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fix class sounds

pull/5295/head
qndel 4 years ago committed by Anders Jenbo
parent
commit
de6154094d
  1. 24
      Source/missiles.cpp

24
Source/missiles.cpp

@ -1090,21 +1090,21 @@ BOOL Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, B
dam -= (dam * resper) / 100;
if (pnum == myplr)
NetSendCmdDamage(TRUE, p, dam);
if (plr[pnum]._pClass == PC_WARRIOR) {
PlaySfxLoc(PS_WARR69, plr[pnum]._px, plr[pnum]._py);
if (plr[pnum]._pClass == PC_WARRIOR) {// BUGFIX: should use p instead of pnum
PlaySfxLoc(PS_WARR69, plr[pnum]._px, plr[pnum]._py);// BUGFIX: should use p instead of pnum
#ifndef SPAWN
} else if (plr[pnum]._pClass == PC_ROGUE) {
PlaySfxLoc(PS_ROGUE69, plr[pnum]._px, plr[pnum]._py);
} else if (plr[pnum]._pClass == PC_SORCERER) {
PlaySfxLoc(PS_MAGE69, plr[pnum]._px, plr[pnum]._py);
} else if (plr[pnum]._pClass == PC_ROGUE) {// BUGFIX: should use p instead of pnum
PlaySfxLoc(PS_ROGUE69, plr[pnum]._px, plr[pnum]._py);// BUGFIX: should use p instead of pnum
} else if (plr[pnum]._pClass == PC_SORCERER) {// BUGFIX: should use p instead of pnum
PlaySfxLoc(PS_MAGE69, plr[pnum]._px, plr[pnum]._py);// BUGFIX: should use p instead of pnum
#endif
#ifdef HELLFIRE
} else if (plr[pnum]._pClass == PC_MONK) {
PlaySfxLoc(PS_MONK69, plr[pnum]._px, plr[pnum]._py);
} else if (plr[pnum]._pClass == PC_BARD) {
PlaySfxLoc(PS_ROGUE69, plr[pnum]._px, plr[pnum]._py);
} else if (plr[pnum]._pClass == PC_BARBARIAN) {
PlaySfxLoc(PS_WARR69, plr[pnum]._px, plr[pnum]._py);
} else if (plr[pnum]._pClass == PC_MONK) {// BUGFIX: should use p instead of pnum
PlaySfxLoc(PS_MONK69, plr[pnum]._px, plr[pnum]._py);// BUGFIX: should use p instead of pnum
} else if (plr[pnum]._pClass == PC_BARD) {// BUGFIX: should use p instead of pnum
PlaySfxLoc(PS_ROGUE69, plr[pnum]._px, plr[pnum]._py);// BUGFIX: should use p instead of pnum
} else if (plr[pnum]._pClass == PC_BARBARIAN) {// BUGFIX: should use p instead of pnum
PlaySfxLoc(PS_WARR69, plr[pnum]._px, plr[pnum]._py);// BUGFIX: should use p instead of pnum
#endif
}
return TRUE;

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