mmode = MM_DEATH; monster[k]._mx = _moldx; monster[k]._mfutx = _moldx; - M_CheckEFlag(k); M_ClearSquares(k); dMonster[pmonster->_mx][pmonster->_my] = k + 1; } @@ -1630,7 +1584,6 @@ void M2MStartHit(int mid, int i, int dam) monster[mid]._my = monster[mid]._moldy; monster[mid]._mfutx = monster[mid]._moldx; monster[mid]._mfuty = monster[mid]._moldy; - M_CheckEFlag(mid); M_ClearSquares(mid); dMonster[monster[mid]._mx][monster[mid]._my] = mid + 1; } @@ -1679,7 +1632,6 @@ void MonstStartKill(int i, int pnum, BOOL sendmsg) monster[i]._my = monster[i]._moldy; monster[i]._mfutx = monster[i]._moldx; monster[i]._mfuty = monster[i]._moldy; - M_CheckEFlag(i); M_ClearSquares(i); dMonster[monster[i]._mx][monster[i]._my] = i + 1; CheckQuestKill(i, sendmsg); @@ -1735,7 +1687,6 @@ void M2MStartKill(int i, int mid) monster[mid]._my = monster[mid]._moldy; monster[mid]._mfutx = monster[mid]._moldx; monster[mid]._mfuty = monster[mid]._moldy; - M_CheckEFlag(mid); M_ClearSquares(mid); dMonster[monster[mid]._mx][monster[mid]._my] = mid + 1; CheckQuestKill(mid, TRUE); @@ -1802,7 +1753,6 @@ void M_StartFadein(int i, int md, BOOL backwards) monster[i]._mfuty = monster[i]._my; monster[i]._moldx = monster[i]._mx; monster[i]._moldy = monster[i]._my; - M_CheckEFlag(i); monster[i]._mdir = md; monster[i]._mFlags &= ~MFLAG_HIDDEN; if (backwards) { @@ -1826,7 +1776,6 @@ void M_StartFadeout(int i, int md, BOOL backwards) monster[i]._mfuty = monster[i]._my; monster[i]._moldx = monster[i]._mx; monster[i]._moldy = monster[i]._my; - M_CheckEFlag(i); monster[i]._mdir = md; if (backwards) { monster[i]._mFlags |= MFLAG_LOCK_ANIMATION; @@ -2489,7 +2438,6 @@ void M_Teleport(int i) Monst->_moldx = x; Monst->_moldy = y; Monst->_mdir = M_GetDir(i); - M_CheckEFlag(i); } } diff --git a/Source/player.cpp b/Source/player.cpp index 83933e95b..db4fcb316 100644 --- a/Source/player.cpp +++ b/Source/player.cpp @@ -882,7 +882,6 @@ void InitPlayer(int pnum, BOOL FirstTime) } plr[pnum]._pdir = DIR_S; - plr[pnum]._peflag = 0; if (pnum == myplr) { if (!FirstTime || currlevel != 0) { @@ -957,62 +956,6 @@ void InitMultiView() ViewY = plr[myplr].WorldY; } -void CheckEFlag(int pnum, BOOL flag) -{ - int x, y, i; - int bitflags; - MICROS *pieces; - - if ((DWORD)pnum >= MAX_PLRS) { - app_fatal("InitPlayer: illegal player %d", pnum); - } - - x = plr[pnum].WorldX - 1; - y = plr[pnum].WorldY + 1; - bitflags = 0; - pieces = &dpiece_defs_map_2[x][y]; - - for (i = 2; i < 10; i++) { - bitflags |= pieces->mt[i]; - } - - if (bitflags | nSolidTable[dPiece[x][y]] | dSpecial[x][y]) { - plr[pnum]._peflag = 1; - } else { - plr[pnum]._peflag = 0; - } - - if (flag != 1 || plr[pnum]._peflag != 1) { - return; - } - - x = plr[pnum].WorldX; - y = plr[pnum].WorldY + 2; - bitflags = 0; - pieces = &dpiece_defs_map_2[x][y]; - - for (i = 2; i < 10; i++) { - bitflags |= pieces->mt[i]; - } - - if (bitflags | dSpecial[x][y]) { - return; - } - - x = plr[pnum].WorldX - 2; - y = plr[pnum].WorldY + 1; - bitflags = 0; - pieces = &dpiece_defs_map_2[x][y]; - - for (i = 2; i < 10; i++) { - bitflags |= pieces->mt[i]; - } - - if (bitflags | dSpecial[x][y]) { - plr[pnum]._peflag = 2; - } -} - BOOL SolidLoc(int x, int y) { if (x < 0 || y < 0 || x >= MAXDUNX || y >= MAXDUNY) { @@ -1100,7 +1043,6 @@ void FixPlayerLocation(int pnum, int bDir) plr[pnum]._ptargy = plr[pnum].WorldY; plr[pnum]._pxoff = 0; plr[pnum]._pyoff = 0; - CheckEFlag(pnum, FALSE); plr[pnum]._pdir = bDir; if (pnum == myplr) { ScrollInfo._sxoff = 0; @@ -1145,8 +1087,6 @@ void StartWalkStand(int pnum) plr[pnum]._pxoff = 0; plr[pnum]._pyoff = 0; - CheckEFlag(pnum, FALSE); - if (pnum == myplr) { ScrollInfo._sxoff = 0; ScrollInfo._syoff = 0; @@ -1277,8 +1217,6 @@ void StartWalk(int pnum, int xvel, int yvel, int xadd, int yadd, int EndDir, int plr[pnum]._pVar7 = 0; plr[pnum]._pVar8 = 0; - CheckEFlag(pnum, FALSE); - if (pnum != myplr) { return; } @@ -1355,12 +1293,6 @@ void StartWalk2(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int plr[pnum]._pdir = EndDir; plr[pnum]._pVar8 = 0; - if (EndDir == DIR_SE) { - CheckEFlag(pnum, TRUE); - } else { - CheckEFlag(pnum, FALSE); - } - if (pnum != myplr) { return; } @@ -1442,8 +1374,6 @@ void StartWalk3(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int plr[pnum]._pdir = EndDir; plr[pnum]._pVar8 = 0; - CheckEFlag(pnum, FALSE); - if (pnum != myplr) { return; }