diff --git a/Source/cursor.cpp b/Source/cursor.cpp index c6342b1fb..9df7549f5 100644 --- a/Source/cursor.cpp +++ b/Source/cursor.cpp @@ -869,7 +869,7 @@ LABEL_40: cursmy = v8; } if (v59 != -1) { - if (monster[v59]._mFlags & 0x20) + if (monster[v59]._mFlags & MFLAG_GOLEM) pcursmonst = -1; } return; @@ -1063,7 +1063,7 @@ LABEL_103: } if (v11 == -1) goto LABEL_128; - if (monster[v11]._mFlags & 1) { + if (monster[v11]._mFlags & MFLAG_HIDDEN) { v11 = -1; cursmx = v6; pcursmonst = -1; @@ -1071,7 +1071,7 @@ LABEL_103: } if (v11 == -1) goto LABEL_128; - if (monster[v11]._mFlags & 0x20) { + if (monster[v11]._mFlags & MFLAG_GOLEM) { v11 = -1; pcursmonst = -1; } @@ -1160,7 +1160,7 @@ LABEL_103: v42 = pcursmonst; if (pcursmonst == -1) goto LABEL_207; - if (monster[pcursmonst]._mFlags & 1) { + if (monster[pcursmonst]._mFlags & MFLAG_HIDDEN) { v42 = -1; cursmx = v6; pcursmonst = -1; @@ -1168,7 +1168,7 @@ LABEL_103: } if (v42 == -1) goto LABEL_207; - if (monster[v42]._mFlags & 0x20) + if (monster[v42]._mFlags & MFLAG_GOLEM) goto LABEL_205; goto LABEL_206; } diff --git a/Source/missiles.cpp b/Source/missiles.cpp index 1b57af31e..7795021d0 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -1015,7 +1015,7 @@ bool __fastcall MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, i monster[v7]._mhitpoints -= v19; v22 = plr[v12]._pIFlags; if (v22 & 8) - monster[v7]._mFlags |= 8u; + monster[v7]._mFlags |= MFLAG_NOHEAL; if (monster[v7]._mhitpoints >> 6 > 0) { if (v26) { PlayEffect(arglist, 1); @@ -1466,10 +1466,10 @@ void __fastcall CheckMissileCol(int i, int mindam, int maxdam, bool shift, int m } goto LABEL_13; } - if (monster[v10]._mFlags & 0x10) { - v18 = dMonster[0][my + 112 * mx]; + if (monster[v10]._mFlags & MFLAG_TARGETS_MONSTER) { + v18 = dMonster[mx][my]; if (v18 > 0) { - if (monster[v18 - 1]._mFlags & 0x20) /* fix */ + if (monster[v18 - 1]._mFlags & MFLAG_GOLEM) /* fix */ { v19 = MonsterTrapHit( v18 - 1, @@ -1582,7 +1582,7 @@ void __fastcall LoadMissileGFX(BYTE mi) char arglist[256]; // [esp+8h] [ebp-100h] v1 = &misfiledata[(unsigned char)mi]; - if (v1->mFlags & 4) { + if (v1->mFlags & MFLAG_ALLOW_SPECIAL) { sprintf(arglist, "Missiles\\%s.CL2", v1->mName); v2 = LoadFileInMem(arglist, 0); v3 = 0; @@ -1643,7 +1643,7 @@ void __fastcall FreeMissileGFX(int mi) void *v5; // ecx v1 = mi; - if (misfiledata[mi].mFlags & 4) { + if (misfiledata[mi].mFlags & MFLAG_ALLOW_SPECIAL) { v2 = misfiledata[v1].mAnimData[0]; if (v2) { mem_free_dbg(&v2[-4 * misfiledata[v1].mAnimFAmt]); @@ -5545,7 +5545,7 @@ void __fastcall mi_null_32(int i) y = missile[v2]._miy; v5 = monster[v4]._menemy; x = missile[v2]._mix; - if (monster[v4]._mFlags & 0x10) { + if (monster[v4]._mFlags & MFLAG_TARGETS_MONSTER) { v9 = v5; v7 = monster[v9]._mx; v8 = monster[v9]._my; @@ -5563,8 +5563,8 @@ void __fastcall mi_null_32(int i) missile[v2]._miDelFlag = 1; } else { v11 = x; - if (monster[v4]._mFlags & 0x10) - v10 = dMonster[0][y + v11 * 112]; + if (monster[v4]._mFlags & MFLAG_TARGETS_MONSTER) + v10 = dMonster[v11][y]; else v10 = dPlayer[v11][y]; } diff --git a/Source/monster.cpp b/Source/monster.cpp index 5c35e9f52..e04249070 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -26,119 +26,119 @@ const unsigned char counsmiss[4] = { MIS_FIREBOLT, MIS_CBOLT, MIS_LIGHTCTRL, MIS MonsterData monsterdata[112] = { // clang-format off - // flags, mType, GraphicType, has_special, sndfile, snd_special, has_trans, TransFile, Frames[6], Rate[6], mName, mMinDLvl, mMaxDLvl, mLevel, mMinHP, mMaxHP, mAi, mFlags, mInt, mHit, mAFNum, mMinDamage, mMaxDamage, mHit2, mAFNum2, mMinDamage2, mMaxDamage2, mArmorClass, mMonstClass, mMagicRes, mMagicRes2, mTreasure, mSelFlag, mExp - { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", 0, "Monsters\\Zombie\\Zombie%c%i.WAV", 0, 0, NULL, { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Zombie", 1, 3, 1, 4, 7, AI_ZOMBIE, 0, 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MC_UNDEAD, 72, 72, 0, 3, 54 }, - { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", 0, "Monsters\\Zombie\\Zombie%c%i.WAV", 0, 1, "Monsters\\Zombie\\Bluered.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Ghoul", 2, 4, 2, 7, 11, AI_ZOMBIE, 0, 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MC_UNDEAD, 72, 72, 0, 3, 58 }, - { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", 0, "Monsters\\Zombie\\Zombie%c%i.WAV", 0, 1, "Monsters\\Zombie\\Grey.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Rotting Carcass", 2, 6, 4, 15, 25, AI_ZOMBIE, 0, 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MC_UNDEAD, 72, 74, 0, 3, 136 }, - { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", 0, "Monsters\\Zombie\\Zombie%c%i.WAV", 0, 1, "Monsters\\Zombie\\Yellow.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Black Death", 4, 8, 6, 25, 40, AI_ZOMBIE, 0, 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MC_UNDEAD, 72, 76, 0, 3, 240 }, - { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", 1, "Monsters\\FalSpear\\Phall%c%i.WAV", 1, 1, "Monsters\\FalSpear\\FallenT.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 1, 4, AI_FALLEN, 0, 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MC_ANIMAL, 0, 0, 0, 3, 46 }, - { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", 1, "Monsters\\FalSpear\\Phall%c%i.WAV", 1, 1, "Monsters\\FalSpear\\Dark.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 4, 8, AI_FALLEN, 0, 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MC_ANIMAL, 0, 0, 0, 3, 80 }, - { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", 1, "Monsters\\FalSpear\\Phall%c%i.WAV", 1, 0, NULL, { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 12, 24, AI_FALLEN, 0, 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MC_ANIMAL, 0, 2, 0, 3, 155 }, - { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", 1, "Monsters\\FalSpear\\Phall%c%i.WAV", 1, 1, "Monsters\\FalSpear\\Blue.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 20, 36, AI_FALLEN, 0, 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MC_ANIMAL, 64, 68, 0, 3, 255 }, - { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", 1, "Monsters\\SkelAxe\\SklAx%c%i.WAV", 0, 1, "Monsters\\SkelAxe\\White.TRN", { 12, 8, 13, 6, 17, 16 }, { 5, 0, 0, 0, 0, 0 }, "Skeleton", 1, 3, 1, 2, 4, AI_SKELSD, 0, 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, 72, 72, 0, 3, 64 }, - { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", 1, "Monsters\\SkelAxe\\SklAx%c%i.WAV", 0, 1, "Monsters\\SkelAxe\\Skelt.TRN", { 12, 8, 13, 6, 17, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Axe", 2, 5, 2, 4, 7, AI_SKELSD, 0, 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MC_UNDEAD, 72, 72, 0, 3, 68 }, - { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", 1, "Monsters\\SkelAxe\\SklAx%c%i.WAV", 0, 0, NULL, { 12, 8, 13, 6, 17, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 2, 6, 4, 8, 12, AI_SKELSD, 0, 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MC_UNDEAD, 74, 88, 0, 3, 154 }, - { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", 1, "Monsters\\SkelAxe\\SklAx%c%i.WAV", 0, 1, "Monsters\\SkelAxe\\Black.TRN", { 12, 8, 13, 6, 17, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 4, 8, 6, 12, 20, AI_SKELSD, 0, 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MC_UNDEAD, 76, 76, 0, 3, 264 }, - { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", 1, "Monsters\\FalSword\\Fall%c%i.WAV", 1, 1, "Monsters\\FalSword\\FallenT.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 2, 5, AI_FALLEN, 0, 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MC_ANIMAL, 0, 0, 0, 3, 52 }, - { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", 1, "Monsters\\FalSword\\Fall%c%i.WAV", 1, 1, "Monsters\\FalSword\\Dark.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 5, 9, AI_FALLEN, 0, 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MC_ANIMAL, 0, 0, 0, 3, 90 }, - { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", 1, "Monsters\\FalSword\\Fall%c%i.WAV", 1, 0, NULL, { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 16, 24, AI_FALLEN, 0, 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MC_ANIMAL, 0, 2, 0, 3, 180 }, - { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", 1, "Monsters\\FalSword\\Fall%c%i.WAV", 1, 1, "Monsters\\FalSword\\Blue.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 24, 36, AI_FALLEN, 0, 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MC_ANIMAL, 64, 68, 0, 3, 280 }, - { 128, 410, "Monsters\\Scav\\Scav%c.CL2", 1, "Monsters\\Scav\\Scav%c%i.WAV", 0, 0, NULL, { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Scavenger", 1, 4, 2, 3, 6, AI_SCAV, 0, 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MC_ANIMAL, 0, 2, 0, 3, 80 }, - { 128, 410, "Monsters\\Scav\\Scav%c.CL2", 1, "Monsters\\Scav\\Scav%c%i.WAV", 0, 1, "Monsters\\Scav\\ScavBr.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Plague Eater", 3, 6, 4, 12, 24, AI_SCAV, 0, 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MC_ANIMAL, 0, 4, 0, 3, 188 }, - { 128, 410, "Monsters\\Scav\\Scav%c.CL2", 1, "Monsters\\Scav\\Scav%c%i.WAV", 0, 1, "Monsters\\Scav\\ScavBe.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Shadow Beast", 4, 8, 6, 24, 36, AI_SCAV, 0, 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MC_ANIMAL, 64, 66, 0, 3, 375 }, - { 128, 410, "Monsters\\Scav\\Scav%c.CL2", 1, "Monsters\\Scav\\Scav%c%i.WAV", 0, 1, "Monsters\\Scav\\ScavW.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Bone Gasher", 6, 10, 8, 28, 40, AI_SCAV, 0, 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MC_ANIMAL, 65, 68, 0, 3, 552 }, - { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", 1, "Monsters\\SkelBow\\SklBw%c%i.WAV", 0, 1, "Monsters\\SkelBow\\White.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton", 2, 5, 3, 2, 4, AI_SKELBOW, 0, 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MC_UNDEAD, 72, 72, 0, 3, 110 }, - { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", 1, "Monsters\\SkelBow\\SklBw%c%i.WAV", 0, 1, "Monsters\\SkelBow\\Skelt.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Bow", 3, 7, 5, 8, 16, AI_SKELBOW, 0, 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, 72, 72, 0, 3, 210 }, - { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", 1, "Monsters\\SkelBow\\SklBw%c%i.WAV", 0, 0, NULL, { 9, 8, 16, 5, 16, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 5, 9, 7, 10, 24, AI_SKELBOW, 0, 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MC_UNDEAD, 74, 88, 0, 3, 364 }, - { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", 1, "Monsters\\SkelBow\\SklBw%c%i.WAV", 0, 1, "Monsters\\SkelBow\\Black.TRN", { 9, 8, 16, 5, 16, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 7, 11, 9, 15, 45, AI_SKELBOW, 0, 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MC_UNDEAD, 76, 76, 0, 3, 594 }, - { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", 1, "Monsters\\SkelSd\\SklSr%c%i.WAV", 1, 1, "Monsters\\SkelSd\\White.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton Captain", 1, 4, 2, 3, 6, AI_SKELSD, 0, 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MC_UNDEAD, 72, 72, 0, 3, 90 }, - { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", 1, "Monsters\\SkelSd\\SklSr%c%i.WAV", 0, 1, "Monsters\\SkelSd\\Skelt.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Captain", 2, 6, 4, 12, 20, AI_SKELSD, 0, 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MC_UNDEAD, 72, 72, 0, 3, 200 }, - { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", 1, "Monsters\\SkelSd\\SklSr%c%i.WAV", 0, 0, NULL, { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Burning Dead Captain", 4, 8, 6, 16, 30, AI_SKELSD, 0, 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MC_UNDEAD, 74, 88, 0, 3, 393 }, - { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", 1, "Monsters\\SkelSd\\SklSr%c%i.WAV", 0, 1, "Monsters\\SkelSd\\Black.