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Use the dungeon_type enum for ReturnLvlT

pull/136/head
Joan Karadimov 7 years ago
parent
commit
f16bc267fc
  1. 8
      Source/quests.cpp

8
Source/quests.cpp

@ -543,25 +543,25 @@ void SetReturnLvlPos()
case SL_SKELKING:
ReturnLvlX = quests[QTYPE_KING]._qtx + 1;
ReturnLvlY = quests[QTYPE_KING]._qty;
ReturnLvlT = 1;
ReturnLvlT = DTYPE_CATHEDRAL;
ReturnLvl = quests[QTYPE_KING]._qlevel;
break;
case SL_BONECHAMB:
ReturnLvlX = quests[QTYPE_BONE]._qtx + 1;
ReturnLvlY = quests[QTYPE_BONE]._qty;
ReturnLvlT = 2;
ReturnLvlT = DTYPE_CATACOMBS;
ReturnLvl = quests[QTYPE_BONE]._qlevel;
break;
case SL_POISONWATER:
ReturnLvlX = quests[QTYPE_PW]._qtx;
ReturnLvlY = quests[QTYPE_PW]._qty + 1;
ReturnLvlT = 1;
ReturnLvlT = DTYPE_CATHEDRAL;
ReturnLvl = quests[QTYPE_PW]._qlevel;
break;
case SL_VILEBETRAYER:
ReturnLvlX = quests[QTYPE_VB]._qtx + 1;
ReturnLvlY = quests[QTYPE_VB]._qty - 1;
ReturnLvlT = 4;
ReturnLvlT = DTYPE_HELL;
ReturnLvl = quests[QTYPE_VB]._qlevel;
break;
}

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