diff --git a/Source/diablo.cpp b/Source/diablo.cpp index aaa2b602d..cf672a48e 100644 --- a/Source/diablo.cpp +++ b/Source/diablo.cpp @@ -2339,49 +2339,49 @@ void InitPadmapActions() N_("Automap Move Up"), N_("Moves the automap up when active."), ControllerButton_NONE, - [] { }); + [] {}); options.Padmapper.AddAction( "AutomapMoveDown", N_("Automap Move Down"), N_("Moves the automap down when active."), ControllerButton_NONE, - [] { }); + [] {}); options.Padmapper.AddAction( "AutomapMoveLeft", N_("Automap Move Left"), N_("Moves the automap left when active."), ControllerButton_NONE, - [] { }); + [] {}); options.Padmapper.AddAction( "AutomapMoveRight", N_("Automap Move Right"), N_("Moves the automap right when active."), ControllerButton_NONE, - [] { }); + [] {}); options.Padmapper.AddAction( "MouseUp", N_("Move mouse up"), N_("Simulates upward mouse movement."), { ControllerButton_BUTTON_BACK, ControllerButton_BUTTON_DPAD_UP }, - [] { }); + [] {}); options.Padmapper.AddAction( "MouseDown", N_("Move mouse down"), N_("Simulates downward mouse movement."), { ControllerButton_BUTTON_BACK, ControllerButton_BUTTON_DPAD_DOWN }, - [] { }); + [] {}); options.Padmapper.AddAction( "MouseLeft", N_("Move mouse left"), N_("Simulates leftward mouse movement."), { ControllerButton_BUTTON_BACK, ControllerButton_BUTTON_DPAD_LEFT }, - [] { }); + [] {}); options.Padmapper.AddAction( "MouseRight", N_("Move mouse right"), N_("Simulates rightward mouse movement."), { ControllerButton_BUTTON_BACK, ControllerButton_BUTTON_DPAD_RIGHT }, - [] { }); + [] {}); auto leftMouseDown = [] { const ControllerButtonCombo standGroundCombo = GetOptions().Padmapper.ButtonComboForAction("StandGround"); const bool standGround = StandToggle || IsControllerButtonComboPressed(standGroundCombo);