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Horror Captain", 6, 10, 8, 35, 50, AI_SKELSD, 256, 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MC_UNDEAD, 76, 76, 0, 3, 604 }, - { 128, 2000, "Monsters\\TSneak\\TSneak%c.CL2", 0, "Monsters\\TSneak\\Sneakl%c%i.WAV", 0, 0, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Invisible Lord", 14, 14, 14, 278, 278, AI_SKELSD, 256, 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MC_DEMON, 71, 71, 0, 3, 2000 }, - { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", 1, "Monsters\\Sneak\\Sneak%c%i.WAV", 0, 0, NULL, { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Hidden", 3, 8, 5, 8, 24, AI_SNEAK, 1, 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MC_DEMON, 0, 64, 0, 3, 278 }, - { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", 1, "Monsters\\Sneak\\Sneak%c%i.WAV", 0, 1, "Monsters\\Sneak\\Sneakv2.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Stalker", 8, 12, 9, 30, 45, AI_SNEAK, 257, 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MC_DEMON, 0, 64, 0, 3, 630 }, - { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", 1, "Monsters\\Sneak\\Sneak%c%i.WAV", 0, 1, "Monsters\\Sneak\\Sneakv3.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Unseen", 10, 14, 11, 35, 50, AI_SNEAK, 257, 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MC_DEMON, 65, 72, 0, 3, 935 }, - { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", 1, "Monsters\\Sneak\\Sneak%c%i.WAV", 0, 1, "Monsters\\Sneak\\Sneakv1.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Illusion Weaver", 14, 18, 13, 40, 60, AI_SNEAK, 257, 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MC_DEMON, 3, 74, 0, 3, 1500 }, - { 160, 2000, "Monsters\\GoatLord\\GoatL%c.CL2", 0, "Monsters\\GoatLord\\Goatl%c%i.WAV", 0, 0, NULL, { 13, 13, 14, 9, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Lord Sayter", 13, 13, 12, 351, 351, AI_SKELSD, 256, 3, 80, 8, 14, 24, 0, 0, 0, 0, 60, MC_DEMON, 67, 67, 0, 3, 1500 }, - { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", 1, "Monsters\\GoatMace\\Goat%c%i.WAV", 0, 0, NULL, { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Flesh Clan", 6, 10, 8, 30, 45, AI_GOATMC, 768, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MC_DEMON, 0, 0, 0, 3, 460 }, - { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", 1, "Monsters\\GoatMace\\Goat%c%i.WAV", 0, 1, "Monsters\\GoatMace\\Beige.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Stone Clan", 8, 12, 10, 40, 55, AI_GOATMC, 768, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MC_DEMON, 65, 72, 0, 3, 685 }, - { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", 1, "Monsters\\GoatMace\\Goat%c%i.WAV", 0, 1, "Monsters\\GoatMace\\Red.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Fire Clan", 10, 14, 12, 50, 65, AI_GOATMC, 768, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MC_DEMON, 2, 16, 0, 3, 906 }, - { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", 1, "Monsters\\GoatMace\\Goat%c%i.WAV", 0, 1, "Monsters\\GoatMace\\Gray.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Night Clan", 12, 16, 14, 55, 70, AI_GOATMC, 768, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MC_DEMON, 65, 72, 0, 3, 1190 }, - { 96, 364, "Monsters\\Bat\\Bat%c.CL2", 0, "Monsters\\Bat\\Bat%c%i.WAV", 0, 1, "Monsters\\Bat\\red.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Fiend", 2, 5, 3, 3, 6, AI_BAT, 0, 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MC_ANIMAL, 0, 0, 0x4000, 6, 102 }, - { 96, 364, "Monsters\\Bat\\Bat%c.CL2", 0, "Monsters\\Bat\\Bat%c%i.WAV", 0, 0, NULL, { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Blink", 5, 9, 7, 12, 28, AI_BAT, 0, 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MC_ANIMAL, 0, 0, 0x4000, 6, 340 }, - { 96, 364, "Monsters\\Bat\\Bat%c.CL2", 0, "Monsters\\Bat\\Bat%c%i.WAV", 0, 1, "Monsters\\Bat\\grey.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Gloom", 7, 11, 9, 28, 36, AI_BAT, 256, 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MC_ANIMAL, 1, 65, 0x4000, 6, 509 }, - { 96, 364, "Monsters\\Bat\\Bat%c.CL2", 0, "Monsters\\Bat\\Bat%c%i.WAV", 0, 1, "Monsters\\Bat\\orange.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Familiar", 11, 15, 13, 20, 35, AI_BAT, 256, 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MC_DEMON, 33, 97, 0x4000, 6, 448 }, - { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", 0, "Monsters\\GoatBow\\GoatB%c%i.WAV", 0, 0, NULL, { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Flesh Clan", 6, 10, 8, 20, 35, AI_GOATBOW, 512, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MC_DEMON, 0, 0, 0, 3, 448 }, - { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", 0, "Monsters\\GoatBow\\GoatB%c%i.WAV", 0, 1, "Monsters\\GoatBow\\Beige.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Stone Clan", 8, 12, 10, 30, 40, AI_GOATBOW, 512, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MC_DEMON, 65, 72, 0, 3, 645 }, - { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", 0, "Monsters\\GoatBow\\GoatB%c%i.WAV", 0, 1, "Monsters\\GoatBow\\Red.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Fire Clan", 10, 14, 12, 40, 50, AI_GOATBOW, 768, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MC_DEMON, 2, 16, 0, 3, 822 }, - { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", 0, "Monsters\\GoatBow\\GoatB%c%i.WAV", 0, 1, "Monsters\\GoatBow\\Gray.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Night Clan", 12, 16, 14, 50, 65, AI_GOATBOW, 768, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MC_DEMON, 65, 72, 0, 3, 1092 }, - { 128, 716, "Monsters\\Acid\\Acid%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 1, 0, NULL, { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Acid Beast", 10, 14, 11, 40, 66, AI_ACID, 0, 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MC_ANIMAL, 128, 136, 0, 3, 846 }, - { 128, 716, "Monsters\\Acid\\Acid%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 1, 1, "Monsters\\Acid\\AcidBlk.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Poison Spitter", 14, 18, 15, 60, 85, AI_ACID, 0, 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MC_ANIMAL, 128, 136, 0, 3, 1248 }, - { 128, 716, "Monsters\\Acid\\Acid%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 1, 1, "Monsters\\Acid\\AcidB.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Pit Beast", 18, 22, 21, 80, 110, AI_ACID, 0, 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MC_ANIMAL, 129, 140, 0, 3, 2060 }, - { 128, 716, "Monsters\\Acid\\Acid%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 1, 1, "Monsters\\Acid\\AcidR.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Lava Maw", 22, 27, 25, 100, 150, AI_ACID, 0, 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MC_ANIMAL, 145, 152, 0, 3, 2940 }, - { 160, 1010, "Monsters\\SKing\\SKing%c.CL2", 1, "Monsters\\SKing\\SKing%c%i.WAV", 1, 1, "Monsters\\SkelAxe\\White.TRN", { 8, 6, 16, 6, 16, 6 }, { 2, 0, 0, 0, 0, 2 }, "Skeleton King", 6, 6, 9, 140, 140, AI_SKELKING, 768, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MC_UNDEAD, 78, 120, 0x8001, 7, 570 }, - { 128, 980, "Monsters\\FatC\\FatC%c.CL2", 0, "Monsters\\FatC\\FatC%c%i.WAV", 0, 0, NULL, { 10, 8, 12, 6, 16, 0 }, { 1, 0, 0, 0, 0, 0 }, "The Butcher", 0, 0, 1, 320, 320, AI_CLEAVER, 0, 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MC_DEMON, 6, 49, 0x8000, 3, 710 }, - { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", 1, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Overlord", 8, 12, 10, 60, 80, AI_FAT, 0, 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MC_DEMON, 0, 2, 0, 3, 635 }, - { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", 1, "Monsters\\Fat\\Fat%c%i.WAV", 0, 1, "Monsters\\Fat\\Blue.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Mud Man", 13, 17, 14, 100, 125, AI_FAT, 256, 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MC_DEMON, 0, 32, 0, 3, 1165 }, - { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", 1, "Monsters\\Fat\\Fat%c%i.WAV", 0, 1, "Monsters\\Fat\\FatB.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Toad Demon", 15, 19, 16, 135, 160, AI_FAT, 256, 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MC_DEMON, 8, 12, 0, 3, 1380 }, - { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", 1, "Monsters\\Fat\\Fat%c%i.WAV", 0, 1, "Monsters\\Fat\\FatF.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Flayed One", 19, 23, 20, 160, 200, AI_FAT, 256, 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MC_DEMON, 17, 24, 0, 3, 2058 }, - { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", 0, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Wyrm", 9, 13, 11, 60, 90, AI_SKELSD, 0, 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MC_ANIMAL, 1, 1, 0, 3, 660 }, - { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", 0, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Cave Slug", 11, 15, 13, 75, 110, AI_SKELSD, 0, 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MC_ANIMAL, 1, 1, 0, 3, 994 }, - { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", 0, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devil Wyrm", 13, 17, 15, 100, 140, AI_SKELSD, 0, 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MC_ANIMAL, 3, 3, 0, 3, 1320 }, - { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", 0, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devourer", 15, 19, 17, 125, 200, AI_SKELSD, 0, 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MC_ANIMAL, 67, 67, 0, 3, 1827 }, - { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", 1, "Monsters\\Magma\\Magma%c%i.WAV", 1, 0, NULL, { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Magma Demon", 14, 17, 13, 50, 70, AI_MAGMA, 768, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MC_DEMON, 10, 24, 0, 7, 1076 }, - { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", 1, "Monsters\\Magma\\Magma%c%i.WAV", 1, 1, "Monsters\\Magma\\Yellow.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Blood Stone", 15, 19, 14, 55, 75, AI_MAGMA, 768, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MC_DEMON, 24, 24, 0, 7, 1309 }, - { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", 1, "Monsters\\Magma\\Magma%c%i.WAV", 1, 1, "Monsters\\Magma\\Blue.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Hell Stone", 16, 20, 16, 60, 80, AI_MAGMA, 768, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MC_DEMON, 24, 24, 0, 7, 1680 }, - { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", 1, "Monsters\\Magma\\Magma%c%i.WAV", 1, 1, "Monsters\\Magma\\Wierd.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Lava Lord", 17, 21, 18, 70, 85, AI_MAGMA, 768, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MC_DEMON, 24, 24, 0, 7, 2124 }, - { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", 1, "Monsters\\Rhino\\Rhino%c%i.WAV", 1, 0, NULL, { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Horned Demon", 12, 16, 13, 40, 80, AI_RHINO, 768, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MC_ANIMAL, 0, 2, 0, 7, 1172 }, - { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", 1, "Monsters\\Rhino\\Rhino%c%i.WAV", 1, 1, "Monsters\\Rhino\\Orange.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Mud Runner", 14, 18, 15, 50, 90, AI_RHINO, 768, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MC_ANIMAL, 0, 2, 0, 7, 1404 }, - { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", 1, "Monsters\\Rhino\\Rhino%c%i.WAV", 1, 1, "Monsters\\Rhino\\Blue.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Frost Charger", 16, 20, 17, 60, 100, AI_RHINO, 768, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MC_ANIMAL, 12, 12, 0, 7, 1720 }, - { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", 1, "Monsters\\Rhino\\Rhino%c%i.WAV", 1, 1, "Monsters\\Rhino\\RhinoB.