GenerateBlendedLookupTable(logical_palette,1,31,32-n);// Possible optimization would be to only update color 0 as only the UI can overlap with transparency in this quest
if(sgOptions.Graphics.bBlendedTransparancy)
GenerateBlendedLookupTable(logical_palette,1,31,32-n);// Possible optimization would be to only update color 0 as only the UI can overlap with transparency in this quest