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@ -2140,7 +2140,7 @@ void OperateMushroomPatch(const Player &player, Object &mushroomPatch) |
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Quests[Q_MUSHROOM]._qvar1 = QS_MUSHSPAWNED; |
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Quests[Q_MUSHROOM]._qvar1 = QS_MUSHSPAWNED; |
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} |
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} |
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void OperateInnSignChest(const Player &player, Object &questContainer) |
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void OperateInnSignChest(const Player &player, Object &questContainer, bool sendmsg) |
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{ |
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{ |
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if (ActiveItemCount >= MAXITEMS) { |
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if (ActiveItemCount >= MAXITEMS) { |
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return; |
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return; |
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@ -2161,8 +2161,12 @@ void OperateInnSignChest(const Player &player, Object &questContainer) |
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questContainer._oAnimFrame += 2; |
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questContainer._oAnimFrame += 2; |
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PlaySfxLoc(IS_CHEST, questContainer.position); |
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PlaySfxLoc(IS_CHEST, questContainer.position); |
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Point pos = GetSuperItemLoc(questContainer.position); |
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SpawnQuestItem(IDI_BANNER, pos, 0, 0, true); |
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if (sendmsg) { |
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Point pos = GetSuperItemLoc(questContainer.position); |
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SpawnQuestItem(IDI_BANNER, pos, 0, 0, true); |
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NetSendCmdLoc(MyPlayerId, true, CMD_OPERATEOBJ, questContainer.position); |
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} |
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} |
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} |
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void OperateSlainHero(const Player &player, Object &corpse) |
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void OperateSlainHero(const Player &player, Object &corpse) |
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@ -4438,7 +4442,7 @@ void OperateObject(Player &player, Object &object) |
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OperateSlainHero(player, object); |
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OperateSlainHero(player, object); |
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break; |
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break; |
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case OBJ_SIGNCHEST: |
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case OBJ_SIGNCHEST: |
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OperateInnSignChest(player, object); |
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OperateInnSignChest(player, object, sendmsg); |
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break; |
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break; |
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default: |
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default: |
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break; |
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break; |
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@ -4512,7 +4516,7 @@ void DeltaSyncOpObject(Object &object) |
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} |
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} |
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break; |
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break; |
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case OBJ_SIGNCHEST: |
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case OBJ_SIGNCHEST: |
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if (Quests[Q_LTBANNER]._qvar1 == 2) { |
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if (Quests[Q_LTBANNER]._qvar1 >= 2) { |
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UpdateState(object, object._oAnimFrame + 2); |
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UpdateState(object, object._oAnimFrame + 2); |
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} |
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} |
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break; |
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break; |
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@ -4612,7 +4616,7 @@ void SyncOpObject(Player &player, int cmd, Object &object) |
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OperateSlainHero(player, object); |
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OperateSlainHero(player, object); |
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break; |
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break; |
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case OBJ_SIGNCHEST: |
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case OBJ_SIGNCHEST: |
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OperateInnSignChest(player, object); |
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OperateInnSignChest(player, object, sendmsg); |
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break; |
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break; |
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default: |
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default: |
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break; |
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break; |
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