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Obsidian Lord", 18, 22, 19, 70, 110, AI_RHINO, 768, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MC_ANIMAL, 12, 56, 0, 7, 1809 }, - { 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 0, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 10, 14, 12, 70, 70, AI_STORM, 0, 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, 72, 72, 0, 7, 1344 }, - { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Death", 14, 18, 16, 96, 96, AI_STORM, 0, 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MC_DEMON, 24, 24, 0, 7, 2168 }, - { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Litch Demon", 16, 20, 18, 110, 110, AI_STORM, 0, 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MC_DEMON, 104, 104, 0, 7, 2736 }, - { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Undead Balrog", 20, 24, 22, 130, 130, AI_STORM, 0, 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MC_DEMON, 78, 78, 0, 7, 3575 }, - { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Incinerator", 14, 18, 16, 30, 45, AI_FIREMAN, 0, 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MC_DEMON, 24, 24, 0, 3, 1888 }, - { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Flame Lord", 16, 20, 18, 40, 55, AI_FIREMAN, 0, 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MC_DEMON, 24, 24, 0, 3, 2250 }, - { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Doom Fire", 18, 22, 20, 50, 65, AI_FIREMAN, 0, 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MC_DEMON, 28, 28, 0, 3, 2740 }, - { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Hell Burner", 20, 24, 22, 60, 80, AI_FIREMAN, 0, 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MC_DEMON, 28, 28, 0, 3, 3355 }, - { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Storm", 17, 21, 18, 55, 110, AI_STORM, 768, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MC_DEMON, 12, 40, 0, 7, 2160 }, - { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 0, NULL, { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Rider", 19, 23, 20, 60, 120, AI_STORM, 768, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MC_DEMON, 33, 40, 0, 7, 2391 }, - { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv2.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Lord", 21, 25, 22, 75, 135, AI_STORM, 768, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MC_DEMON, 33, 40, 0, 7, 2775 }, - { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv1.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Maelstorm", 23, 27, 24, 90, 150, AI_STORM, 768, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MC_DEMON, 97, 104, 0, 7, 3177 }, - { 128, 1650, "Monsters\\BigFall\\Fallg%c.CL2", 1, "Monsters\\BigFall\\Bfal%c%i.WAV", 0, 0, NULL, { 10, 8, 11, 8, 17, 0 }, { 0, 0, 0, 0, 2, 2 }, "Devil Kin Brute", 20, 20, 24, 160, 220, AI_SKELSD, 768, 3, 100, 6, 18, 24, 0, 0, 0, 0, 75, MC_ANIMAL, 0, 0, 0, 6, 2000 }, - { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", 1, "Monsters\\Gargoyle\\Gargo%c%i.WAV", 0, 0, NULL, { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Winged-Demon", 8, 12, 9, 45, 60, AI_GARG, 512, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, 74, 88, 0, 6, 662 }, - { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", 1, "Monsters\\Gargoyle\\Gargo%c%i.WAV", 0, 1, "Monsters\\Gargoyle\\GarE.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Gargoyle", 12, 16, 13, 60, 90, AI_GARG, 512, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, 76, 104, 0, 6, 1205 }, - { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", 1, "Monsters\\Gargoyle\\Gargo%c%i.WAV", 0, 1, "Monsters\\Gargoyle\\GargBr.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Blood Claw", 16, 20, 19, 75, 125, AI_GARG, 512, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MC_DEMON, 88, 92, 0, 6, 1873 }, - { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", 1, "Monsters\\Gargoyle\\Gargo%c%i.WAV", 0, 1, "Monsters\\Gargoyle\\GargB.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Death Wing", 18, 22, 23, 90, 150, AI_GARG, 512, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MC_DEMON, 104, 106, 0, 6, 2278 }, - { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", 1, "Monsters\\Mega\\Mega%c%i.WAV", 1, 0, NULL, { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Slayer", 19, 23, 20, 120, 140, AI_MEGA, 768, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MC_DEMON, 17, 17, 0, 7, 2300 }, - { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", 1, "Monsters\\Mega\\Mega%c%i.WAV", 1, 1, "Monsters\\Mega\\Guard.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Guardian", 21, 25, 22, 140, 160, AI_MEGA, 768, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MC_DEMON, 17, 17, 0, 7, 2714 }, - { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", 1, "Monsters\\Mega\\Mega%c%i.WAV", 1, 1, "Monsters\\Mega\\Vtexl.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Vortex Lord", 23, 26, 24, 160, 180, AI_MEGA, 768, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MC_DEMON, 81, 85, 0, 7, 3252 }, - { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", 1, "Monsters\\Mega\\Mega%c%i.WAV", 1, 1, "Monsters\\Mega\\Balr.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Balrog", 25, 29, 26, 180, 200, AI_MEGA, 768, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MC_DEMON, 81, 85, 0, 7, 3643 }, - { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", 0, "Monsters\\Snake\\Snake%c%i.WAV", 0, 0, NULL, { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Cave Viper", 20, 24, 21, 100, 150, AI_SNAKE, 256, 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MC_DEMON, 8, 8, 0, 7, 2725 }, - { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", 0, "Monsters\\Snake\\Snake%c%i.WAV", 0, 1, "Monsters\\Snake\\SnakR.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Fire Drake", 22, 26, 23, 120, 170, AI_SNAKE, 256, 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MC_DEMON, 10, 24, 0, 7, 3139 }, - { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", 0, "Monsters\\Snake\\Snake%c%i.WAV", 0, 1, "Monsters\\Snake\\Snakg.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Gold Viper", 24, 27, 25, 140, 180, AI_SNAKE, 256, 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MC_DEMON, 12, 12, 0, 7, 3540 }, - { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", 0, "Monsters\\Snake\\Snake%c%i.WAV", 0, 1, "Monsters\\Snake\\Snakb.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Azure Drake", 28, 30, 27, 160, 200, AI_SNAKE, 256, 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MC_DEMON, 6, 42, 0, 7, 3791 }, - { 160, 2120, "Monsters\\Black\\Black%c.CL2", 0, "Monsters\\Black\\Black%c%i.WAV", 0, 0, NULL, { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Black Knight", 23, 27, 24, 150, 150, AI_SKELSD, 256, 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MC_DEMON, 69, 97, 0, 7, 3360 }, - { 160, 2120, "Monsters\\Black\\Black%c.CL2", 0, "Monsters\\Black\\Black%c%i.WAV", 0, 1, "Monsters\\Black\\BlkKntRT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Doom Guard", 25, 29, 26, 165, 165, AI_SKELSD, 256, 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MC_DEMON, 67, 81, 0, 7, 3650 }, - { 160, 2120, "Monsters\\Black\\Black%c.CL2", 0, "Monsters\\Black\\Black%c%i.WAV", 0, 1, "Monsters\\Black\\BlkKntBT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Steel Lord", 27, 30, 28, 180, 180, AI_SKELSD, 256, 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MC_DEMON, 85, 92, 0, 7, 4252 }, - { 160, 2120, "Monsters\\Black\\Black%c.CL2", 0, "Monsters\\Black\\Black%c%i.WAV", 0, 1, "Monsters\\Black\\BlkKntBe.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Blood Knight", 24, 26, 30, 200, 200, AI_SKELSD, 256, 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MC_DEMON, 106, 106, 0, 7, 5130 }, - { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", 0, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Unraveler", 26, 28, 25, 70, 150, AI_SKELSD, 0, 0, 75, 7, 10, 20, 0, 0, 0, 0, 70, MC_UNDEAD, 106, 106, 0, 3, 3812 }, - { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", 0, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hollow One", 28, 30, 27, 135, 240, AI_SKELSD, 0, 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MC_UNDEAD, 92, 92, 0, 3, 4374 }, - { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", 0, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Pain Master", 27, 30, 29, 110, 200, AI_SKELSD, 0, 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MC_UNDEAD, 92, 92, 0, 3, 5147 }, - { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", 0, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Reality Weaver", 28, 30, 30, 135, 240, AI_SKELSD, 0, 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MC_UNDEAD, 113, 113, 0, 3, 5925 }, - { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", 0, "Monsters\\Succ\\Scbs%c%i.WAV", 0, 0, NULL, { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Succubus", 22, 26, 24, 120, 150, AI_SUCC, 512, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MC_DEMON, 1, 10, 0, 3, 3696 }, - { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", 0, "Monsters\\Succ\\Scbs%c%i.WAV", 0, 1, "Monsters\\Succ\\Succb.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Snow Witch", 25, 28, 26, 135, 175, AI_SUCC, 512, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MC_DEMON, 68, 76, 0, 3, 4084 }, - { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", 0, "Monsters\\Succ\\Scbs%c%i.WAV", 0, 1, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, 768, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_DEMON, 33, 28, 0, 3, 4480 }, - { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", 0, "Monsters\\Succ\\Scbs%c%i.WAV", 0, 1, "Monsters\\Succ\\Succbw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Soul Burner", 28, 30, 30, 140, 225, AI_SUCC, 768, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MC_DEMON, 21, 56, 0, 3, 4644 }, - { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", 1, "Monsters\\Mage\\Mage%c%i.WAV", 0, 0, NULL, { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Counselor", 24, 26, 25, 70, 70, AI_COUNSLR, 512, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MC_DEMON, 7, 7, 0, 7, 4070 }, - { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", 1, "Monsters\\Mage\\Mage%c%i.WAV", 0, 1, "Monsters\\Mage\\Cnselg.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Magistrate", 26, 28, 27, 85, 85, AI_COUNSLR, 512, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MC_DEMON, 85, 92, 0, 7, 4478 }, - { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", 1, "Monsters\\Mage\\Mage%c%i.WAV", 0, 1, "Monsters\\Mage\\Cnselgd.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Cabalist", 28, 30, 29, 120, 120, AI_COUNSLR, 512, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MC_DEMON, 99, 106, 0, 7, 4929 }, - { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", 1, "Monsters\\Mage\\Mage%c%i.WAV", 0, 1, "Monsters\\Mage\\Cnselbk.