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Do not allow bosted item stats in base game

pull/6223/head
Anders Jenbo 3 years ago
parent
commit
f1c447c7f2
  1. 14
      Source/msg.cpp

14
Source/msg.cpp

@ -1046,12 +1046,14 @@ void RecreateItem(const Player &player, const TItem &messageItem, Item &item)
item._iMaxDur = messageItem.bMDur;
item._iCharges = messageItem.bCh;
item._iMaxCharges = messageItem.bMCh;
item._iPLToHit = SDL_SwapLE16(messageItem.wToHit);
item._iMaxDam = SDL_SwapLE16(messageItem.wMaxDam);
item._iMinStr = messageItem.bMinStr;
item._iMinMag = messageItem.bMinMag;
item._iMinDex = messageItem.bMinDex;
item._iAC = SDL_SwapLE16(messageItem.bAC);
if (gbIsHellfire) {
item._iPLToHit = SDL_SwapLE16(messageItem.wToHit);
item._iMaxDam = SDL_SwapLE16(messageItem.wMaxDam);
item._iMinStr = messageItem.bMinStr;
item._iMinMag = messageItem.bMinMag;
item._iMinDex = messageItem.bMinDex;
item._iAC = SDL_SwapLE16(messageItem.bAC);
}
item.dwBuff = dwBuff;
}

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