Anders Jenbo 7 years ago
parent
commit
f71471eab7
  1. 2
      Source/diablo.cpp
  2. 2
      Source/diablo.h
  3. 2
      Source/drlg_l1.cpp
  4. 2
      Source/drlg_l1.h
  5. 2
      Source/drlg_l2.cpp
  6. 2
      Source/drlg_l2.h
  7. 2
      Source/drlg_l3.cpp
  8. 2
      Source/drlg_l3.h
  9. 2
      Source/drlg_l4.cpp
  10. 2
      Source/drlg_l4.h

2
Source/diablo.cpp

@ -9,7 +9,7 @@ int gnLevelTypeTbl[NUMLEVELS];
int MouseY; // idb int MouseY; // idb
int MouseX; // idb int MouseX; // idb
BOOL gbGameLoopStartup; // idb BOOL gbGameLoopStartup; // idb
int glSeedTbl[NUMLEVELS]; DWORD glSeedTbl[NUMLEVELS];
BOOL gbRunGame; BOOL gbRunGame;
int glMid3Seed[NUMLEVELS]; int glMid3Seed[NUMLEVELS];
BOOL gbRunGameResult; BOOL gbRunGameResult;

2
Source/diablo.h

@ -90,7 +90,7 @@ extern int gnLevelTypeTbl[NUMLEVELS];
extern int MouseY; // idb extern int MouseY; // idb
extern int MouseX; // idb extern int MouseX; // idb
extern BOOL gbGameLoopStartup; // idb extern BOOL gbGameLoopStartup; // idb
extern int glSeedTbl[NUMLEVELS]; extern DWORD glSeedTbl[NUMLEVELS];
extern BOOL gbRunGame; extern BOOL gbRunGame;
extern int glMid3Seed[NUMLEVELS]; extern int glMid3Seed[NUMLEVELS];
extern BOOL gbRunGameResult; extern BOOL gbRunGameResult;

2
Source/drlg_l1.cpp

@ -371,7 +371,7 @@ void LoadPreL1Dungeon(char *sFileName, int vx, int vy)
mem_free_dbg(pLevelMap); mem_free_dbg(pLevelMap);
} }
void CreateL5Dungeon(int rseed, int entry) void CreateL5Dungeon(DWORD rseed, int entry)
{ {
SetRndSeed(rseed); SetRndSeed(rseed);

2
Source/drlg_l1.h

@ -19,7 +19,7 @@ void DRLG_L1Floor();
void DRLG_L1Pass3(); void DRLG_L1Pass3();
void DRLG_InitL1Vals(); void DRLG_InitL1Vals();
void LoadPreL1Dungeon(char *sFileName, int vx, int vy); void LoadPreL1Dungeon(char *sFileName, int vx, int vy);
void CreateL5Dungeon(int rseed, int entry); void CreateL5Dungeon(DWORD rseed, int entry);
void DRLG_LoadL1SP(); void DRLG_LoadL1SP();
void DRLG_FreeL1SP(); void DRLG_FreeL1SP();
void DRLG_L5(int entry); void DRLG_L5(int entry);

2
Source/drlg_l2.cpp

@ -551,7 +551,7 @@ void LoadPreL2Dungeon(char *sFileName, int vx, int vy)
mem_free_dbg(pLevelMap); mem_free_dbg(pLevelMap);
} }
void CreateL2Dungeon(int rseed, int entry) void CreateL2Dungeon(DWORD rseed, int entry)
{ {
if (gbMaxPlayers == 1) { if (gbMaxPlayers == 1) {
if (currlevel == 7 && !quests[8]._qactive) { if (currlevel == 7 && !quests[8]._qactive) {

2
Source/drlg_l2.h

@ -17,7 +17,7 @@ void L2DoorFix();
void LoadL2Dungeon(char *sFileName, int vx, int vy); void LoadL2Dungeon(char *sFileName, int vx, int vy);
void DRLG_L2Pass3(); void DRLG_L2Pass3();
void LoadPreL2Dungeon(char *sFileName, int vx, int vy); void LoadPreL2Dungeon(char *sFileName, int vx, int vy);
void CreateL2Dungeon(int rseed, int entry); void CreateL2Dungeon(DWORD rseed, int entry);
void DRLG_LoadL2SP(); void DRLG_LoadL2SP();
void DRLG_FreeL2SP(); void DRLG_FreeL2SP();
void DRLG_L2(int entry); void DRLG_L2(int entry);

2
Source/drlg_l3.cpp

@ -287,7 +287,7 @@ BOOL DRLG_L3Lockout()
return t == lockoutcnt; return t == lockoutcnt;
} }
void CreateL3Dungeon(int rseed, int entry) void CreateL3Dungeon(DWORD rseed, int entry)
{ {
int i, j; int i, j;

2
Source/drlg_l3.h

@ -14,7 +14,7 @@ void FixL3Warp();
void FixL3HallofHeroes(); void FixL3HallofHeroes();
void DRLG_L3LockRec(int x, int y); void DRLG_L3LockRec(int x, int y);
BOOL DRLG_L3Lockout(); BOOL DRLG_L3Lockout();
void CreateL3Dungeon(int rseed, int entry); void CreateL3Dungeon(DWORD rseed, int entry);
void DRLG_L3(int entry); void DRLG_L3(int entry);
void InitL3Dungeon(); void InitL3Dungeon();
BOOL DRLG_L3FillRoom(int x1, int y1, int x2, int y2); BOOL DRLG_L3FillRoom(int x1, int y1, int x2, int y2);

2
Source/drlg_l4.cpp

@ -469,7 +469,7 @@ void DRLG_L4GeneralFix()
} }
} }
void CreateL4Dungeon(int rseed, int entry) void CreateL4Dungeon(DWORD rseed, int entry)
{ {
SetRndSeed(rseed); SetRndSeed(rseed);

2
Source/drlg_l4.h

@ -31,7 +31,7 @@ BOOL IsDURWall(char d);
BOOL IsDLLWall(char dd); BOOL IsDLLWall(char dd);
void L4FixRim(); void L4FixRim();
void DRLG_L4GeneralFix(); void DRLG_L4GeneralFix();
void CreateL4Dungeon(int rseed, int entry); void CreateL4Dungeon(DWORD rseed, int entry);
void DRLG_L4(int entry); void DRLG_L4(int entry);
void DRLG_L4Shadows(); void DRLG_L4Shadows();
void InitL4Dungeon(); void InitL4Dungeon();

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