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Advocate", 30, 30, 30, 145, 145, AI_COUNSLR, 512, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MC_DEMON, 106, 120, 0, 7, 4968 }, - { 96, 386, "Monsters\\Golem\\Golem%c.CL2", 1, "Monsters\\Golem\\Golm%c%i.WAV", 0, 0, NULL, { 0, 16, 12, 0, 12, 20 }, { 0, 0, 0, 0, 0, 0 }, "Golem", 0, 0, 12, 1, 1, AI_GOLUM, 512, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MC_DEMON, 0, 0, 0, 0, 0 }, - { 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", 1, "Monsters\\Diablo\\Diablo%c%i.WAV", 1, 0, NULL, { 16, 6, 16, 6, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 30, 1666, 1666, AI_DIABLO, 896, 3, 220, 4, 30, 60, 0, 11, 0, 0, 70, MC_DEMON, 78, 78, 0, 7, 31666 }, - { 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", 1, "Monsters\\DarkMage\\Dmag%c%i.WAV", 0, 0, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 30, 30, 30, 160, 160, AI_COUNSLR, 512, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, 71, 120, 0, 7, 4968 } + // flags, mType, GraphicType, has_special, sndfile, snd_special, has_trans, TransFile, Frames[6], Rate[6], mName, mMinDLvl, mMaxDLvl, mLevel, mMinHP, mMaxHP, mAi, mFlags, mInt, mHit, mAFNum, mMinDamage, mMaxDamage, mHit2, mAFNum2, mMinDamage2, mMaxDamage2, mArmorClass, mMonstClass, mMagicRes, mMagicRes2, mTreasure, mSelFlag, mExp + { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", 0, "Monsters\\Zombie\\Zombie%c%i.WAV", 0, 0, NULL, { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Zombie", 1, 3, 1, 4, 7, AI_ZOMBIE, 0 , 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MC_UNDEAD, 72, 72, 0, 3, 54 }, + { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", 0, "Monsters\\Zombie\\Zombie%c%i.WAV", 0, 1, "Monsters\\Zombie\\Bluered.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Ghoul", 2, 4, 2, 7, 11, AI_ZOMBIE, 0 , 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MC_UNDEAD, 72, 72, 0, 3, 58 }, + { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", 0, "Monsters\\Zombie\\Zombie%c%i.WAV", 0, 1, "Monsters\\Zombie\\Grey.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Rotting Carcass", 2, 6, 4, 15, 25, AI_ZOMBIE, 0 , 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MC_UNDEAD, 72, 74, 0, 3, 136 }, + { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", 0, "Monsters\\Zombie\\Zombie%c%i.WAV", 0, 1, "Monsters\\Zombie\\Yellow.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Black Death", 4, 8, 6, 25, 40, AI_ZOMBIE, 0 , 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MC_UNDEAD, 72, 76, 0, 3, 240 }, + { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", 1, "Monsters\\FalSpear\\Phall%c%i.WAV", 1, 1, "Monsters\\FalSpear\\FallenT.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 1, 4, AI_FALLEN, 0 , 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MC_ANIMAL, 0, 0, 0, 3, 46 }, + { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", 1, "Monsters\\FalSpear\\Phall%c%i.WAV", 1, 1, "Monsters\\FalSpear\\Dark.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 4, 8, AI_FALLEN, 0 , 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MC_ANIMAL, 0, 0, 0, 3, 80 }, + { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", 1, "Monsters\\FalSpear\\Phall%c%i.WAV", 1, 0, NULL, { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 12, 24, AI_FALLEN, 0 , 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MC_ANIMAL, 0, 2, 0, 3, 155 }, + { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", 1, "Monsters\\FalSpear\\Phall%c%i.WAV", 1, 1, "Monsters\\FalSpear\\Blue.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 20, 36, AI_FALLEN, 0 , 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MC_ANIMAL, 64, 68, 0, 3, 255 }, + { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", 1, "Monsters\\SkelAxe\\SklAx%c%i.WAV", 0, 1, "Monsters\\SkelAxe\\White.TRN", { 12, 8, 13, 6, 17, 16 }, { 5, 0, 0, 0, 0, 0 }, "Skeleton", 1, 3, 1, 2, 4, AI_SKELSD, 0 , 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, 72, 72, 0, 3, 64 }, + { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", 1, "Monsters\\SkelAxe\\SklAx%c%i.WAV", 0, 1, "Monsters\\SkelAxe\\Skelt.TRN", { 12, 8, 13, 6, 17, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Axe", 2, 5, 2, 4, 7, AI_SKELSD, 0 , 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MC_UNDEAD, 72, 72, 0, 3, 68 }, + { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", 1, "Monsters\\SkelAxe\\SklAx%c%i.WAV", 0, 0, NULL, { 12, 8, 13, 6, 17, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 2, 6, 4, 8, 12, AI_SKELSD, 0 , 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MC_UNDEAD, 74, 88, 0, 3, 154 }, + { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", 1, "Monsters\\SkelAxe\\SklAx%c%i.WAV", 0, 1, "Monsters\\SkelAxe\\Black.TRN", { 12, 8, 13, 6, 17, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 4, 8, 6, 12, 20, AI_SKELSD, 0 , 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MC_UNDEAD, 76, 76, 0, 3, 264 }, + { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", 1, "Monsters\\FalSword\\Fall%c%i.WAV", 1, 1, "Monsters\\FalSword\\FallenT.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 2, 5, AI_FALLEN, 0 , 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MC_ANIMAL, 0, 0, 0, 3, 52 }, + { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", 1, "Monsters\\FalSword\\Fall%c%i.WAV", 1, 1, "Monsters\\FalSword\\Dark.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 5, 9, AI_FALLEN, 0 , 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MC_ANIMAL, 0, 0, 0, 3, 90 }, + { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", 1, "Monsters\\FalSword\\Fall%c%i.WAV", 1, 0, NULL, { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 16, 24, AI_FALLEN, 0 , 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MC_ANIMAL, 0, 2, 0, 3, 180 }, + { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", 1, "Monsters\\FalSword\\Fall%c%i.WAV", 1, 1, "Monsters\\FalSword\\Blue.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 24, 36, AI_FALLEN, 0 , 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MC_ANIMAL, 64, 68, 0, 3, 280 }, + { 128, 410, "Monsters\\Scav\\Scav%c.CL2", 1, "Monsters\\Scav\\Scav%c%i.WAV", 0, 0, NULL, { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Scavenger", 1, 4, 2, 3, 6, AI_SCAV, 0 , 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MC_ANIMAL, 0, 2, 0, 3, 80 }, + { 128, 410, "Monsters\\Scav\\Scav%c.CL2", 1, "Monsters\\Scav\\Scav%c%i.WAV", 0, 1, "Monsters\\Scav\\ScavBr.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Plague Eater", 3, 6, 4, 12, 24, AI_SCAV, 0 , 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MC_ANIMAL, 0, 4, 0, 3, 188 }, + { 128, 410, "Monsters\\Scav\\Scav%c.CL2", 1, "Monsters\\Scav\\Scav%c%i.WAV", 0, 1, "Monsters\\Scav\\ScavBe.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Shadow Beast", 4, 8, 6, 24, 36, AI_SCAV, 0 , 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MC_ANIMAL, 64, 66, 0, 3, 375 }, + { 128, 410, "Monsters\\Scav\\Scav%c.CL2", 1, "Monsters\\Scav\\Scav%c%i.WAV", 0, 1, "Monsters\\Scav\\ScavW.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Bone Gasher", 6, 10, 8, 28, 40, AI_SCAV, 0 , 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MC_ANIMAL, 65, 68, 0, 3, 552 }, + { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", 1, "Monsters\\SkelBow\\SklBw%c%i.WAV", 0, 1, "Monsters\\SkelBow\\White.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton", 2, 5, 3, 2, 4, AI_SKELBOW, 0 , 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MC_UNDEAD, 72, 72, 0, 3, 110 }, + { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", 1, "Monsters\\SkelBow\\SklBw%c%i.WAV", 0, 1, "Monsters\\SkelBow\\Skelt.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Bow", 3, 7, 5, 8, 16, AI_SKELBOW, 0 , 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, 72, 72, 0, 3, 210 }, + { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", 1, "Monsters\\SkelBow\\SklBw%c%i.WAV", 0, 0, NULL, { 9, 8, 16, 5, 16, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 5, 9, 7, 10, 24, AI_SKELBOW, 0 , 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MC_UNDEAD, 74, 88, 0, 3, 364 }, + { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", 1, "Monsters\\SkelBow\\SklBw%c%i.WAV", 0, 1, "Monsters\\SkelBow\\Black.TRN", { 9, 8, 16, 5, 16, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 7, 11, 9, 15, 45, AI_SKELBOW, 0 , 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MC_UNDEAD, 76, 76, 0, 3, 594 }, + { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", 1, "Monsters\\SkelSd\\SklSr%c%i.WAV", 1, 1, "Monsters\\SkelSd\\White.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton Captain", 1, 4, 2, 3, 6, AI_SKELSD, 0 , 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MC_UNDEAD, 72, 72, 0, 3, 90 }, + { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", 1, "Monsters\\SkelSd\\SklSr%c%i.WAV", 0, 1, "Monsters\\SkelSd\\Skelt.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Captain", 2, 6, 4, 12, 20, AI_SKELSD, 0 , 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MC_UNDEAD, 72, 72, 0, 3, 200 }, + { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", 1, "Monsters\\SkelSd\\SklSr%c%i.WAV", 0, 0, NULL, { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Burning Dead Captain", 4, 8, 6, 16, 30, AI_SKELSD, 0 , 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MC_UNDEAD, 74, 88, 0, 3, 393 }, + { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", 1, "Monsters\\SkelSd\\SklSr%c%i.WAV", 0, 1, "Monsters\\SkelSd\\Black.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Horror Captain", 6, 10, 8, 35, 50, AI_SKELSD, MFLAG_SEARCH , 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MC_UNDEAD, 76, 76, 0, 3, 604 }, + { 128, 2000, "Monsters\\TSneak\\TSneak%c.CL2", 0, "Monsters\\TSneak\\Sneakl%c%i.WAV", 0, 0, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Invisible Lord", 14, 14, 14, 278, 278, AI_SKELSD, MFLAG_SEARCH , 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MC_DEMON, 71, 71, 0, 3, 2000 }, + { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", 1, "Monsters\\Sneak\\Sneak%c%i.WAV", 0, 0, NULL, { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Hidden", 3, 8, 5, 8, 24, AI_SNEAK, MFLAG_HIDDEN , 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MC_DEMON, 0, 64, 0, 3, 278 }, + { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", 1, "Monsters\\Sneak\\Sneak%c%i.WAV", 0, 1, "Monsters\\Sneak\\Sneakv2.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Stalker", 8, 12, 9, 30, 45, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MC_DEMON, 0, 64, 0, 3, 630 }, + { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", 1, "Monsters\\Sneak\\Sneak%c%i.WAV", 0, 1, "Monsters\\Sneak\\Sneakv3.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Unseen", 10, 14, 11, 35, 50, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MC_DEMON, 65, 72, 0, 3, 935 }, + { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", 1, "Monsters\\Sneak\\Sneak%c%i.WAV", 0, 1, "Monsters\\Sneak\\Sneakv1.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Illusion Weaver", 14, 18, 13, 40, 60, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MC_DEMON, 3, 74, 0, 3, 1500 }, + { 160, 2000, "Monsters\\GoatLord\\GoatL%c.CL2", 0, "Monsters\\GoatLord\\Goatl%c%i.WAV", 0, 0, NULL, { 13, 13, 14, 9, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Lord Sayter", 13, 13, 12, 351, 351, AI_SKELSD, MFLAG_SEARCH , 3, 80, 8, 14, 24, 0, 0, 0, 0, 60, MC_DEMON, 67, 67, 0, 3, 1500 }, + { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", 1, "Monsters\\GoatMace\\Goat%c%i.WAV", 0, 0, NULL, { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Flesh Clan", 6, 10, 8, 30, 45, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MC_DEMON, 0, 0, 0, 3, 460 }, + { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", 1, "Monsters\\GoatMace\\Goat%c%i.WAV", 0, 1, "Monsters\\GoatMace\\Beige.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Stone Clan", 8, 12, 10, 40, 55, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MC_DEMON, 65, 72, 0, 3, 685 }, + { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", 1, "Monsters\\GoatMace\\Goat%c%i.WAV", 0, 1, "Monsters\\GoatMace\\Red.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Fire Clan", 10, 14, 12, 50, 65, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MC_DEMON, 2, 16, 0, 3, 906 }, + { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", 1, "Monsters\\GoatMace\\Goat%c%i.WAV", 0, 1, "Monsters\\GoatMace\\Gray.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Night Clan", 12, 16, 14, 55, 70, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MC_DEMON, 65, 72, 0, 3, 1190 }, + { 96, 364, "Monsters\\Bat\\Bat%c.CL2", 0, "Monsters\\Bat\\Bat%c%i.WAV", 0, 1, "Monsters\\Bat\\red.