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@ -10,10 +10,16 @@ BYTE *pCowCels;
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TownerStruct towner[16]; |
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#ifndef SPAWN |
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const int snSFX[3][3] = { |
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const int snSFX[3][NUM_CLASSES] = { |
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#ifdef HELLFIRE |
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{ PS_WARR52, PS_ROGUE52, PS_MAGE52, PS_MONK52, 0 }, // BUGFIX: add warrior sounds for barbarian instead of 0 - walk sound
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{ PS_WARR49, PS_ROGUE49, PS_MAGE49, PS_MONK49, 0 }, |
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{ PS_WARR50, PS_ROGUE50, PS_MAGE50, PS_MONK50, 0 } |
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#else |
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{ PS_WARR52, PS_ROGUE52, PS_MAGE52 }, |
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{ PS_WARR49, PS_ROGUE49, PS_MAGE49 }, |
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{ PS_WARR50, PS_ROGUE50, PS_MAGE50 } |
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#endif |
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}; |
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#endif |
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