diff --git a/Source/missiles.cpp b/Source/missiles.cpp index 372f16091..df4b4bb1a 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -2338,40 +2338,24 @@ void __fastcall AddFlash(int mi, int sx, int sy, int dx, int dy, int midir, int void __fastcall AddFlash2(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam) { - int v9; // esi - char *v10; // edi - signed int v11; // ebx - int v12; // ecx - int v13; // eax - int v14; // eax - int v15; // [esp+4h] [ebp-4h] + int i; - v15 = mi; if (!(_BYTE)mienemy) { - if (id == -1) { - missile[mi]._midam = (unsigned int)currlevel >> 1; - } else { - v9 = mi; - v10 = &plr[id]._pLevel; - v11 = 0; - for (missile[mi]._midam = 0; v11 <= *v10; ++v11) { - missile[v9]._midam += random(56, 2) + 1; + if (id != -1) { + missile[mi]._midam = 0; + for (i = 0; i <= plr[id]._pLevel; i++) { + missile[mi]._midam += random(56, 2) + 1; } - v12 = missile[v9]._mispllvl; - if (v12 > 0) { - v13 = missile[v9]._midam; - do { - v13 += v13 >> 3; - --v12; - } while (v12); - missile[v9]._midam = v13; + for (i = 0; i < missile[mi]._mispllvl; i++) { + missile[mi]._midam += missile[mi]._midam >> 3; } - missile[v9]._midam += missile[v9]._midam >> 1; + missile[mi]._midam += missile[mi]._midam >> 1; + } else { + missile[mi]._midam = currlevel >> 1; } } - v14 = v15; - missile[v14]._miPreFlag = TRUE; - missile[v14]._mirange = 19; + missile[mi]._miPreFlag = TRUE; + missile[mi]._mirange = 19; } void __fastcall AddManashield(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam) @@ -2635,7 +2619,7 @@ void __fastcall AddRhino(int mi, int sx, int sy, int dx, int dy, int midir, int void __fastcall miss_null_32(int mi, int sx, int sy, int dx, int dy, int midir, int mienemy, int id, int dam) { - AnimStruct *anim; + AnimStruct *anim; anim = &monster[id].MType->Anims[MA_WALK]; GetMissileVel(mi, sx, sy, dx, dy, 16);