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Fiend", 2, 5, 3, 3, 6, AI_BAT, 0 , 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MC_ANIMAL, 0, 0, 0x4000, 6, 102 }, + { 96, 364, "Monsters\\Bat\\Bat%c.CL2", 0, "Monsters\\Bat\\Bat%c%i.WAV", 0, 0, NULL, { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Blink", 5, 9, 7, 12, 28, AI_BAT, 0 , 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MC_ANIMAL, 0, 0, 0x4000, 6, 340 }, + { 96, 364, "Monsters\\Bat\\Bat%c.CL2", 0, "Monsters\\Bat\\Bat%c%i.WAV", 0, 1, "Monsters\\Bat\\grey.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Gloom", 7, 11, 9, 28, 36, AI_BAT, MFLAG_SEARCH , 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MC_ANIMAL, 1, 65, 0x4000, 6, 509 }, + { 96, 364, "Monsters\\Bat\\Bat%c.CL2", 0, "Monsters\\Bat\\Bat%c%i.WAV", 0, 1, "Monsters\\Bat\\orange.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Familiar", 11, 15, 13, 20, 35, AI_BAT, MFLAG_SEARCH , 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MC_DEMON, 33, 97, 0x4000, 6, 448 }, + { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", 0, "Monsters\\GoatBow\\GoatB%c%i.WAV", 0, 0, NULL, { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Flesh Clan", 6, 10, 8, 20, 35, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MC_DEMON, 0, 0, 0, 3, 448 }, + { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", 0, "Monsters\\GoatBow\\GoatB%c%i.WAV", 0, 1, "Monsters\\GoatBow\\Beige.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Stone Clan", 8, 12, 10, 30, 40, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MC_DEMON, 65, 72, 0, 3, 645 }, + { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", 0, "Monsters\\GoatBow\\GoatB%c%i.WAV", 0, 1, "Monsters\\GoatBow\\Red.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Fire Clan", 10, 14, 12, 40, 50, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MC_DEMON, 2, 16, 0, 3, 822 }, + { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", 0, "Monsters\\GoatBow\\GoatB%c%i.WAV", 0, 1, "Monsters\\GoatBow\\Gray.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Night Clan", 12, 16, 14, 50, 65, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MC_DEMON, 65, 72, 0, 3, 1092 }, + { 128, 716, "Monsters\\Acid\\Acid%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 1, 0, NULL, { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Acid Beast", 10, 14, 11, 40, 66, AI_ACID, 0 , 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MC_ANIMAL, 128, 136, 0, 3, 846 }, + { 128, 716, "Monsters\\Acid\\Acid%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 1, 1, "Monsters\\Acid\\AcidBlk.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Poison Spitter", 14, 18, 15, 60, 85, AI_ACID, 0 , 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MC_ANIMAL, 128, 136, 0, 3, 1248 }, + { 128, 716, "Monsters\\Acid\\Acid%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 1, 1, "Monsters\\Acid\\AcidB.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Pit Beast", 18, 22, 21, 80, 110, AI_ACID, 0 , 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MC_ANIMAL, 129, 140, 0, 3, 2060 }, + { 128, 716, "Monsters\\Acid\\Acid%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 1, 1, "Monsters\\Acid\\AcidR.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Lava Maw", 22, 27, 25, 100, 150, AI_ACID, 0 , 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MC_ANIMAL, 145, 152, 0, 3, 2940 }, + { 160, 1010, "Monsters\\SKing\\SKing%c.CL2", 1, "Monsters\\SKing\\SKing%c%i.WAV", 1, 1, "Monsters\\SkelAxe\\White.TRN", { 8, 6, 16, 6, 16, 6 }, { 2, 0, 0, 0, 0, 2 }, "Skeleton King", 6, 6, 9, 140, 140, AI_SKELKING, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MC_UNDEAD, 78, 120, 0x8001, 7, 570 }, + { 128, 980, "Monsters\\FatC\\FatC%c.CL2", 0, "Monsters\\FatC\\FatC%c%i.WAV", 0, 0, NULL, { 10, 8, 12, 6, 16, 0 }, { 1, 0, 0, 0, 0, 0 }, "The Butcher", 0, 0, 1, 320, 320, AI_CLEAVER, 0 , 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MC_DEMON, 6, 49, 0x8000, 3, 710 }, + { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", 1, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Overlord", 8, 12, 10, 60, 80, AI_FAT, 0 , 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MC_DEMON, 0, 2, 0, 3, 635 }, + { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", 1, "Monsters\\Fat\\Fat%c%i.WAV", 0, 1, "Monsters\\Fat\\Blue.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Mud Man", 13, 17, 14, 100, 125, AI_FAT, MFLAG_SEARCH , 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MC_DEMON, 0, 32, 0, 3, 1165 }, + { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", 1, "Monsters\\Fat\\Fat%c%i.WAV", 0, 1, "Monsters\\Fat\\FatB.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Toad Demon", 15, 19, 16, 135, 160, AI_FAT, MFLAG_SEARCH , 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MC_DEMON, 8, 12, 0, 3, 1380 }, + { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", 1, "Monsters\\Fat\\Fat%c%i.WAV", 0, 1, "Monsters\\Fat\\FatF.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Flayed One", 19, 23, 20, 160, 200, AI_FAT, MFLAG_SEARCH , 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MC_DEMON, 17, 24, 0, 3, 2058 }, + { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", 0, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Wyrm", 9, 13, 11, 60, 90, AI_SKELSD, 0 , 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MC_ANIMAL, 1, 1, 0, 3, 660 }, + { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", 0, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Cave Slug", 11, 15, 13, 75, 110, AI_SKELSD, 0 , 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MC_ANIMAL, 1, 1, 0, 3, 994 }, + { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", 0, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devil Wyrm", 13, 17, 15, 100, 140, AI_SKELSD, 0 , 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MC_ANIMAL, 3, 3, 0, 3, 1320 }, + { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", 0, "Monsters\\Fat\\Fat%c%i.WAV", 0, 0, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devourer", 15, 19, 17, 125, 200, AI_SKELSD, 0 , 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MC_ANIMAL, 67, 67, 0, 3, 1827 }, + { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", 1, "Monsters\\Magma\\Magma%c%i.WAV", 1, 0, NULL, { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Magma Demon", 14, 17, 13, 50, 70, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MC_DEMON, 10, 24, 0, 7, 1076 }, + { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", 1, "Monsters\\Magma\\Magma%c%i.WAV", 1, 1, "Monsters\\Magma\\Yellow.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Blood Stone", 15, 19, 14, 55, 75, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MC_DEMON, 24, 24, 0, 7, 1309 }, + { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", 1, "Monsters\\Magma\\Magma%c%i.WAV", 1, 1, "Monsters\\Magma\\Blue.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Hell Stone", 16, 20, 16, 60, 80, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MC_DEMON, 24, 24, 0, 7, 1680 }, + { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", 1, "Monsters\\Magma\\Magma%c%i.WAV", 1, 1, "Monsters\\Magma\\Wierd.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Lava Lord", 17, 21, 18, 70, 85, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MC_DEMON, 24, 24, 0, 7, 2124 }, + { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", 1, "Monsters\\Rhino\\Rhino%c%i.WAV", 1, 0, NULL, { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Horned Demon", 12, 16, 13, 40, 80, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MC_ANIMAL, 0, 2, 0, 7, 1172 }, + { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", 1, "Monsters\\Rhino\\Rhino%c%i.WAV", 1, 1, "Monsters\\Rhino\\Orange.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Mud Runner", 14, 18, 15, 50, 90, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MC_ANIMAL, 0, 2, 0, 7, 1404 }, + { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", 1, "Monsters\\Rhino\\Rhino%c%i.WAV", 1, 1, "Monsters\\Rhino\\Blue.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Frost Charger", 16, 20, 17, 60, 100, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MC_ANIMAL, 12, 12, 0, 7, 1720 }, + { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", 1, "Monsters\\Rhino\\Rhino%c%i.WAV", 1, 1, "Monsters\\Rhino\\RhinoB.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Obsidian Lord", 18, 22, 19, 70, 110, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MC_ANIMAL, 12, 56, 0, 7, 1809 }, + { 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 0, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 10, 14, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, 72, 72, 0, 7, 1344 }, + { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Death", 14, 18, 16, 96, 96, AI_STORM, 0 , 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MC_DEMON, 24, 24, 0, 7, 2168 }, + { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Litch Demon", 16, 20, 18, 110, 110, AI_STORM, 0 , 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MC_DEMON, 104, 104, 0, 7, 2736 }, + { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Undead Balrog", 20, 24, 22, 130, 130, AI_STORM, 0 , 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MC_DEMON, 78, 78, 0, 7, 3575 }, + { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Incinerator", 14, 18, 16, 30, 45, AI_FIREMAN, 0 , 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MC_DEMON, 24, 24, 0, 3, 1888 }, + { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Flame Lord", 16, 20, 18, 40, 55, AI_FIREMAN, 0 , 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MC_DEMON, 24, 24, 0, 3, 2250 }, + { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Doom Fire", 18, 22, 20, 50, 65, AI_FIREMAN, 0 , 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MC_DEMON, 28, 28, 0, 3, 2740 }, + { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", 1, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Hell Burner", 20, 24, 22, 60, 80, AI_FIREMAN, 0 , 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MC_DEMON, 28, 28, 0, 3, 3355 }, + { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Storm", 17, 21, 18, 55, 110, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MC_DEMON, 12, 40, 0, 7, 2160 }, + { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 0, NULL, { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Rider", 19, 23, 20, 60, 120, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MC_DEMON, 33, 40, 0, 7, 2391 }, + { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv2.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Lord", 21, 25, 22, 75, 135, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MC_DEMON, 33, 40, 0, 7, 2775 }, + { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", 1, "Monsters\\Thin\\Thin%c%i.WAV", 1, 1, "Monsters\\Thin\\Thinv1.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Maelstorm", 23, 27, 24, 90, 150, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MC_DEMON, 97, 104, 0, 7, 3177 }, + { 128, 1650, "Monsters\\BigFall\\Fallg%c.CL2", 1, "Monsters\\BigFall\\Bfal%c%i.WAV", 0, 0, NULL, { 10, 8, 11, 8, 17, 0 }, { 0, 0, 0, 0, 2, 2 }, "Devil Kin Brute", 20, 20, 24, 160, 220, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 100, 6, 18, 24, 0, 0, 0, 0, 75, MC_ANIMAL, 0, 0, 0, 6, 2000 }, + { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", 1, "Monsters\\Gargoyle\\Gargo%c%i.WAV", 0, 0, NULL, { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Winged-Demon", 8, 12, 9, 45, 60, AI_GARG, MFLAG_CAN_OPEN_DOOR, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, 74, 88, 0, 6, 662 }, + { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", 1, "Monsters\\Gargoyle\\Gargo%c%i.WAV", 0, 1, "Monsters\\Gargoyle\\GarE.