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♻️Declare type with assignment

pull/1907/head
Anders Jenbo 5 years ago
parent
commit
e008d66f14
  1. 13
      Source/player.cpp

13
Source/player.cpp

@ -3688,8 +3688,6 @@ void CheckPlrSpell()
void SyncPlrAnim(int pnum)
{
int sType;
if ((DWORD)pnum >= MAX_PLRS) {
app_fatal("SyncPlrAnim: illegal player %i", pnum);
}
@ -3714,18 +3712,17 @@ void SyncPlrAnim(int pnum)
case PM_BLOCK:
graphic = player_graphic::Block;
break;
case PM_SPELL:
case PM_SPELL: {
magic_type sType = STYPE_FIRE;
if (pnum == myplr)
sType = spelldata[player._pSpell].sType;
else
sType = STYPE_FIRE;
if (sType == STYPE_FIRE)
graphic = player_graphic::Fire;
if (sType == STYPE_LIGHTNING)
else if (sType == STYPE_LIGHTNING)
graphic = player_graphic::Lightning;
if (sType == STYPE_MAGIC)
else if (sType == STYPE_MAGIC)
graphic = player_graphic::Magic;
break;
} break;
case PM_GOTHIT:
graphic = player_graphic::Hit;
break;

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