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[hellfire] MAI_Lazurus

pull/977/head
Anders Jenbo 5 years ago
parent
commit
e12f6a35bb
  1. 12
      Source/monster.cpp

12
Source/monster.cpp

@ -5269,7 +5269,11 @@ void MAI_Lazurus(int i)
MonsterStruct *Monst;
if ((DWORD)i >= MAXMONSTERS)
#ifdef HELLFIRE
return;
#else
app_fatal("MAI_Lazurus: Invalid monster %d", i);
#endif
Monst = &monster[i];
if (monster[i]._mmode != MM_STAND) {
@ -5281,7 +5285,7 @@ void MAI_Lazurus(int i)
md = M_GetDir(i);
if (dFlags[mx][my] & BFLAG_VISIBLE) {
if (gbMaxPlayers == 1) {
if (Monst->mtalkmsg == TEXT_VILE13 && Monst->_mgoal == MGOAL_INQUIRING && plr[myplr]._px == TEXT_VILE13 && plr[myplr]._py == 46) {
if (Monst->mtalkmsg == TEXT_VILE13 && Monst->_mgoal == MGOAL_INQUIRING && plr[myplr]._px == 35 && plr[myplr]._py == 46) {
PlayInGameMovie("gendata\\fprst3.smk");
Monst->_mmode = MM_TALK;
quests[Q_BETRAYER]._qvar1 = 5;
@ -5291,10 +5295,10 @@ void MAI_Lazurus(int i)
if (Monst->mtalkmsg == TEXT_VILE13 && !effect_is_playing(USFX_LAZ1) && Monst->_mgoal == MGOAL_TALKING) {
ObjChangeMapResync(1, 18, 20, 24);
RedoPlayerVision();
Monst->_msquelch = UCHAR_MAX;
Monst->mtalkmsg = 0;
quests[Q_BETRAYER]._qvar1 = 6;
Monst->_mgoal = MGOAL_NORMAL;
Monst->_msquelch = UCHAR_MAX;
Monst->mtalkmsg = 0;
}
#endif
}
@ -5305,7 +5309,9 @@ void MAI_Lazurus(int i)
}
if (Monst->_mgoal == MGOAL_NORMAL || Monst->_mgoal == MGOAL_RETREAT || Monst->_mgoal == MGOAL_MOVE) {
#ifndef HELLFIRE
Monst->mtalkmsg = 0;
#endif
MAI_Counselor(i);
}

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