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Gargoyle", 12, 16, 13, 60, 90, AI_GARG, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, 76, 104, 0, 6, 1205 }, + { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", 1, "Monsters\\Gargoyle\\Gargo%c%i.WAV", 0, 1, "Monsters\\Gargoyle\\GargBr.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Blood Claw", 16, 20, 19, 75, 125, AI_GARG, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MC_DEMON, 88, 92, 0, 6, 1873 }, + { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", 1, "Monsters\\Gargoyle\\Gargo%c%i.WAV", 0, 1, "Monsters\\Gargoyle\\GargB.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Death Wing", 18, 22, 23, 90, 150, AI_GARG, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MC_DEMON, 104, 106, 0, 6, 2278 }, + { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", 1, "Monsters\\Mega\\Mega%c%i.WAV", 1, 0, NULL, { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Slayer", 19, 23, 20, 120, 140, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MC_DEMON, 17, 17, 0, 7, 2300 }, + { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", 1, "Monsters\\Mega\\Mega%c%i.WAV", 1, 1, "Monsters\\Mega\\Guard.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Guardian", 21, 25, 22, 140, 160, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MC_DEMON, 17, 17, 0, 7, 2714 }, + { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", 1, "Monsters\\Mega\\Mega%c%i.WAV", 1, 1, "Monsters\\Mega\\Vtexl.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Vortex Lord", 23, 26, 24, 160, 180, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MC_DEMON, 81, 85, 0, 7, 3252 }, + { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", 1, "Monsters\\Mega\\Mega%c%i.WAV", 1, 1, "Monsters\\Mega\\Balr.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Balrog", 25, 29, 26, 180, 200, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MC_DEMON, 81, 85, 0, 7, 3643 }, + { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", 0, "Monsters\\Snake\\Snake%c%i.WAV", 0, 0, NULL, { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Cave Viper", 20, 24, 21, 100, 150, AI_SNAKE, MFLAG_SEARCH , 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MC_DEMON, 8, 8, 0, 7, 2725 }, + { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", 0, "Monsters\\Snake\\Snake%c%i.WAV", 0, 1, "Monsters\\Snake\\SnakR.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Fire Drake", 22, 26, 23, 120, 170, AI_SNAKE, MFLAG_SEARCH , 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MC_DEMON, 10, 24, 0, 7, 3139 }, + { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", 0, "Monsters\\Snake\\Snake%c%i.WAV", 0, 1, "Monsters\\Snake\\Snakg.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Gold Viper", 24, 27, 25, 140, 180, AI_SNAKE, MFLAG_SEARCH , 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MC_DEMON, 12, 12, 0, 7, 3540 }, + { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", 0, "Monsters\\Snake\\Snake%c%i.WAV", 0, 1, "Monsters\\Snake\\Snakb.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Azure Drake", 28, 30, 27, 160, 200, AI_SNAKE, MFLAG_SEARCH , 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MC_DEMON, 6, 42, 0, 7, 3791 }, + { 160, 2120, "Monsters\\Black\\Black%c.CL2", 0, "Monsters\\Black\\Black%c%i.WAV", 0, 0, NULL, { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Black Knight", 23, 27, 24, 150, 150, AI_SKELSD, MFLAG_SEARCH , 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MC_DEMON, 69, 97, 0, 7, 3360 }, + { 160, 2120, "Monsters\\Black\\Black%c.CL2", 0, "Monsters\\Black\\Black%c%i.WAV", 0, 1, "Monsters\\Black\\BlkKntRT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Doom Guard", 25, 29, 26, 165, 165, AI_SKELSD, MFLAG_SEARCH , 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MC_DEMON, 67, 81, 0, 7, 3650 }, + { 160, 2120, "Monsters\\Black\\Black%c.CL2", 0, "Monsters\\Black\\Black%c%i.WAV", 0, 1, "Monsters\\Black\\BlkKntBT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Steel Lord", 27, 30, 28, 180, 180, AI_SKELSD, MFLAG_SEARCH , 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MC_DEMON, 85, 92, 0, 7, 4252 }, + { 160, 2120, "Monsters\\Black\\Black%c.CL2", 0, "Monsters\\Black\\Black%c%i.WAV", 0, 1, "Monsters\\Black\\BlkKntBe.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Blood Knight", 24, 26, 30, 200, 200, AI_SKELSD, MFLAG_SEARCH , 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MC_DEMON, 106, 106, 0, 7, 5130 }, + { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", 0, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Unraveler", 26, 28, 25, 70, 150, AI_SKELSD, 0 , 0, 75, 7, 10, 20, 0, 0, 0, 0, 70, MC_UNDEAD, 106, 106, 0, 3, 3812 }, + { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", 0, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hollow One", 28, 30, 27, 135, 240, AI_SKELSD, 0 , 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MC_UNDEAD, 92, 92, 0, 3, 4374 }, + { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", 0, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Pain Master", 27, 30, 29, 110, 200, AI_SKELSD, 0 , 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MC_UNDEAD, 92, 92, 0, 3, 5147 }, + { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", 0, "Monsters\\Acid\\Acid%c%i.WAV", 0, 0, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Reality Weaver", 28, 30, 30, 135, 240, AI_SKELSD, 0 , 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MC_UNDEAD, 113, 113, 0, 3, 5925 }, + { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", 0, "Monsters\\Succ\\Scbs%c%i.WAV", 0, 0, NULL, { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Succubus", 22, 26, 24, 120, 150, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MC_DEMON, 1, 10, 0, 3, 3696 }, + { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", 0, "Monsters\\Succ\\Scbs%c%i.WAV", 0, 1, "Monsters\\Succ\\Succb.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Snow Witch", 25, 28, 26, 135, 175, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MC_DEMON, 68, 76, 0, 3, 4084 }, + { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", 0, "Monsters\\Succ\\Scbs%c%i.WAV", 0, 1, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_DEMON, 33, 28, 0, 3, 4480 }, + { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", 0, "Monsters\\Succ\\Scbs%c%i.WAV", 0, 1, "Monsters\\Succ\\Succbw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Soul Burner", 28, 30, 30, 140, 225, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MC_DEMON, 21, 56, 0, 3, 4644 }, + { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", 1, "Monsters\\Mage\\Mage%c%i.WAV", 0, 0, NULL, { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Counselor", 24, 26, 25, 70, 70, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MC_DEMON, 7, 7, 0, 7, 4070 }, + { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", 1, "Monsters\\Mage\\Mage%c%i.WAV", 0, 1, "Monsters\\Mage\\Cnselg.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Magistrate", 26, 28, 27, 85, 85, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MC_DEMON, 85, 92, 0, 7, 4478 }, + { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", 1, "Monsters\\Mage\\Mage%c%i.WAV", 0, 1, "Monsters\\Mage\\Cnselgd.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Cabalist", 28, 30, 29, 120, 120, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MC_DEMON, 99, 106, 0, 7, 4929 }, + { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", 1, "Monsters\\Mage\\Mage%c%i.WAV", 0, 1, "Monsters\\Mage\\Cnselbk.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Advocate", 30, 30, 30, 145, 145, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MC_DEMON, 106, 120, 0, 7, 4968 }, + { 96, 386, "Monsters\\Golem\\Golem%c.CL2", 1, "Monsters\\Golem\\Golm%c%i.WAV", 0, 0, NULL, { 0, 16, 12, 0, 12, 20 }, { 0, 0, 0, 0, 0, 0 }, "Golem", 0, 0, 12, 1, 1, AI_GOLUM, MFLAG_CAN_OPEN_DOOR, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MC_DEMON, 0, 0, 0, 0, 0 }, + { 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", 1, "Monsters\\Diablo\\Diablo%c%i.WAV", 1, 0, NULL, { 16, 6, 16, 6, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 30, 1666, 1666, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 70, MC_DEMON, 78, 78, 0, 7, 31666 }, + { 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", 1, "Monsters\\DarkMage\\Dmag%c%i.WAV", 0, 0, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 30, 30, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, 71, 120, 0, 7, 4968 } // clang-format on }; char MonstConvTbl[128] = { @@ -709,7 +709,7 @@ void __fastcall InitMonster(int i, int rd, int mtype, int x, int y) if (monster[i]._mAi == AI_GARG) { monster[i]._mAnimData = monst->Anims[MA_SPECIAL].Data[rd]; monster[i]._mAnimFrame = 1; - monster[i]._mFlags |= 4u; + monster[i]._mFlags |= MFLAG_ALLOW_SPECIAL; monster[i]._mmode = MM_SATTACK; } @@ -1004,7 +1004,7 @@ void __fastcall PlaceUniqueMonst(int uniqindex, int miniontype, int unpackfilesi if (Monst->_mAi != AI_GARG) { Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir]; Monst->_mAnimFrame = random(88, Monst->_mAnimLen - 1) + 1; - Monst->_mFlags &= 0xFFFFFFFB; + Monst->_mFlags &= ~MFLAG_ALLOW_SPECIAL; Monst->_mmode = MM_STAND; } } @@ -1139,7 +1139,7 @@ void __fastcall PlaceGroup(int mtype, int num, int leaderf, int leader) if (monster[nummonsters]._mAi != AI_GARG) { monster[nummonsters]._mAnimData = monster[nummonsters].MType->Anims[MA_STAND].Data[monster[nummonsters]._mdir]; monster[nummonsters]._mAnimFrame = random(88, monster[nummonsters]._mAnimLen - 1) + 1; - monster[nummonsters]._mFlags &= 0xFFFFFFFB; + monster[nummonsters]._mFlags &= ~MFLAG_ALLOW_SPECIAL; monster[nummonsters]._mmode = MM_STAND; } } @@ -1469,7 +1469,7 @@ void __fastcall NewMonsterAnim(int i, AnimStruct *anim, int md) monster[i]._mAnimCnt = 0; monster[i]._mAnimLen = anim->Frames; monster[i]._mAnimFrame = 1; - monster[i]._mFlags &= 0xFFFFFFF9; + monster[i]._mFlags &= ~(MFLAG_LOCK_ANIMATION | MFLAG_ALLOW_SPECIAL); monster[i]._mAnimDelay = anim->Rate; monster[i]._mdir = md; } @@ -1527,7 +1527,7 @@ void __fastcall M_Enemy(int i) v23 = -1; v1 = &monster[i]; v25 = 0; - if (!(v1->_mFlags & 0x20)) { + if (!(v1->_mFlags & MFLAG_GOLEM)) { v21 = 0; v2 = &plr[0].plrlevel; do { @@ -1553,7 +1553,7 @@ void __fastcall M_Enemy(int i) LABEL_16: if (v24 == -1) { LABEL_17: - v1->_mFlags &= 0xFFFFFFEF; + v1->_mFlags &= ~MFLAG_TARGETS_MONSTER; v24 = v21; v27 = *((_BYTE *)v2 + 12); v26 = *((_BYTE *)v2 + 16); @@ -1576,9 +1576,9 @@ void __fastcall M_Enemy(int i) continue; if (M_Talker(v9) && monster[v10].mtalkmsg) continue; - if (!(v1->_mFlags & 0x20) + if (!(v1->_mFlags & MFLAG_GOLEM) && ((abs(monster[v10]._mx - v1->_mx) >= 2 || abs(monster[v10]._my - v1->_my) >= 2) && !M_Ranged(v18) /* v11 */ - || !(v1->_mFlags & 0x20) && !(monster[v10]._mFlags & 0x20))) { + || !(v1->_mFlags & MFLAG_GOLEM) && !