From f58bff93f2d4f7e08e5bec08dcd145ea87ba6b8c Mon Sep 17 00:00:00 2001 From: Vladimir Olteanu Date: Wed, 2 Jun 2021 10:44:51 +0300 Subject: [PATCH] Use WalkingDistance in On_ATTACKID --- Source/msg.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Source/msg.cpp b/Source/msg.cpp index 8b6017c16..9bc57386b 100644 --- a/Source/msg.cpp +++ b/Source/msg.cpp @@ -1763,8 +1763,7 @@ static DWORD On_ATTACKID(TCmd *pCmd, int pnum) auto *p = (TCmdParam1 *)pCmd; if (gbBufferMsgs != 1 && currlevel == plr[pnum].plrlevel) { - Point dist = abs(plr[pnum].position.tile - monster[p->wParam1].position.future); - if (dist.x > 1 || dist.y > 1) + if (plr[pnum].position.tile.WalkingDistance(monster[p->wParam1].position.future) > 1) MakePlrPath(pnum, monster[p->wParam1].position.future, false); plr[pnum].destAction = ACTION_ATTACKMON; plr[pnum].destParam1 = p->wParam1;