(monster[v10]._mFlags & MFLAG_GOLEM))) { continue; } v12 = v1->_my; @@ -1601,7 +1601,7 @@ void __fastcall M_Enemy(int i) LABEL_39: if (v24 == -1) { LABEL_40: - v1->_mFlags |= 0x10u; + v1->_mFlags |= MFLAG_TARGETS_MONSTER; v24 = v17; v27 = monster[v10]._mfutx; v26 = monster[v10]._mfuty; @@ -1610,9 +1610,9 @@ void __fastcall M_Enemy(int i) } } if (v24 == -1) { - BYTE1(v1->_mFlags) |= 4u; + v1->_mFlags |= MFLAG_ALLOW_SPECIAL; } else { - BYTE1(v1->_mFlags) &= 0xFBu; + v1->_mFlags &= ~MFLAG_ALLOW_SPECIAL; v1->_menemy = v24; v1->_menemyx = v27; v1->_menemyy = v26; @@ -1917,7 +1917,7 @@ void __fastcall M_StartHit(int i, int pnum, int dam) PlayEffect(i, 1); if (monster[i].MType->mtype >= MT_SNEAK && monster[i].MType->mtype <= MT_ILLWEAV || dam >> 6 >= monster[i].mLevel + 3) { if (pnum >= 0) { - monster[i]._mFlags &= 0xFFFFFFEF; + monster[i]._mFlags &= ~MFLAG_TARGETS_MONSTER; monster[i]._menemy = pnum; monster[i]._menemyx = plr[pnum]._px; monster[i]._menemyy = plr[pnum]._py; @@ -2207,10 +2207,8 @@ void __fastcall M_SyncStartKill(int i, int x, int y, int pnum) void __fastcall M_StartFadein(int i, int md, BOOL backwards) { - if ((DWORD)i >= MAXMONSTERS) { + if ((DWORD)i >= MAXMONSTERS) TermMsg("M_StartFadein: Invalid monster %d", i); - } - if (monster[i].MType == NULL) TermMsg("M_StartFadein: Monster %d \"%s\" MType NULL", i, monster[i].mName); @@ -2224,9 +2222,9 @@ void __fastcall M_StartFadein(int i, int md, BOOL backwards) monster[i]._moldy = monster[i]._my; M_CheckEFlag(i); monster[i]._mdir = md; - monster[i]._mFlags &= ~0x1; + monster[i]._mFlags &= ~MFLAG_HIDDEN; if (backwards) { - monster[i]._mFlags |= 0x2; + monster[i]._mFlags |= MFLAG_LOCK_ANIMATION; monster[i]._mAnimFrame = monster[i]._mAnimLen; } } @@ -2235,7 +2233,6 @@ void __fastcall M_StartFadeout(int i, int md, BOOL backwards) { if ((DWORD)i >= MAXMONSTERS) TermMsg("M_StartFadeout: Invalid monster %d", i); - if (monster[i].MType == NULL) TermMsg("M_StartFadeout: Monster %d \"%s\" MType NULL", i, monster[i].mName); @@ -2250,7 +2247,7 @@ void __fastcall M_StartFadeout(int i, int md, BOOL backwards) M_CheckEFlag(i); monster[i]._mdir = md; if (backwards) { - monster[i]._mFlags |= 2; + monster[i]._mFlags |= MFLAG_LOCK_ANIMATION; monster[i]._mAnimFrame = monster[i]._mAnimLen; } } @@ -2265,7 +2262,7 @@ void __fastcall M_StartHeal(int i) MonsterStruct *Monst = &monster[i]; Monst->_mAnimData = Monst->MType->Anims[MA_SPECIAL].Data[Monst->_mdir]; Monst->_mAnimFrame = Monst->MType->Anims[MA_SPECIAL].Frames; - Monst->_mFlags |= 2; + Monst->_mFlags |= MFLAG_LOCK_ANIMATION; Monst->_mmode = MM_HEAL; Monst->_mVar1 = Monst->_mmaxhp / (16 * (random(97, 5) + 4)); } @@ -2323,7 +2320,6 @@ BOOL __fastcall M_DoWalk(int i) { if ((DWORD)i >= MAXMONSTERS) TermMsg("M_DoWalk: Invalid monster %d", i); - if (monster[i].MType == NULL) TermMsg("M_DoWalk: Monster %d \"%s\" MType NULL", i, monster[i].mName); @@ -2355,7 +2351,6 @@ BOOL __fastcall M_DoWalk2(int i) { if ((DWORD)i >= MAXMONSTERS) TermMsg("M_DoWalk2: Invalid monster %d", i); - if (monster[i].MType == NULL) TermMsg("M_DoWalk2: Monster %d \"%s\" MType NULL", i, monster[i].mName); @@ -2386,7 +2381,6 @@ BOOL __fastcall M_DoWalk3(int i) { if ((DWORD)i >= MAXMONSTERS) TermMsg("M_DoWalk3: Invalid monster %d", i); - if (monster[i].MType == NULL) TermMsg("M_DoWalk3: Monster %d \"%s\" MType NULL", i, monster[i].mName); @@ -2495,7 +2489,7 @@ void __fastcall M_TryH2HHit(int i, int pnum, int Hit, int MinDam, int MaxDam) v6 = v5; if (monster[v5].MType == NULL) TermMsg("M_TryH2HHit: Monster %d \"%s\" MType NULL", v5, monster[v6].mName); - if (monster[v6]._mFlags & 0x10) { + if (monster[v6]._mFlags & MFLAG_TARGETS_MONSTER) { M_TryM2MHit(v5, plr_num, Hit, MinDam, MaxDam); return; } @@ -2606,7 +2600,7 @@ void __fastcall M_TryH2HHit(int i, int pnum, int Hit, int MinDam, int MaxDam) else M_StartKill(arglist, plr_num); } - if (!(monster[v6]._mFlags & 0x1000) && monster[v6].MType->mtype == MT_SKING && gbMaxPlayers != 1) + if (!(monster[v6]._mFlags & MFLAG_NOLIFESTEAL) && monster[v6].MType->mtype == MT_SKING && gbMaxPlayers != 1) monster[v6]._mhitpoints += v29; v31 = plr[v7]._pMaxHP; if (plr[v7]._pHitPoints > v31) { @@ -2615,7 +2609,7 @@ void __fastcall M_TryH2HHit(int i, int pnum, int Hit, int MinDam, int MaxDam) } if (plr[v7]._pHitPoints >> 6 > 0) { StartPlrHit(plr_num, v29, 0); - if (SLOBYTE(monster[v6]._mFlags) < 0) { + if (monster[v6]._mFlags & MFLAG_KNOCKBACK) { if (plr[v7]._pmode != PM_GOTHIT) StartPlrHit(plr_num, 0, 1u); v32 = monster[v6]._mdir; @@ -2722,52 +2716,44 @@ BOOL __fastcall M_DoRAttack(int i) int __fastcall M_DoRSpAttack(int i) { - int v1; // ebx - int v2; // esi - CMonster **v3; // edi - bool v4; // zf - int v5; // ecx - - v1 = i; if ((DWORD)i >= MAXMONSTERS) TermMsg("M_DoRSpAttack: Invalid monster %d", i); - v2 = v1; - v3 = &monster[v1].MType; - v4 = *v3 == 0; - if (*v3 == NULL) { - TermMsg("M_DoRSpAttack: Monster %d \"%s\" MType NULL", v1, monster[v2].mName); - v4 = *v3 == NULL; - } - if (v4) - TermMsg("M_DoRSpAttack: Monster %d \"%s\" MData NULL", v1, monster[v2].mName); - if (monster[v2]._mAnimFrame == monster[v2].MData->mAFNum2 && !monster[v2]._mAnimCnt) { + if (monster[i].MType == NULL) + TermMsg("M_DoRSpAttack: Monster %d \"%s\" MType NULL", i, monster[i].mName); + if (monster[i].MType == NULL) // BUGFIX: should check MData + TermMsg("M_DoRSpAttack: Monster %d \"%s\" MData NULL", i, monster[i].mName); + + if (monster[i]._mAnimFrame == monster[i].MData->mAFNum2 && !monster[i]._mAnimCnt) { AddMissile( - monster[v2]._mx, - monster[v2]._my, - (unsigned char)monster[v2]._menemyx, - (unsigned char)monster[v2]._menemyy, - monster[v2]._mdir, - monster[v2]._mVar1, + monster[i]._mx, + monster[i]._my, + monster[i]._menemyx, + monster[i]._menemyy, + monster[i]._mdir, + monster[i]._mVar1, 1, - v1, - monster[v2]._mVar3, + i, + monster[i]._mVar3, 0); - PlayEffect(v1, 3); + PlayEffect(i, 3); } - if (monster[v2]._mAi == AI_MEGA && monster[v2]._mAnimFrame == 3) { - v5 = monster[v2]._mVar2; - monster[v2]._mVar2 = v5 + 1; - if (v5) { - if (v5 == 14) - monster[v2]._mFlags &= 0xFFFFFFFB; - } else { - monster[v2]._mFlags |= 4u; + + if (monster[i]._mAi == AI_MEGA && monster[i]._mAnimFrame == 3) { + int hadV2 = monster[i]._mVar2; + monster[i]._mVar2++; + if (hadV2 == 0) { + monster[i]._mFlags |= MFLAG_ALLOW_SPECIAL; + } else if (monster[i]._mVar2 == 15) { + monster[i]._mFlags &= ~MFLAG_ALLOW_SPECIAL; } } - if (monster[v2]._mAnimFrame != monster[v2]._mAnimLen) - return 0; - M_StartStand(v1, monster[v2]._mdir); - return 1; + + if (monster[i]._mAnimFrame == monster[i]._mAnimLen) { + M_StartStand(i, monster[i]._mdir); + return TRUE; + } + + return FALSE; } BOOL __fastcall M_DoSAttack(int i) @@ -2795,13 +2781,13 @@ BOOL __fastcall M_DoFadein(int i) if ((DWORD)i >= MAXMONSTERS) TermMsg("M_DoFadein: Invalid monster %d", i); - if ((!(monster[i]._mFlags & 2) || monster[i]._mAnimFrame != 1) - && (monster[i]._mFlags & 2 || monster[i]._mAnimFrame != monster[i]._mAnimLen)) { + if ((!(monster[i]._mFlags & MFLAG_LOCK_ANIMATION) || monster[i]._mAnimFrame != 1) + && (monster[i]._mFlags & MFLAG_LOCK_ANIMATION || monster[i]._mAnimFrame != monster[i]._mAnimLen)) { return FALSE; } M_StartStand(i, monster[i]._mdir); - monster[i]._mFlags &= 0xFFFFFFFD; + monster[i]._mFlags &= ~MFLAG_LOCK_ANIMATION; return TRUE; } @@ -2811,15 +2797,15 @@ BOOL __fastcall M_DoFadeout(int i) if ((DWORD)i >= MAXMONSTERS) TermMsg("M_DoFadeout: Invalid monster %d", i); - if ((!(monster[i]._mFlags & 2) || monster[i]._mAnimFrame != 1) - && (monster[i]._mFlags & 2 || monster[i]._mAnimFrame != monster[i]._mAnimLen)) { + if ((!(monster[i]._mFlags & MFLAG_LOCK_ANIMATION) || monster[i]._mAnimFrame != 1) + && (monster[i]._mFlags & MFLAG_LOCK_ANIMATION || monster[i]._mAnimFrame != monster[i]._mAnimLen)) { return FALSE; } if (monster[i].MType->mtype < MT_INCIN || monster[i].MType->mtype > MT_HELLBURN) - monster[i]._mFlags = monster[i]._mFlags & 0xFFFFFFFD | 1; + monster[i]._mFlags &= ~MFLAG_LOCK_ANIMATION | MFLAG_HIDDEN; else - monster[i]._mFlags = monster[i]._mFlags & 0xFFFFFFFD; + monster[i]._mFlags &= ~MFLAG_LOCK_ANIMATION; M_StartStand(i, monster[i]._mdir); @@ -2841,20 +2827,20 @@ int __fastcall M_DoHeal(int i) if ((DWORD)i >= MAXMONSTERS) TermMsg("M_DoHeal: Invalid monster %d", i); v2 = v1; - if (monster[v1]._mFlags & 8) { - monster[v2]._mFlags &= 0xFFFFFFFB; + if (monster[v1]._mFlags & MFLAG_NOHEAL) { + monster[v2]._mFlags &= ~MFLAG_ALLOW_SPECIAL; monster[v2]._mmode = MM_SATTACK; } else if (monster[v2]._mAnimFrame == 1) { v3 = monster[v2]._mVar1; v4 = &monster[v2]._mhitpoints; - v5 = monster[v2]._mFlags & 0xFFFFFFFD | 4; + v5 = monster[v2]._mFlags & ~MFLAG_LOCK_ANIMATION | MFLAG_ALLOW_SPECIAL; v6 = monster[v2]._mhitpoints; monster[v2]._mFlags = v5; v7 = v3 + v6; v8 = monster[v2]._mmaxhp; if (v7 >= v8) { *v4 = v8; - monster[v2]._mFlags = v5 & 0xFFFFFFFB; + monster[v2]._mFlags = v5 & ~MFLAG_ALLOW_SPECIAL; monster[v2]._mmode = MM_SATTACK; } else { *v4 = v7; @@ -2889,23 +2875,23 @@ int __fastcall M_DoTalk(int i) if (v4 == QUEST_GARBUD1) quests[QTYPE_GARB]._qactive = 2; quests[QTYPE_GARB]._qlog = 1; - if (v4 == QUEST_GARBUD2 && !(monster[v2]._mFlags & 0x40)) { + if (v4 == QUEST_GARBUD2 && !(monster[v2]._mFlags & MFLAG_QUEST_COMPLETE)) { SpawnItem(v1, monster[v2]._mx + 1, monster[v2]._my + 1, 1u); - monster[v2]._mFlags |= 0x40u; + monster[v2]._mFlags |= MFLAG_QUEST_COMPLETE; } } if (monster[v2].mName == UniqMonst[2].mName && monster[v2].mtalkmsg == QUEST_ZHAR1 - && !(monster[v2]._mFlags & 0x40)) { + && !(monster[v2]._mFlags & MFLAG_QUEST_COMPLETE)) { v5 = monster[v2]._my + 1; v6 = monster[v2]._mx + 1; quests[QTYPE_ZHAR]._qactive = 2; quests[QTYPE_ZHAR]._qlog = 1; CreateTypeItem(v6, v5, 0, 0, 24, 1, 0); - monster[v2]._mFlags |= 0x40u; + monster[v2]._mFlags |= MFLAG_QUEST_COMPLETE; } if (monster[v2].mName == UniqMonst[3].mName) { - if (monster[v2].mtalkmsg == QUEST_BANNER10 && !(monster[v2]._mFlags & 0x40)) { + if (monster[v2].mtalkmsg == QUEST_BANNER10 && !(monster[v2]._mFlags & MFLAG_QUEST_COMPLETE)) { ObjChangeMap(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 2, (setpc_h >> 1) + setpc_y - 2); v7 = TransVal; TransVal = 9; @@ -2914,7 +2900,7 @@ int __fastcall M_DoTalk(int i) quests[QTYPE_BOL]._qvar1 = 2; if (quests[QTYPE_BOL]._qactive == 1) quests[QTYPE_BOL]._qactive = 2; - monster[v2]._mFlags |= 0x40u; + monster[v2]._mFlags |= MFLAG_QUEST_COMPLETE; } if (quests[QTYPE_BOL]._qvar1 < 2u) { sprintf(tempstr, "SS Talk = %i, Flags = %i", monster[v2].mtalkmsg, monster[v2]._mFlags); @@ -2927,9 +2913,9 @@ int __fastcall M_DoTalk(int i) quests[QTYPE_VEIL]._qactive = 2; quests[QTYPE_VEIL]._qlog = 1; } - if (v8 == QUEST_VEIL11 && !(monster[v2]._mFlags & 0x40)) { + if (v8 == QUEST_VEIL11 && !(monster[v2]._mFlags & MFLAG_QUEST_COMPLETE)) { SpawnUnique(UITEM_STEELVEIL, monster[v2]._mx + 1, monster[v2]._my + 1); - monster[v2]._mFlags |= 0x40u; + monster[v2]._mFlags |= MFLAG_QUEST_COMPLETE; } } v9 = monster[v2].mName; @@ -3039,24 +3025,19 @@ BOOL __fastcall M_DoGotHit(int i) void __fastcall M_UpdateLeader(int i) { - int v1; // edi - int v2; // esi - int j; // edx - int v4; // eax - unsigned char *v5; // eax + int ma; - v1 = i; if ((DWORD)i >= MAXMONSTERS) TermMsg("M_UpdateLeader: Invalid monster %d", i); - v2 = nummonsters; - for (j = 0; j < v2; ++j) { - v4 = monstactive[j]; - if (monster[v4].leaderflag == 1 && (unsigned char)monster[v4].leader == v1) - monster[v4].leaderflag = 0; + + for (int j = 0; j < nummonsters; j++) { + ma = monstactive[j]; + if (monster[ma].leaderflag == 1 && monster[ma].leader == i) + monster[ma].leaderflag = 0; } - if (monster[v1].leaderflag == 1) { - v5 = &monster[(unsigned char)monster[v1].leader].unpackfilesize; - --*v5; + + if (monster[i].leaderflag == 1) { + monster[monster[i].leader].unpackfilesize--; } } @@ -3128,8 +3109,6 @@ void __cdecl PrepDoEnding() int __fastcall M_DoDeath(int i) { - int v1; // edi - int v2; // esi CMonster *v3; // ecx int v4; // eax int v5; // ecx @@ -3140,21 +3119,20 @@ int __fastcall M_DoDeath(int i) char v10; // al int v11; // eax - v1 = i; if ((DWORD)i >= MAXMONSTERS) TermMsg("M_DoDeath: Invalid monster %d", i); - v2 = v1; - if (monster[v1].MType == NULL) - TermMsg("M_DoDeath: Monster %d \"%s\" MType NULL", v1, monster[v2].mName); - v3 = monster[v2].MType; - v4 = ++monster[v2]._mVar1; + if (monster[i].MType == NULL) + TermMsg("M_DoDeath: Monster %d \"%s\" MType NULL", i, monster[i].mName); + + v3 = monster[i].MType; + v4 = ++monster[i]._mVar1; if (v3->mtype == MT_DIABLO) { - v5 = monster[v2]._mx - ViewX; + v5 = monster[i]._mx - ViewX; if (v5 >= 0) v6 = v5 > 0; else v6 = -1; - v7 = monster[v2]._my; + v7 = monster[i]._my; ViewX += v6; v8 = v7 - ViewY; if (v8 >= 0) { @@ -3166,16 +3144,16 @@ int __fastcall M_DoDeath(int i) ViewY += v9; if (v4 == 140) PrepDoEnding(); - } else if (monster[v2]._mAnimFrame == monster[v2]._mAnimLen) { - if (monster[v2]._uniqtype != 0) - v10 = monster[v2]._udeadval; + } else if (monster[i]._mAnimFrame == monster[i]._mAnimLen) { + if (monster[i]._uniqtype != 0) + v10 = monster[i]._udeadval; else v10 = v3->mdeadval; - AddDead(monster[v2]._mx, monster[v2]._my, v10, (direction)monster[v2]._mdir); - v11 = monster[v2]._my + 112 * monster[v2]._mx; - monster[v2]._mDelFlag = TRUE; + AddDead(monster[i]._mx, monster[i]._my, v10, (direction)monster[i]._mdir); + v11 = monster[i]._my + 112 * monster[i]._mx; + monster[i]._mDelFlag = TRUE; dMonster[0][v11] = 0; - M_UpdateLeader(v1); + M_UpdateLeader(i); } return 0; } @@ -3342,7 +3320,6 @@ void __fastcall GroupUnity(int i) int v9; // ebp int j; // edi int v11; // eax - int v12; // ecx //int v13; // [esp+10h] [ebp-4h] v1 = i; @@ -3382,10 +3359,9 @@ void __fastcall GroupUnity(int i) monster[v6]._msquelch = monster[v2]._msquelch - 1; } if (monster[v6]._mAi == AI_GARG) { - v7 = monster[v6]._mFlags; - if (v7 & 4) { + if (monster[v6]._mFlags & MFLAG_ALLOW_SPECIAL) { monster[v6]._mmode = MM_SATTACK; - monster[v6]._mFlags = v7 & 0xFFFFFFFB; + monster[v6]._mFlags &= ~MFLAG_ALLOW_SPECIAL; } } return; @@ -3404,10 +3380,9 @@ LABEL_18: monster[v11]._msquelch = monster[v2]._msquelch - 1; } if (monster[v11]._mAi == AI_GARG) { - v12 = monster[v11]._mFlags; - if (v12 & 4) { + if (monster[v11]._mFlags & 4) { monster[v11]._mmode = MM_SATTACK; - monster[v11]._mFlags = v12 & 0xFFFFFFFB; + monster[v11]._mFlags &= ~MFLAG_ALLOW_SPECIAL; } } } @@ -3504,7 +3479,7 @@ bool __fastcall M_PathWalk(int i) if ((DWORD)i >= MAXMONSTERS) TermMsg("M_PathWalk: Invalid monster %d", i); Check = PosOkMonst3; - if (!(monster[v1]._mFlags & 0x200)) + if (!(monster[v1]._mFlags & MFLAG_CAN_OPEN_DOOR)) Check = PosOkMonst; if (!FindPath( Check, @@ -3788,7 +3763,7 @@ bool __fastcall MAI_Path(int i) (unsigned char)v2->_menemyx, (unsigned char)v2->_menemyy); if (!v4 || (v5 = v2->_pathcount, v5 >= 5u) && v5 < 8u) { - if (v2->_mFlags & 0x200) + if (v2->_mFlags & MFLAG_CAN_OPEN_DOOR) MonstCheckDoors(v1); if (++_LOBYTE(v2->_pathcount) < 5u) return 0; @@ -4223,7 +4198,7 @@ void __fastcall MAI_Sneak(int i) } } if (_LOBYTE(v2->_mgoal) == 2) { - if (v2->_mFlags & 0x10) + if (v2->_mFlags & MFLAG_TARGETS_MONSTER) md = GetDirection(v2->_mx, v2->_my, plr[v2->_menemy]._pownerx, plr[v2->_menemy]._pownery); md = opposite[md]; if (v2->MType->mtype == MT_UNSEEN) { @@ -4236,11 +4211,11 @@ void __fastcall MAI_Sneak(int i) } v2->_mdir = md; v15 = random(112, 100); - if (abs(v17) < v6 && abs(v4) < v6 && v2->_mFlags & 1) { + if (abs(v17) < v6 && abs(v4) < v6 && v2->_mFlags & MFLAG_HIDDEN) { M_StartFadein(arglist, md, FALSE); } else { v12 = v6 + 1; - if (abs(v17) < v12 && abs(v4) < v12 || v2->_mFlags & 1) { + if (abs(v17) < v12 && abs(v4) < v12 || v2->_mFlags & MFLAG_HIDDEN) { if (_LOBYTE(v2->_mgoal) == 2 || (abs(v17) >= 2 || abs(v4) >= 2) && ((v13 = v2->_mVar2, v13 > 20) && v15 < 4 * (unsigned char)v2->_mint + 14 @@ -4436,7 +4411,7 @@ void __fastcall MAI_Fallen(int i) return; } if (!random(113, 4)) { - if (!(monster[v3]._mFlags & 8)) { + if (!(monster[v3]._mFlags & MFLAG_NOHEAL)) { M_StartSpStand(v1, monster[v3]._mdir); v5 = 2 * (unsigned char)monster[v3]._mint + 2; v6 = &monster[v3]._mhitpoints; @@ -4641,7 +4616,7 @@ void __fastcall MAI_Ranged(int i, int missile_type, unsigned char special) v4 = v3; if (monster[v3]._mmode == MM_STAND) { v5 = monster[v4]._msquelch; - if (v5 == -1 || monster[v4]._mFlags & 0x10) { + if (v5 == -1 || monster[v4]._mFlags & MFLAG_TARGETS_MONSTER) { v7 = (unsigned char)monster[v4]._menemyy; y2 = v7; v8 = monster[v4]._my - v7; @@ -4750,7 +4725,7 @@ void __fastcall MAI_Scav(int i) v5 = monster[v2]._my; if (dDead[monster[v2]._mx][v5]) { M_StartEat(v1); - if (!(monster[v2]._mFlags & 8)) + if (!(monster[v2]._mFlags & MFLAG_NOHEAL)) monster[v2]._mhitpoints += 64; if (monster[v2]._mhitpoints >= (monster[v2]._mmaxhp >> 1) + (monster[v2]._mmaxhp >> 2)) { _LOBYTE(monster[v2]._mgoal) = 1; @@ -4851,15 +4826,15 @@ void __fastcall MAI_Garg(int i) v4 = v2->_my - v2->_lasty; v8 = M_GetDir(v1); v5 = v2->_msquelch; - if (v5 && v2->_mFlags & 4) { + if (v5 && v2->_mFlags & MFLAG_ALLOW_SPECIAL) { M_Enemy(v1); v6 = v2->_my - (unsigned char)v2->_menemyy; if (abs(v2->_mx - (unsigned char)v2->_menemyx) < (unsigned char)v2->_mint + 2 && abs(v6) < (unsigned char)v2->_mint + 2) { - v2->_mFlags &= 0xFFFFFFFB; + v2->_mFlags &= ~MFLAG_ALLOW_SPECIAL; } } else if (v2->_mmode == MM_STAND && v5) { - if (v2->_mhitpoints_mmaxhp>> 1 && !(v2->_mFlags & 8)) + if (v2->_mhitpoints_mmaxhp>> 1 && !(v2->_mFlags & MFLAG_NOHEAL)) _LOBYTE(v2->_mgoal) = 2; if (_LOBYTE(v2->_mgoal) == 2) { if (abs(v3) >= (unsigned char)v2->_mint + 2 || abs(v4) >= (unsigned char)v2->_mint + 2) { @@ -5214,9 +5189,9 @@ void __fastcall MAI_Golum(int i) if (monster[v1]._mx != 1 || monster[v2]._my) { v3 = monster[v2]._mmode; if (v3 != MM_DEATH && v3 != MM_SPSTAND && (v3 < MM_WALK || v3 > MM_WALK3)) { - if (!(monster[v2]._mFlags & 0x10)) + if (!(monster[v2]._mFlags & MFLAG_TARGETS_MONSTER)) M_Enemy(v1); - v20 = ((unsigned int)~monster[v2]._mFlags >> 10) & 1; + v20 = ~monster[v2]._mFlags & MFLAG_SEARCH2; if (monster[v2]._mmode != MM_ATTACK) { v4 = monster[v2]._menemy; v5 = monster[v2]._my; @@ -6104,7 +6079,7 @@ void __cdecl ProcessMonsters() SetRndSeed(monster[v1]._mAISeed); monster[v1]._mAISeed = GetRndSeed(); } - if (!(monster[v1]._mFlags & 8)) { + if (!(monster[v1]._mFlags & MFLAG_NOHEAL)) { v2 = monster[v1]._mhitpoints; if (v2 < monster[v1]._mmaxhp && v2 >> 6 > 0) { v3 = SLOBYTE(monster[v1].mLevel); @@ -6116,7 +6091,7 @@ void __cdecl ProcessMonsters() v4 = &dFlags[monster[v1]._mx][monster[v1]._my]; if (*v4 & DFLAG_VISIBLE && !monster[v1]._msquelch && monster[v1].MType->mtype == MT_CLEAVER) PlaySFX(USFX_CLEAVER); - if (monster[v1]._mFlags & 0x10) { + if (monster[v1]._mFlags & MFLAG_TARGETS_MONSTER) { v5 = monster[v1]._menemy; if (v5 >= MAXMONSTERS) TermMsg("Illegal enemy monster %d for monster \"%s\"", v5, monster[v1].mName); @@ -6152,7 +6127,7 @@ void __cdecl ProcessMonsters() } while (1) { v17 = v0; - if (monster[v1]._mFlags & 0x100) { + if (monster[v1]._mFlags & MFLAG_SEARCH) { v18 = MAI_Path(v0); if (v18) goto LABEL_30; @@ -6228,10 +6203,10 @@ void __cdecl ProcessMonsters() v20 = monster[v1]._mFlags; v21 = &monster[v1]._mAnimCnt; ++*v21; - if (!(v20 & 4) && monster[v1]._mAnimCnt >= monster[v1]._mAnimDelay) { + if (!(v20 & MFLAG_ALLOW_SPECIAL) && monster[v1]._mAnimCnt >= monster[v1]._mAnimDelay) { *v21 = 0; v22 = &monster[v1]._mAnimFrame; - if (v20 & 2) { + if (v20 & MFLAG_LOCK_ANIMATION) { v11 = (*v22)-- == 1; if (v11) *v22 = monster[v1]._mAnimLen; @@ -6935,7 +6910,7 @@ void __fastcall MissToMonst(int i, int x, int y) M_StartStand(v5, v7); v8 = v6->MType->mtype; if (v8 < MT_INCIN || v8 > MT_HELLBURN) { - if (v6->_mFlags & 0x10) + if (v6->_mFlags & MFLAG_TARGETS_MONSTER) M2MStartHit(v5, -1, 0); else M_StartHit(v5, -1, 0); @@ -6943,7 +6918,7 @@ void __fastcall MissToMonst(int i, int x, int y) M_StartFadein(v5, v6->_mdir, FALSE); } v9 = v32; - if (v6->_mFlags & 0x10) { + if (v6->_mFlags & MFLAG_TARGETS_MONSTER) { v21 = (int *)((char *)dMonster + 4 * (v31 + v9 * 112)); if (*v21 > 0) { v22 = v6->MType->mtype; @@ -7430,7 +7405,7 @@ void __fastcall SpawnGolum(int i, int x, int y, int mi) v7 = plr[v4]._pMaxMana; dMonster[0][y + 112 * v5] = v4 + 1; _LOBYTE(monster[v6]._pathcount) = 0; - monster[v6]._mFlags |= 0x20u; + monster[v6]._mFlags |= MFLAG_GOLEM; v8 = &missile[mi]._mispllvl; monster[v6].mArmorClass = 25; v9 = 320 * *v8 + v7 / 3; @@ -7475,9 +7450,9 @@ BOOL __fastcall CheckMonsterHit(int m, BOOL *ret) TermMsg("CheckMonsterHit: Invalid monster %d", m); } - if (monster[m]._mAi == AI_GARG && monster[m]._mFlags & 4) { + if (monster[m]._mAi == AI_GARG && monster[m]._mFlags & MFLAG_ALLOW_SPECIAL) { monster[m]._mmode = MM_SATTACK; - monster[m]._mFlags &= 0xFFFFFFFB; + monster[m]._mFlags &= ~MFLAG_ALLOW_SPECIAL; *ret = TRUE; return TRUE; } @@ -7498,7 +7473,7 @@ int __fastcall encode_enemy(int m) v1 = m; result = monster[v1]._menemy; - if (monster[v1]._mFlags & 0x10) + if (monster[v1]._mFlags & MFLAG_TARGETS_MONSTER) result += 4; return result; } @@ -7512,13 +7487,13 @@ void __fastcall decode_enemy(int m, int enemy) v2 = m; if (enemy >= 4) { - monster[v2]._mFlags |= 0x10u; + monster[v2]._mFlags |= MFLAG_TARGETS_MONSTER; v5 = enemy - 4; monster[v2]._menemy = v5; monster[v2]._menemyx = monster[v5]._mfutx; v4 = monster[v5]._mfuty; } else { - monster[v2]._mFlags &= 0xFFFFFFEF; + monster[v2]._mFlags &= ~MFLAG_TARGETS_MONSTER; monster[v2]._menemy = enemy; v3 = enemy; monster[v2]._menemyx = plr[v3]._px; diff --git a/Source/player.cpp b/Source/player.cpp index 4808c529a..1e1e21ff9 100644 --- a/Source/player.cpp +++ b/Source/player.cpp @@ -2406,7 +2406,7 @@ BOOL __fastcall PlrHitMonst(int pnum, int m) drawhpflag = TRUE; } if (plr[pnum]._pIFlags & ISPL_NOHEALPLR) { - monster[m]._mFlags |= 8; + monster[m]._mFlags |= MFLAG_NOHEAL; } #ifdef _DEBUG if (debug_mode_dollar_sign || debug_mode_key_inverted_v) { diff --git a/Source/scrollrt.cpp b/Source/scrollrt.cpp index 28559df0c..a3d44420e 100644 --- a/Source/scrollrt.cpp +++ b/Source/scrollrt.cpp @@ -957,7 +957,7 @@ void __fastcall scrollrt_draw_clipped_dungeon(char *a1, int sx, int sy, int a4, draw_monster_num = -1 - v41; if ((unsigned int)(-1 - v41) < MAXMONSTERS) { v24 = &monster[v23]; - if (!(v24->_mFlags & 1)) { + if (!(v24->_mFlags & MFLAG_HIDDEN)) { v25 = v24->MType; if (v25) { v26 = a5 + v24->_myoff; @@ -1005,7 +1005,7 @@ void __fastcall scrollrt_draw_clipped_dungeon(char *a1, int sx, int sy, int a4, draw_monster_num = v40 - 1; if ((unsigned int)(v40 - 1) < MAXMONSTERS) { v32 = &monster[v31]; - if (!(v32->_mFlags & 1)) { + if (!(v32->_mFlags & MFLAG_HIDDEN)) { v33 = v32->MType; if (v33) { v34 = a5 + v32->_myoff; @@ -1556,7 +1556,7 @@ void __fastcall scrollrt_draw_clipped_dungeon_2(char *buffer, int x, int y, int draw_monster_num = -1 - v44; if ((unsigned int)(-1 - v44) < MAXMONSTERS) { v27 = &monster[v26]; - if (!(v27->_mFlags & 1)) { + if (!(v27->_mFlags & MFLAG_HIDDEN)) { v28 = v27->MType; if (v28) { v29 = sy + v27->_myoff; @@ -1605,7 +1605,7 @@ void __fastcall scrollrt_draw_clipped_dungeon_2(char *buffer, int x, int y, int draw_monster_num = v43 - 1; if ((unsigned int)(v43 - 1) < MAXMONSTERS) { v35 = &monster[v34]; - if (!(v35->_mFlags & 1)) { + if (!(v35->_mFlags & MFLAG_HIDDEN)) { v36 = v35->MType; if (v36) { v37 = sy + v35->_myoff; @@ -2096,7 +2096,7 @@ void __fastcall scrollrt_draw_dungeon(char *buffer, int x, int y, int a4, int a5 draw_monster_num = -1 - v43; if ((unsigned int)(-1 - v43) < MAXMONSTERS) { v26 = &monster[v25]; - if (!(v26->_mFlags & 1)) { + if (!(v26->_mFlags & MFLAG_HIDDEN)) { v27 = v26->MType; if (v27) { v28 = sy + v26->_myoff; @@ -2144,7 +2144,7 @@ void __fastcall scrollrt_draw_dungeon(char *buffer, int x, int y, int a4, int a5 draw_monster_num = v42 - 1; if ((unsigned int)(v42 - 1) < MAXMONSTERS) { v34 = &monster[v33]; - if (!(v34->_mFlags & 1)) { + if (!(v34->_mFlags & MFLAG_HIDDEN)) { v35 = v34->MType; if (v35) { v36 = sy + v34->_myoff; diff --git a/enums.h b/enums.h index 9887ca295..c668378d6 100644 --- a/enums.h +++ b/enums.h @@ -1435,6 +1435,22 @@ enum _monster_id { NUM_MTYPES }; +enum monster_flag { + MFLAG_HIDDEN = 0x01, + MFLAG_LOCK_ANIMATION = 0x02, + MFLAG_ALLOW_SPECIAL = 0x04, + MFLAG_NOHEAL = 0x08, + MFLAG_TARGETS_MONSTER = 0x10, + MFLAG_GOLEM = 0x20, + MFLAG_QUEST_COMPLETE = 0x40, + MFLAG_KNOCKBACK = 0x80, + MFLAG_SEARCH = 0x100, + MFLAG_CAN_OPEN_DOOR = 0x200, + MFLAG_SEARCH2 = 0x400, + MFLAG_UNUSED = 0x800, + MFLAG_NOLIFESTEAL = 0x1000 +}; + enum _speech_id { QUEST_KING1 = 0x0, QUEST_KING2 = 0x1,